01/01/2001 - Japump Dumps! [Posted by DarkMazda]
Team Japump has released some new dumps!
01/01/2001 - Genesis Power's 400th release! [Posted by DarkMazda]
Genesis Power's 400th release was Genesis Release #400: Sonic Spinball (J)! Congrats for GP for releasing all of these roms!! Hopefully, we can see more this year :)
01/01/2001 - New OverClocked Remixes! [Posted by DarkMazda]
OverClocked's 2001 Remixes are here!! Here is the releases of new remixes has been released
Congratulations to David for all of the hard work he has given to OverClocked and OverClocked Remixes!!! Congrats! :D
01/01/2001 - Apollo News on Emulation64 MSG Board! [Posted by DarkMazda]
There was a post on the Emulation64 Message Board about Apollo. Here is a clip of the post
"everything might not work the way it should. I tried for the last 3 days to fix my CPU, but it's not very easy. The compatibility is disturbing... This will not be fixed. I have no info on FlashRAM, so that will NOT be implemented into the next release. If by some chance, I get info on it after release, I will make a follow up release as soon as I get it in. Next, I do plan on SRAM, EEPROM, and hopefully Mempacks being in the next release. But I can't give you a 100% YES it will be in there. As far as the plugins go, I will have Video and Input plugins in there completely. Adaptoid support will also be available. I will work to get the sound spec implemented, but don't hold your breath."
Please check out the post Here. Thanks goes to PeterD for the news :D
01/01/2001 - Happy New Year [Posted by DtK]
Well it's 2001, someone told me that the year 2000 already passed. I didn't believe them. So I went out and I saw a few signs. Still unsure, I went and asked for this year's calender and I got a 2001 one with hot swimsuit models. The only confirming factor that it was 2001 was the fact that my computer, Windows 98 told me. And we know if it's from Microsoft it's got to be true. (Can you smell the sarcasm?)
Happy New Year all. This will be a great year in emulation. Two things that are almost definite are CPS-2 emulation and Dreamcast emulation. Have a fun day.
01/01/2001 - Damn it's CPS-2 Emulation! [Posted by DtK]
Oh my just after I posted my Happy New Year post with the prediction of CPS-2 being emulated soon. Well guess what, it is!! A patch for callus was made that allows Street Fighter Zero to be run! Holy crap, this only comes hours after CPS-2 Shock reporting this:
"
Head on over to that damn CPS-2 Shock page to see these screenshots, simply amazing.
We now have a non encrypted version of the encrypted SFZ program ROM (03). It still needs to be verified and have the non encrypted data merged back in but I can see normal 68000 instructions easily.
Gridle visited friday and did some PC communication code. This really helped as Crashtest lives in France and with the CPS-2 equipment here he had no way to test his communication code without emailing it to me. Thanks to Gridle the process has moved on faster then we had expected. For anyone interested it takes an hour to receive a 512k ROM in non encrypted form.
Once the ROM is verified checked and double checked it will be passed to emulation authors for you know what. This could still be while off so we will keep you posted.
We also got SFZCH running on CPS-2 hardware even though the program ROM's are non encrypted. Graphics were fine although no sprites were displayed or sound heard which was to be expected. This just goes to show how close CPS-1 and CPS-2 hardware actually is."
01/01/2001 - Final Burn - CPS-2 Emulator!! [Posted by DtK]
Guess what? Another CPS-2 emulator is now in the works. It is Final Burn made by Dave. Recently he had given us some screenshots of a CPS-1 Street Fighter game. Well now seeing that CPS-2 Shock has produce a seemingly unencrypted Street Fighter Zero (CPS-2) rom, Dave has posted shots of it.
Good news here is that Final Burn is displaying sprites (or appears to be) while the Callus patch reported is not. Don't be too surprised if CPS-2 starts popping up in a lot of other places. Not to mention how many more good games will come of the decryption process. Personally I'm looking forward to 1944/19XX & Marvel vs Capcom. Hooray for Dave and CPS-2 Shock!
01/01/2001 - Atani Software Update - Release soon? [Posted by DtK]
Well it looks like their was an update over at Atani Software. Atani Software is of course producers of SegaEMU, Raine32, Laser32, and DCGenerator. Well Atani was planning a release today on the first, but it couldn't be done just yet..
Here is what he had to say:
"Sorry guys, I had planned for a 01/01/01 release of SegaEMU, Raine32, DCGenerator, Laser32. But things are not ready yet. Hopefully all of these things will be surfacing soon, really soon..."
Also the status of his emulators:
SegaEMU:
Well their you are, we will keep you updated. And if you know voodoo or something, please make this awful awful cold I have go away!
Raine32:
DCGenerator:
Laser32:
01/02/2001 - RealityMan interviewed! [Posted by DarkMazda]
EmuPound has interviewed Realityman from UltraHLE!! Please read it Here
01/02/2001 - MESS WIP Updates! [Posted by DarkMazda]
MESS WIP Page has been updated with some news
"Sunday 31st December, 2000 - Kev Thacker added a cursor to show where the stylus is, and added code to calculate position of stylus for the Avigo driver, but it is not working fully yet. For the AM29F080 driver, Kev updated detection of some commands. Cowering updated the rest of dates/manufacturers for the a5200 CRCs. Nathan Woods added support for the DragonDOS 1.0 ROM in the Dragon driver. Stefano Priore readded KC85/4 CRC values to the KC driver. "
01/02/2001 - G-NES version 0.473 [Posted by DarkMazda]
Gigo has released G-NES(NES Emu) version 0.473 on their messageboard today!! Here is what is new from PeterD
Please download G-NES from our NES Emu Section. Thanks goes to PeterD for the news :D
01/02/2001 - Razoola Interviewed! [Posted by DarkMazda]
Emuita has interviewed Razoola. Please check it out Here
01/02/2001 - EmuPound interview #2 [Posted by DarkMazda]
EmuPound also conducted an interview with Peter Bernert, which is famous for his Plugins for PSEmu :D Check it out Here
01/02/2001 - ALE Updates! [Posted by DarkMazda]
ALE's website has been updated with a 2001 new years suprise with new games and remixes!!
New Games
New Remixes
01/02/2001 - Genesis Power release! [Posted by DarkMazda]
Genesis Power has released Genesis Release #401: Beast Wrestler.
01/02/2001 - DreamGBC 2001 Rev2 [Posted by DtK]
Well it appears since we last caught up with gameboy emulator, DreamGBC, Kervin has released 2 versions. We missed 2001 Rev1, so here is what's new for Rev1 & Rev2.
New in DreamGBC 2001 Rev2:
New in DreamGBC 2001 Rev1:
Alright now head on over our Gameboy Emu Page for DreamGBC 2001 Rev2.
MBC3 Improved.
01/02/2001 - First 4EverPSX Release! [Posted by DtK]
Well this is the first release of Playstation emulator, 4EverPSX. It is a fairly new project that is progressing nicely and at this time runs a number of demos. It plays no commercial games with this release. Here are the features of this emulator:
[02012001] - First Release
Also here are the author's plan's for the future:
"How does 4EverPSX continue from here. A lot of GTE functions are working now but the GTE section will be rewritten because it's a mess. I just wanted to show you that it's possible to do it but now it unmaintainable. Before i'll start with CD emulation, 4EverPSX should be capable of full GPU, PAD and partial GTE and SPU. Furthermore recompilation should work. So one can see that this will be not the case for a long time."
You can pick this up on our PSX Emu Page. Good luck to you Sephiroth Angellus (author) and thanks go to PSXEmu for the news.
01/02/2001 - CPS-2 Shock WIP News & Final Burn Note [Posted by DtK]
CPS-2 Shock has been updated with a little bit more news relating to finding a Street Fighter Zero (SFZ) board. Here is what they are looking for:
"Does anyone out there have a dead SFZ board (suicide) they would like to donate to us? We want to know if using non encrypted ROM's brings boards back to life.
If you can help 'em certainly do. Not only would you be helping them but you'd be helping the emulation community as a whole =)
cps2shock@retrogames.com
I'm going to spend the next week or so tidying up my code and stuff. Then we will be looking into actually breaking encryption scheme. Stay tuned."
On a side note the page of arcade emulator Final Burn has been updated with another screenshot of SFZ. This shot appears to be scaled down as you can clearly see the title bar saying "Street Fighter Zero (Jap r1)" and it's running on FB v0.056!! I smell a possible release soon (my speculation)...
01/02/2001 - Dreamer v0.02 [Posted by DtK]
This marks the second release of Dreamcast emulator, Dreamer. Still no commercial games run but it does run a few more demos than the previous release and if my memory is correct it has a fixed color pallete (not listed as new but I remember it). There is no official what's new list. Oh yeah and you need DirectX 8 to run this.
01/02/2001 - Dreamcast Emulator #3 - DCPC [Posted by DtK]
Well the count of Dreamcast emulators has grown to three. The third one is of course DCPC. It is a very basic emulator and still in it's early stages. Thank you DCEmulation for the news. Here is the documentation:
"DCPCEMU emulates most of the Hitachi SH4 CPU, most opcodes are implemented. The core is written in C/ASM code and is EXTREAMLY Fast using dynamic/static recompilation method. The way this method works is that code is that it executes in blocks and basically on-the-fly, its fast but the way it is implemented in DCPC is still very primitive and will undoutbly need work.
As always head to our Dreamcast Emu Page to pick up this release.
The PowerVR chip is bearly emulated, it does NOT emulate any 3d stuff and will not for quite sometime, basically it just does framebuffer for now and not much else, although its a shame considering the chip has such great 3d abilities and we are using it for crappy licencing screens :)
At the moment the emulator doesn't run any demos but it will load bootfiles (IP.BIN) and i have included the Stars Demo in this zip for you to try out, though you could use any other IP.BIN files providing you rename them to "BOOTFILE.BIN" and put it in the same directory as the emulator. If DCPC detects no Bootfile you will not be start emulation. If you have a boot file (make sure your IP.BIN is actually called BOOTFILE.BIN - rename it or DCPC will not detect it). Once it detects BOOTFILE.BIN just go "File->Execute Bootfile.bin".
Also another cool thing was that my emu is the first emu to display a proper WHITE backround on the sega licencing screen rather than the gray backround that we have all seen.
The next release will probably play demos, but I need to rewrite memory because there are some certain issues there that make the emulator hang when it goes to emulate 1ST_READ.BIN. Also jump instructions are probably not fully correct, so this i'll need to work on.
Enjoy the emulator!"
01/02/2001 - A Playstation on Emulator on Dreamcast Saturday? [Posted by DtK]
It's exactly as the topic says. Not much more is known that what was reported on DCEmulation. Which is:
"I have gotten word from a lee parsons of a new playstation emulator he has been working on. He is going to release it to dcemulation very soon. He calls it DC_PSX. He has several games already working and wants to fine tune some more a bit for a better release. It is unknown what source code he is using but it sounds pretty good. Expect a release this saturday exclusively on dcemulation.com :)"
Good news. Cross your fingers and hope for it to happen!!
01/02/2001 - MESS WIP Updates! [Posted by DarkMazda]
MESS's website has been updated with today's update ^^;
"Monday 1st January, 2001 - Nathan Woods synchronized the MESS32 sources with MAME32. Nate also added Field Sync and Horizontal Sync timing to the M6847 code, modified CoCo 1/CoCo 2/Dragon drivers to use this timing to drive their interrupts, and modified CoCo 3 EI1 interrupt signals to be slightly more genuine. Cowering added blue lightning, mspacman, xenophobe, and zarlor mercenary notes to the MESS lynx CRC database. PeT added Sharp pocket computer pc1500, and Tandy TRS80 PC-2 testdrivers. PeT also added an alpha version of a portable Cosmac LH5801 emulator interface. "
01/02/2001 - LASER Updates! [Posted by DarkMazda]
LASER(MultiArcade Emu)'s website has been updated with a Laser WIP :)
"News on this page will be sparce in the coming weeks, as I will be devoting all my spare time on Laser - for it's one year anniversary - on January 30, 2001.
That sounds pretty cool.. Dreamcast port.. lots of emulators with Dreamcast ports eh? :D
I will be spending most of my coding time on the Dreamcast port - which will see it's first release on the anniversary date. The DOS port should also have some nice additions too - so it should be a nice day all around :)"
01/02/2001 - MImic Updates! [Posted by DarkMazda]
Mimic's website has been updated with couple of good news to start the new years for the Mimic Author :)
01/02/2001 - Sick as a Dog [Posted by DtK]
Well that's me. I'm sick as all hell. I got 2 ear infections and conjucta-something, my eye hurts basically. On top of that I got this nasty cold. I feel like crap. Well I'll be updating a lot tomorrow (as I did today) because I won't be going to school. Well pardon me while I burst...
01/02/2001 - Final Burn: X-Men Children of the Atom [Posted by DtK]
There is certainly nothing final about this arcade emulator. It appears Dave has gone and shocked us all...again. He has posted some shots of X-Men Children of the Atom on his site.
"Though the program of X-Men Children of the Atom has not been decrypted yet, here is a view of some of the graphics tiles, which are not encrypted."
Nonetheless the shots are a breakthrough, the graphics a bit garbled as the y are more of a pallete and are in no way organized. Looking good though, hopefully we'll see this rom be decrypted...
01/02/2001 - SMD version 010201 release! [Posted by DarkMazda]
SMD(Super Mega Drive), Genesis Emu. version 010201 has been released! Here is what is new in this release
"My Super Magic Drive transfer utility had a fairly major bug that is now fixed; when 2MB games were loaded, a SMD+ feature was enabled which turned off DRAM refresh on normal SMD copiers. This would cause the loaded game data to deteriorate over time, leading to crashes and other weird behavior. "
Please download SMD from our Genesis Emu Section
01/03/2001 - Genital Updates! [Posted by DarkMazda]
Genital's website has been updated with some happy new years news
"January 2, 2001: First of all, I wish everyone a Happy New Year/Millenium! So what's new with Genital? I have obtained WATCOM v10.6 and will shortly be moving over to it. This should boost speed and get rid of some problems I've been having with DJGPP lately. I have also been doing a little bit of work on the Win32 port of Genital. It will now compile, process command line options, maintain the GENITAL.CFG file, load/unload ROMs, manage backup RAM files, and emulate the Genesis itself. However, there is no graphics or input support yet, this will be the toughest part and will take some time. "
01/03/2001 - New OverClocked! [Posted by DarkMazda]
David uploaded a new OverClocked episode! Today's episode is called The Cps2 Problem. Thanks goes to Boba Fett for the news :D
01/03/2001 - Final Burn v0.060 - CPS-2!! [Posted by DtK]
Well after a long period of no releases (a well deserved vacation), Dave has come back from the dead this past week, proving he still can amaze us. It's true, it's true. Well this is a major release. And no one else has reported it yet =) CPS2 Emulation, here we come. Here is what's new:
Enjoy enjoy enjoy! I'm gonna have some fun with this one! Thanks Dave and thanks CPS-2 Shock! Head over to our Multi-Arcade Emu Page!
01/03/2001 - MAME WIP Update [Posted by DtK]
This is a mighty fine update from the MAME WIP page! What's exciting is we are finally seeing a ton of those Vs. NES games supported, a boat load of screenshots are at the page so be sure to check it out! Anyhow, here is the news:
01/03/2001 - XBox Pictures [Posted by DtK]
Hey guess what? Yep, you got it. Probably cheated off the topic but your right we do have XBox Pictures for you to see! They system looks kinda cool and I like it's color, so check it out! Here are the pics of the XBox. Oh yeah and thanks go to EmuSphere for these pics.



01/04/2001 - Final Burn 0.061 [Posted by DtK]
Oh yeah another version of Final Burn! I love this emulator, I do. Well this is a quick release from Dave. I know he's working on sound right now and while this release doesn't have it, I offered him a suggestion and he told me he was working on sound!! I can't wait. If you haven't played the Street Fighter Games on this, I recommend you do. I have a 350 Mhz computer and it was more than enough to run full speed. Well here is what's new:
Good to see support for some new games! I'll have to get SF2CE! Alright head on over to our Multi-Arcade Emu Page.
devices from the Input Dialog.
01/04/2001 - DreamGBC 2001 Rev 4 [Posted by DtK]
Hey hey Kervin has made 2 quick releases. I missed Rev 3, so I'll give you the what's new since we last updated to Rev 2. Anyhow for those who aren't aware, this is a Gameboy emulator for Windows. Alright here is what's new:
New in DreamGBC 2001 Rev 4:
New in DreamGBC 2001 Rev 3:
Alright now I know you want to head to our Gameboy Emu Page for this new version of DreamGBC!
01/04/2001 - MAME WIP Update [Posted by DtK]
No Strikers 1945 Yet =(
'Tis ok I still love MAME. Here is their latest WIP update.
01/04/2001 - DCPC News [Posted by DtK]
Well I had the lucky chance to speak to the author of DCPC. He's a nice guy, I wish him luck on his project. But anyhow, his webpage has got a redesign and it has moved to a hosted url (as above). He updated his website with a screenshot, displaying the Sega logo, gave DCPC a version (Beta 0.01), and gave us this news:
"Hey guys. We now have a new webpage, which looks pretty nice :) And we now have a proper host i'd like to thank VG for the good hosting. Anyway i've added screenshots ,faq's and the works so please don't hesistate to have a look around the site, our beta version is up if you want information about the emulator click "Info" on the left or download the emulator frm the downloads section and read the readme. So Today I plan to do a TOTAL rewrite of the memory unit and we'll see what happens i'll post any results. Also please check back here often, because there will be a lot of news :)"
We'll all see how it goes and report to you when more news comes, for now you pick up the current beta of DCPC on our Dreamcast Emu Page.
01/04/2001 - Mimic Update [Posted by DtK]
Got some good news relating to Mimic and SMS emulation, here goes:
"Changed the way the SMS VDP works to do the bank switching more accuratly. So now a lot more SMS carts are working :) Check out the updated compatibility page. This change will also allow me to do the RAM banking."
01/04/2001 - Final Burn 0.063 - QSound! [Posted by DtK]
Woohoo!! Dave has emulated QSound. He released 2 versions since 0.061, but apparently he released them so fast (superman fast) that I'll just toss everything together into this what's new list.
Head over to our Multi-Arcade Emu Page now, it's not an option!
01/05/2001 - Final Burn 0.065 [Posted by DtK]
Again the amazing Dave has released 2 new versions of Final Burn. Of course these are bug fix releases and he released too fast (yeah right) for us to keep up. So I am bringing you the what's new from the past 2 releases:
New in 0.065:
New in 0.064:
Alright well you know the drill. Final Burn is on our Multi-Arcade Emu Page.
01/05/2001 - Bad U64Emu News [Posted by DtK]
The U64Emu page was updated with some rather disappointing news today. It appears 2 team members are leaving the project. Rather than just cut and paste (as I often do) I'll give you the jist of it.
Two founding members, Bradley and James, are done with their work on Killer Instinct emulator, U64Emu. It is not said specifically why they left but Jago says they are not to be forgotten because without them we wouldn't have this emulator.
U64Emu will continue on through the work of RCP and Jago. I'm sure we will still see good things happen in 2001 as reported...
01/05/2001 - nester finds a new home [Posted by DtK]
Well I'm not talking about the old character in Nintendo Power, I'm talking about Windows NES Emulator, nester. It has moved to a new domain that seems to be owned by author Darren Ranalli. nester now presides at http://nester.dranalli.com.
Also thanks go to EmuHQ for this one.
01/05/2001 - Team Japump Dump! [Posted by DarkMazda]
A New Team Japump has released a new dump!!
01/05/2001 - MESS WIP Updates! [Posted by DarkMazda]
MESS's WIP Page has been updated with today's update
"Thursday 4th January, 2001 - Cowering did some administration to the MESS CVS repository removing some bad references to a couple files in the src/Win32/ directory, and fixed a few memory handling errors in the MESS32 user interface code. Nathan Woods fixed a small bug in which some functions were missing parameters in the TI99/4 driver. "
01/05/2001 - Atani Software Updates! [Posted by DarkMazda]
Atani-Software has been updated with some DCGenerator and Raine32 news
"Raine32: Sound and Video problems with a few of the new games have been fixed in the base code and now are available in the Raine32 code :) For screenshots of one of the new games in Raine please check this out: Click Here Note, the large black area around the game image is due to i have the window set at high res and the game is not currently stretched to window size, this will be in there soon.
DCGenerator: Well, this project may never see the light of day outside my development environment. I have just checked out the NGINE project and have seen words that Tubooboo is working on porting it as well... If he releases before me, then DCGenerator (my port) will not be released. As it stands now, i am likely not to release due to complications of testing and compiling things for the SH4 CPU."
01/05/2001 - Genital Updates! [Posted by DarkMazda]
Genital's website has been updated with some Genital news
"January 4, 2001: Genital finally compiles under WATCOM, but things are not looking too bright. Unless debugging information is generated and all optimizations are turned off, Genital will no longer work. This comes as a bitter disappointment but not as much of a surprise. Genital never worked with gcc's -O optimization options, though certain specific optimizations would work, and I could never get it working with MSVC properly, either. All of this is probably due to an obscure problem and I doubt I will ever find it. If I don't get the ball rolling within a reasonable period of time, this could be the final nail in the coffin for Genital"
01/05/2001 - Jnes Updates! [Posted by DarkMazda]
Jnes's website has been updated today
"01-04-2001: Welceome to the new site, I rewrote almost every page in favor of a quick access, straight to the point, web site. I also updated the links page a little bit, hopefully it's a little more useful now. The message board is working again, thanks to Tux for getting it working, I can now get some feedback again. The bottom of my page has an new email (thanks emulation64.com!) if you really have something you need to talk about with me.
So what's going on with Jnes? Well it's one year since the last update (v 0.30a). I've been working on Jnes during the last year, I just haven't had time to release something and work with people to fix the issues that would come up. Basically most of the code base in some form or another has seen serious revisions or complete rewrites over the last year (audio and game genie being the most important), which is a good reason for the long time frame between updates. The only thing I have left I still want to do is hopefully try to fixup my noise channel generation style, possibly convert to using 16-bit audio, and general testing to make sure there are no known issues left still. I may also try to clean up the NSF support as I'm not sure if I really like the way I sort of threw support for it in.. give me some feedback on if you guys like or if anyone actually uses it, via the message board as always.
I'd like to thank all the people who have been helping me test the latest versions out, Azimer and Quietust especially, and the more bugs I find, the longer it will unfortunately take to make a release, but the better it will be... As far as releases, I have school starting in a few weeks, as I'm sure a lot of people do, so I'm aiming to release before that time."
01/05/2001 - RomCenter Updates! [Posted by DarkMazda]
RomCenter's website has been updated with some updated and new data files!
"Updated datafiles:
New datafiles:
01/05/2001 - MagicEngine Updates! [Posted by DarkMazda]
MagicEngine's website has released the new MagicEngine Mac version!! Here is the post
"As promised here it is the new Mac version!
Please download MagicEngine mac version from our TG16 Emu Section
And sorry about the extra delay, we had some troubles completing the new SCSI driver, but everything is ok now. :)
This new Mac version has Arcade Card emulation of course, but it also has a completely new InputSprocket and CD-ROM support. We hope that will fix most of the problems you were encountering with the old version... If you still have problems though, contact us, and send us the log.txt file generated by the emulator, it contains useful debugging informations that will help us finding problems more easily.
That's all. Hope you all had a great New Year's Eve! Best wishes for the new year!"
01/06/2001 - Final Burn Fiesta! [Posted by DtK]
Final Burn 0.067 was just released. It appears Dave skipped over version 0.066, oh well. Good new fixes/addons, lets see:
Alright. This right now is one of the best emulators out there. Street Fighter Zero is so fun! Sounds good too! Pick this up on our Multi Arcade Emu Page..
01/06/2001 - DCPC v0.02 WIP [Posted by DtK]
Booyah my man Magic released another version of his Windows Dreamcast emulator, DCPC. Looking much better, especially for a second release and I have high expectations for this project. Here is what's new:
Right on! You can pick this up on our Dreamcast Emu Page.
01/06/2001 - z26 1.41 [Posted by DtK]
Well this one was released almost a week ago and for some reason it slipped past us. But of course z26 is an amazing Atari 2600 emulator and it should not be overlooked. Our apologies for the lateness of this. Well enough BS from me, here is what's new:
Now be sure to head over to our Atari 2600 Emu Page if you missed this one like us ;)
01/06/2001 - Badge's Lighthouse Updates! [Posted by DarkMazda]
Badge's Ligthouse has been updated turning 3 years old(Congratulations) and 8 new reviews, here is the post
"8 new reviews are here for all of you again. The cherries for this week are Joe and Mac 3 (Euro) and the 1.1 version of Killer Instinct. They were both released by dps. The PC98 game is Russian Mahjong Harasyo. "
01/06/2001 - DreamEmu interviewed by EmuPound! [Posted by DarkMazda]
EmuPound has interviewed Lord Cheese of Dreamemu, Please check the interview out here
01/06/2001 - New Games over at RetroBase! [Posted by DarkMazda]
Chris from RetroBase has uploaded 4 new Jaguar games today!! Here is the post
"Today I've added four new entries to our Atari Jaguar archive. They are: Battlezone 2000, Painter, Star Battle and World Class Cricket. As you may have guessed it, the last one is a sports game :) Painter is a homebrew title and the other two games are 3D shooters. Thanks go out to Frogacuda and Tortri for their help."
01/06/2001 - GoodXX Tool section is up!!! [Posted by DarkMazda]
Okay, Yeah yeah yeah!! I finally made the "Good Tools" by Cowering section!! Now you can be updated on the GOOD TOOLS thats made by Cowering over here at DMD!! WOohooo!! Check out the Good Tools Section
01/06/2001 - DCPC is a FAKE!! [Posted by DtK]
I bet we all feel lied and cheated. This "emulator" looked promising but through hexedits and some stuff, EmuSphere has proved this to be a fake. The stars demo that this allegedly ran was statically linked into the program, as were screenshots meaning there was never any emulation, just a shell to fool us.
01/06/2001 - FreezeSMS Updates! [Posted by DarkMazda]
FreezeSMS's website has been updated with some news on the emulator
" Give me a word.
Hey people, its been a day or two since the last update but thats how it works. Good news about the CPS2 emulation , congrats to all those involved , like CPS2shock team - razoola and all. More importantly :P in regards to my emulator, FreezeSMS I added a debugger of sorts which has helped a lil bit. I also fixed up most of the NOISE sound problems, so its sounding very good at the moment. I forget what else Im sposed to have done, but I'm thinking a rewrite of my VDP emulation and Sound code for a bit more speed and compatability will be a good idea. Anyone who has been mailing me, sorry, I can't get the mails at this stage but when I can get into my mail account again, i'll respond to ya'll. Im out. "
01/06/2001 - MAME WIP Updates! [Posted by DarkMazda]
MAME WIP Page has been updated with couple of news :)
01/06/2001 - Final Burn data file updated! [Posted by DarkMazda]
RomCenter has released updated Final Burn datafile. The new one have the qsound roms. Please check RomCenter's website to get it
01/06/2001 - SNES9x version 1.34 Linux release! [Posted by DarkMazda]
SNES9x version 1.34 for Linux has been released! here is what is new, which is REALLY BIG
Please download Snes9x from our SNES Emu section
01/07/2001 - Dreamer 0.02b [Posted by DtK]
A nice new and much faster version of Windows Dreamcast emulator (a real one!) Dreamer has come out! Though the author felt this was only a change from 0.02 to 0.02b when you see the what's new list, you'll think it should be more like a 0.03 ;)
See! Significant changes, well I think so at least, now definitely head over to our Dreamcast Emu Page.
01/07/2001 - Pete's PSX Plugins v1.43 [Posted by DtK]
The amazing PSX plugin coder Pete Bernert has released a new set of his PSX plugins. A lot of sites are reporting a very abbreviated what's new list, but in his readme there is quite a bit, so bear with me...
Go to our PSX Plugins Page for these latest drivers.
01/08/2001 - MESS WIP Updates! [Posted by DarkMazda]
MESS's WIP Page has been updated with some news
"Saturday 6th January, 2001 - Nathan Woods fixed a bug that caused crashes when parameters to create were not properly specified in imgtool. Kev Thacker updated the serial device code in machine/serial.c, it now supports transmit and receive of the serial bit-stream. This code also has generic functions which can be used in serial chip emulations to receive and transmit the bit-stream, and Kev has started to implement an xmodem transmit but it is not fully working yet. Kev also updated the nc (setup for protocol and transmit format), msm8251 (transmit and receive working), and 6551 emulations (not tested yet) to support the new serial code."
01/08/2001 - Impact's website changed! [Posted by DarkMazda]
Impact's website has been changed to a fan based website for 2 emulators you probably heard of, which is Impact and Modeler, you can find news and latest updates on these 2 emulators from their website
01/08/2001 - Genital Updates! [Posted by DarkMazda]
Genital's website has been updated with some news on the problems he has been having
"January 7, 2001: My problems have been solved! Big thanks go out to Neil Bradley for pointing out just how sensitive compilers can be if you don't save the right registers. Genital now compiles under WATCOM with full optimizations, and also under gcc with any optimization level. Unfortunately, the overhead introduced by saving/restoring registers has caused quite a slow-down and WATCOM only barely raises performance over gcc. What I'm going to do is try to rewrite EmuFrame() and DrawLine() in assembly. This way, I hope to be able to reduce register overhead and get things back to speed! The WATCOM port is far from complete, I still have a lot of work to do to make it fully functional."
01/08/2001 - MAME WIP Updates! [Posted by DarkMazda]
MAME's website has been updated with some WIP News :)
The screenshots look pretty good to me!! Check them out
01/08/2001 - Jnes version 0.40b1 release! [Posted by DarkMazda]
Jnes version 0.40b1 has been released!! After 1 year of no releases! Here is what is new!! Which is PRETTY BIG
Please download Jnes out from our NES Emu Section. very good emu by the way :D
01/08/2001 - NeoPocott Updates! [Posted by DarkMazda]
NeoPocott's website has been updated with Beos/Linux and Win32 port news
01/08/2001 - Hu-Go Updates! [Posted by DarkMazda]
Hu-Go's website has been updated with some late new years update :)
"8 January 2001 : sorry for being late, but HAPPY NEW YEAR !!!
During these holidays, coding have well advanced, with a 2.0 Hu-Go! version etting nearer (with some extra little nice features). furthermore, as for HuC, a new system of .mod converter and pc engine replayer have began to be coded and first result are satisfying.
I hope I'll be able to publicly show something until the end of the month. On another hand, since the website is becoming quite old, I'm redesigning it. I hope it won't look too ugly ^^"
01/08/2001 - MAME WIP Updates! [Posted by DarkMazda]
MAME WIP Page is at it again! Here is today's update
"8th January 2001: Mathis Rosenhauer fixed Armor Attack from crashing if no backdrop is found. E. Watanabe added Black Panther to the Gradius / Nemesis driver. Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm (pictures here) and Hard Yardage."
01/08/2001 - ClrMAME Updates! [Posted by DarkMazda]
ClrMAME's website has been updated with OS/2 Port news!!
"Windows..yes...Linux...yes...and now: ClrMamePro goes OS/2. Paul mailed this:
Looks like this is some pretty good news for OS/2 users :)
I just would like to tell you, in case you didnt know, CLRMAME works as a native OS/2 application (not emulated!) using the Project Odin which translates Windows EXE/DLL into OS/2 Warp native versions. CLRMAME works quite well, only use of datfiles works since so far Odin is unable to launch a DOS window for clrmame to pull this info itself. But otherwise it is scanning, fixing, rebuilding with no problems! Previously I had Windows installed only for using clrmame and nothing else :-) Thank you for the great utility. You can read about Project Odin at http://www.netlabs.org/odin/ProjectAbout.phtml
Thanks again,
Paul "
01/08/2001 - ParaMSX version 0.31 release! [Posted by DarkMazda]
ParaMSX(MSX Emu) version 0.31 has been released! Here is what is new in this release
Please download ParaMSX from our MSX Emu Section
01/08/2001 - LazyNES release 4 release! [Posted by DarkMazda]
LazyNES(NES Emu) release 4 has been released! Here is what is new in this version
Please download LazyNES from our NES Emu Section
01/08/2001 - MADrigal's Handhelds Updates! [Posted by DarkMazda]
MADrigal's Handhelds's website has been updated with 2 Simulators updated to version 1.01, which are
"They had a common bug in the "Hi-Scores reset" and "ACl" buttons routines."
01/08/2001 - MacMESS version 0.37b10 release! [Posted by DarkMazda]
MacMESS(Multi Console Emu) version 0.37 has been released today!! Please download MacMESS from our Multi-Console Emu Section. MACMESS is popular for its Multi Console Emulation, which emulates lots of Consoles in to 1 Emulator :D
01/08/2001 - Another MESS WIP Update! [Posted by DarkMazda]
MESS's WIP Update for yesterday has been updated today :) Here is the post
"Sunday 7th January, 2001 - Nathan Woods fixed a bug in MESS32 that could cause software to be improperly selected if it was selected, unselected, and MESS32 restarted; and fixed a bug that could cause crashes in the MAME32 debugger with DirectDraw. PeT added/fixed msdoshd base functionality in imgtool (parameters to the create functions have been changed,) and added some msdos/msdoshd notes to imgtool.txt. "
01/09/2001 - EmuPound interview [Posted by DarkMazda]
EmuPound has interviewed Azimer from Apollo(N64 Emu). Please check the interview Here
01/09/2001 - MESS WIP Update! [Posted by DarkMazda]
MESS WIP Page has been updated today with yesterday's news
"Monday 8th January, 2001 - For the CoCo/Dragon driver, Nathan Woods fixed a bug that caused the joystick to max out all the time, added a new abstraction layer for cartridge IO interfaces, and fixed DragonDOS cartridge IO, so disk drives now work on the Dragon driver. "
01/09/2001 - TEam Japump WIP Updates! [Posted by DarkMazda]
Team Japump's WIP Page has been updated with a WIP Section with screenshots of City Bomber of of the japanese/english versions of the game :)
01/09/2001 - RockNES Updates! [Posted by DarkMazda]
RockNES's website has been updated after weeks/months of absence. Here are the posts
There are screenshots of Aladdin on their Website. :) Looks pretty promising :)
01/09/2001 - NeoPocott Updates! [Posted by DarkMazda]
NeoPocott's website found an updated with some updates
The screenshots look pretty cool, there are screenshots of Sonic, Metal Slug etc.. :)
01/10/2001 - ZX IS BACK! [Posted by DarkMazda]
After weeks of absence, ZX HAS RETURNED!! They've returned with lots of presents for you! They rewritten the HTML of their website with a more faster and better looking graphics :) Their Games and covers sections has been rewritten. They've also rewritten the interview sections so its easier for people to read. They released a ZX WinAMP Skin!! They say that ALE WinAMP skin should be released later this week :)
01/10/2001 - 4EverPSX Updates!@ [Posted by DarkMazda]
4EverPSX(PSX Emu)'s website has been updated with an update of "Fixed a GTE/GPU Bug" :) Here is the post
"Maybe some of you remembered how the 'Play' demo was at first. Well the sides of the car were not displayed correctly, to be more precise they were completely missing. After lots of debuggin' i found out that it was not a GTE bug but a GPU bug. The BlockFill was filling one vertical line to much and thus erasing the CLUT for the sides. A well at least it is now working correctly. The left screenshot shows the more correct output of the 'Play' demo.
There are 2 screenshots on their website if you want to check them out :D
One issue that remains is the lighting model as you can see in the picture below. It seems that somewhere in the lighting model the wrong values are calculated. I'll hope to fix this in the next release. Againn the emulator got a little bit better.
Some other news: I've added another LOGO which i really like and the maker of the LOGO didn't want any credits for it. I still am amazed by that but everybody got his/her reasons i guess. The recompiler ran it's first 32 instructions ;-). The framework is now at least working and the "
01/10/2001 - Kazuya's Updates: D [Posted by DarkMazda]
Kazuya's NeoGeo Reviews's website has been updated with 2 new reviews for you guys, which the 2 reviews are Strikers 1945 Plus, and The King of Fighters 2000. Please check them out ;)
01/10/2001 - VirtualE Updates! [Posted by DarkMazda]
VirtualE(Virtual Boy Emulator)'s website has been updated today after 3 months of no updating :) Here is the post
"I am so close to get my EPROMs and start some good stuff on VB. Until this happens, I worked a while with the Virtual-Environment and it has new features to try, like the "Export to .h" plugin and a short explanation on the Help File about "How to run the VECC on VIDE". It also has some improvements so I recommend to give VIDE a try. I'm still working on figure out the Affin mode, to add this feature on the TRON game, but I hope to finally find all about it with the EPROM. "
01/11/2001 - MESS WIP Update! [Posted by DarkMazda]
MESS WIP Update for yesterday :) Nicely Updated like always, here is the post
"Tuesday 9th January, 2001 - Stefano Priore added a Galaksija driver originally submitted by Krzysztof Strzecha, and added the correct character ROM to the MicroBee driver. "
01/11/2001 - AdriPSX Updates! [Posted by DarkMazda]
AdriPSX(PSX Emu)'s website has recieved an update as well :)
"Well, I'm sorry for the lack of updates on this page during the past few weeks, but due to lots of private troubles I didn't got around to work much on AdriPSX during that time. But anyway, I'm going to spend some time into AdriPSX's net support now. To show a bit about the progress, I made a picture which shows the configuration screen and the ICQ like system, which still might be changed.
Well, I'm working hard right now and I hope that I'll get a release out as soon as possible, so make sure to keep an eye at this place !"
01/11/2001 - NeoPocott Updates! [Posted by DarkMazda]
NeoPocott's recieved an update on the WIP and about their "new design" that they are supposedly supposed to be getting, here is the WIP Updates
01/11/2001 - ALE Updates! [Posted by DarkMazda]
Amiga Legal Emultion's website has been updated with some new demos and a new remix!!
New Demos
New Remix
Please check them all out over at ALE
01/11/2001 - New Rumor Mill! [Posted by DarkMazda]
JoseQ has released a new Rumor Mill to celebrate the year 2001! Today's Mill is about NESten, Atani's Emus, Genital, Hu-Go and AGES and much much more! Please read the Rumor Mill Here
01/11/2001 - 4 C64 Tapes at Lemon64! [Posted by DarkMazda]
Kim Lemon has updated his website Lemon with 4 Original TAP files!! the 4 original tapes are
Please check them all over at the Lemon
01/11/2001 - Genital Update [Posted by DtK]
The author of Sega Genesis emulator, Genital has given us the latest on his move to WATCOM, here goes:
"I have been having some problems installing/uninstalling interrupt handlers for the keyboard and timer. The keyboard handler will install, but will fail to uninstall under WATCOM. The timer handler installs, and works a bit, but after a few seconds it stops working, as if it were automatically uninstalled. It also causes problems with save state loading. I have taken care to lock the data and code each of the handlers uses but it does not help. If anyone has any experience with DPMI hardware interrupt handlers, drop me an email: trzy@mailandnews.com, I could use some help. =)"
01/11/2001 - Final Burn 0.069 [Posted by DtK]
I happened to see this yesterday but I wasn't home =( So here you go now, a new version of Final Burn that sheds some light on the SFZ Alpha patch for FB. Apparently you don't need the patch because the game alters slightly depending on country code! Here is what's new:
Just another thing to point out, the rowscroll effect is shown in Final Burn using Street Fighter 2 Turbo!! Pick up this latest version on our Multi-Arcade Emu Page.
01/11/2001 - MESS WIP Update! [Posted by DarkMazda]
Here ya go!! Like everyday, MESS WIP Page has been updated! Do they ever stop!?? :) Here is the post
"Wednesday 10th January, 2001 - PeT submitted some more updates to the saturn cpu core which is used in the hp48s driver, and submitted a new Hewlett Packard hp48s driver to go with it, but there are still some bugs to be worked out to get the hp48s working. PeT also added basic documentation for the aim65, comquest, elf, europc, hp48s, ibmat, ibmpc, ibmpcjr, lynx, mk1, mk2, pc1251, pc1350, pc1401, pc1500, pc1640, ssystem3, studio2, svision, sym1, t1000hx, and vip drivers to the mess/docs directory; this documentation includes information such as Features, Notes, Other Emulators, and current MESS emulation status. PeT also did some code cleanup to the lynx driver. Nathan Woods merged recent changes from the MAME32 group into MESS32. "
01/11/2001 - CPS2Shock interviewed! [Posted by DarkMazda]
CPS2Shock has been interviewed by Total Emulation. Please read the interview done by Juliano here. Thanks goes to TE for the E-mail.
01/12/2001 - LaserMAME Updates! [Posted by DarkMazda]
LaserMAME's website has recieved an update today after 2-3 months of no updating :(. What is LaserMAME? From their website, it says that LaserMAME is a modification of MAME32 that changes the output from Raster based vector emulation to a real Vector output board. :) Here is the progress on their emu
01/12/2001 - FPSE Updates! [Posted by DarkMazda]
FPSE(PSX Emu)'s website has been updated with some good news on the emulator. They also released the Dino Crisis 2 Screenshot on their website, here are the good news
01/12/2001 - BasicNES version 1.1 Debug 0 is out! [Posted by DarkMazda]
BasicNES(NES Emu) version 1.1 Debug Level 0 has been released today. Here is what is new from the changelog that came with the emulator :)
Please download BasicNES from our NES Emu Section
01/12/2001 - Neko Project II version 0.28l release! [Posted by DarkMazda]
Neko Project(PC98 Emu) version 0.28l has been released today!! I'm not really sure what is new in this version but you can download this PC98 emulator from our PC98 Emu Section
01/12/2001 - DreamGen News [Posted by DtK]
I got some old DreamGen news for you. DreamGen is of course the port of DGen to the Dreamcast! Here is the latest on this unreleased project:
"Well, we've done a few more things lately. We've finished up our gui and its looking very nice =). As far as the emu itself goes, i'm still having problems, right now im just stripping chunks of code out until I can get everything to compile, then I'll slowly reinsert them in. Later"
Alright, we'll keep you updated as more comes out.
01/12/2001 - MESS WIP Updates! [Posted by DarkMazda]
MESS WIP Page has been updated with some news today for today's news
"Thursday 11th January, 2001 - With clues provided by Christopher Stone and Sean Young, Brad Oliver submitted a patch to fix a buffer overrun in the NES driver which fixes a sprite corruption that occurred on the unix port with some scrolling games. Stefano Priore split the mbee driver into mbee (standard chipset) and mbeepc (Personal Communicator chipset) in order to reflect existing machines; and renamed svi328 to svi328a (svi328 now supports a slightly earlier BIOS version.) Tim Lindner fixed the implementation of the DIVD instruction in the hd6309 cpu core and also added a check for divide by zero. "
01/12/2001 - Total Emulation interviews Till [Posted by DarkMazda]
Total Emulation has interviewed Till from Sys2064. Please check the interview out here. THanks goes to my friend PeterD for theupdate :D
01/12/2001 - NeoPocott Updates! [Posted by DarkMazda]
NeoPocott's website has been updated today some various news. It looks like the release is going to be in 2 days. It looks like there is going to be alot of Linux releases as well!! Here are the ports for linux that they are going to be distributing in
What is more, we'll try to have 80x86 and Dec Alpha binaries for most platforms...
All Linux users should enjoy !
Niels will also try to build a NeoPocott Unix/SDL !!!
Just imagine:
That sounds pretty good to me! Linux users should be pretty happy to hear this news :)
01/12/2001 - ZSNES News!! [Posted by DarkMazda]
Wooohooo!! Cool Cool Cool!! ZSNES's website has been updated today
"Here is some good news for you RPG lovers, especially those who are asking for Star Ocean emulation since this chip is also used by a very good RPG. Dark Force of DeJap Translations and John Weidman teamed up with me to bring you SPC7110 emulation. Progress is still a bit early, but you can check out some of the pics at DeJap Translations!"
They also say that they are working on the special chip emulation.. You know when you try to run Street Fighter Alpha and stuff like that, the games don't work because of the special chip emulation... Thats the chip they are working on!! Good luck ZSNES team! :D
01/12/2001 - Snes9x version 1.34a SoureCode [Posted by DarkMazda]
SNES9X's website has been updated with the Snes9x 1.34a Source Code!! Woohoo Now people that want to port it to other ports can use this Source Code as a start :) Please download it from our SNES Emu Section
01/12/2001 - Atari800Win Plus 2.7b release! [Posted by DarkMazda]
Atari 800 Win Plus version 2.7b has been released to the public!! Atari800Win Plus is a Atari 8 Bit Emulator For Windows9x. Here is what is new
Please download the binary and the source from our atari5200 Emu Section
01/12/2001 - Genesis Power release! [Posted by DarkMazda]
Genesis Power has released #413: Bubba N Stix.
01/13/2001 - PacMAME WIP updates! [Posted by DarkMazda]
PacMAME's WIP has been updated with some news!! Woohoo Thanks goes to the PacMAME Team for this!! Here is the update
01/13/2001 - TDK To Release New ML CD's!...eventually.. [Posted by fixedhalo]
Hey, its Fixedhalo once again, after a LONNNNG absence I'll be posting tech news hopefully every day, just as long as all my classes in school bore me to death, esp. computer applications. Oh and one shameless plug, visit my site hosted by dmd, Realativity Anyway, here's the news...
01/13/2001 - MAME WIP Updates! [Posted by DarkMazda]
MAME WIP Page has been updated with list
01/13/2001 - Z80Stealth version 0.406! [Posted by DarkMazda]
Z80Stealth version 0.406 has been released to the public. Z80Stealth is a Spectrum emulator. Here is what is new
Please download Z80Stealth from our Spectrum Emu Section
01/13/2001 - ABIT KT133A Review [Posted by fixedhalo]
Hey Check out [H]ard|OCP's review of the latest ABIT mobo.
01/13/2001 - Dejap releases an official patch to ToP [Posted by Slime]
That's right they finally released it. Go here to get it.
01/13/2001 - Slime has returned [Posted by Slime]
After being unable to access the site for almost a month I have returned and will get on with the translation section updates as promised.
01/14/2001 - ToP patch updated [Posted by Slime]
Few minor script bugs updated please click on the link in the previous post to get updated version. :D
01/14/2001 - MESS WIP Updates! [Posted by DarkMazda]
Like everyday :) The hard working MESS's WIP has been updated :)
"Friday 12th January, 2001 - Nathan Woods improved video sync signals and optimized the graphics emulation for the CoCo drivers. Sean Young added preliminary MSX2 support and expert/hotbit MSX1 machines, however, v9938 emulation is very preliminary although most games run OK (all Konami ROMs run fine for example -- including Solid Snake!) Ben Bruscella fixed a data type overflow bug in imgtool and a DOS compilation problem in the CoCo/Dragon driver. Tim Lindner fixed the implementation of the DIVD instruction in the hd6309 cpu core again; it turns out the B register gets the quotient and the A register get the modulo (the W register is not invloved.) "
01/14/2001 - Good2600 and GoodNES release! [Posted by DarkMazda]
Cowering has released Good2600 0.999.6 and GoodNES version 0.999.8.. Here are what is new in each of the program
Good2600 0.999.6
GoodNES 0.999.8
Please download Good2600 and GoodNES at our Good Tools Section
01/14/2001 - Mimic Updates! [Posted by DarkMazda]
Mimic's website has been updated regarding the emulator, which isnt' great news :(
"Things didn't really go to plan :)
I left ALL of my pinout documentation here in Sydney. This meant I was REALLY stabbing in the dark in Canberra. I did however work out what RAM chips are connected to what VDP. I am away again this week so lets keep our fingers crossed. "
01/14/2001 - RockNES Updates! [Posted by DarkMazda]
RockNES's website has been updated today with a small news on a MMC3 IRQ
"Fixed MMC3 IRQs (mapper #4), a lot of games are working fine. "
01/14/2001 - ALE Updates [Posted by DarkMazda]
Amiga Legal Emulation's website has been updated with a new remix today
"After the tragic death of my some what distant cousin time has not been on my side recently but it takes a lot to keep this guy down, today we add a new remix to the collection:
I'm so sorry to hear about the distant cousin :( but congrats on the remix release!! :D
Pinball Fantasies - Up & Down Remix (By Malc Jennings) "
01/14/2001 - ZX Updates! [Posted by DarkMazda]
ZX's website has been updated today with new covers!!
01/14/2001 - PSinex Updates! [Posted by DarkMazda]
PSinex's website has been updated yesterday and today with some small updates and some new screenshots!!!
The Screenshots looks pretty good!!! Please check PSinex's website
01/14/2001 - SixtyForce Updates! [Posted by DarkMazda]
SixtyForce(Nintendo64 Emu on the Mac)'s website has been updated yesterday with some progress news on the emulator :)
"Progress continues on sixtyforce, but don't expect an update just yet. When it's ready, you'll find it here. In the mean time, the rumor is sixtyforce runs well on the new 733mhz Power Mac G4s..."
01/14/2001 - Mario Advance revealed! [Posted by DarkMazda]
According to This Article over at IGN, Mario Advance has been revealed to the Public! Well you guys should now know that Mario Advance will be based on Mario 2(Mario USA in Japan). Yes its the one where you have the 4 characters and you yank the vegetables out of the ground etc.. etc.. Its that Mario. Why!? I don't know. It will have the 4 characters that were in Mario 2(Mario, Luigi, Princess and Toad) and each character will have their own special abilities :) And if you link 4 GameBoy Advances together, you can get get a battle match, like you did in Mario 3! Where you have the "Pow" Button on the buttom and you try to beat the other characters!! This sounds pretty promising. The game is expected to be released on the same day as the console, which is PLANNED to be on 3/21/2001 :) I must get it! Hmm isit just me or 3/21/20001 <--- trying to get number 3s? ^^;
01/14/2001 - Genital68K 2.1 release! [Posted by DarkMazda]
Genital68K(X68000 Emu) version 2.1 has been release! Here is what is new
"January 13, 2001: Genital68K has been updated to Version 0.21. If you were using Genital68KReadByte(), Genital68KWriteByte(), Genital68KReadWord(), etc., you will want to upgrade to this version. A bug which caused the PC to get trashed has been fixed. Hopefully this will be the last one for a while :) "
Please download Genital68K over at our X68000 Emu Section
01/14/2001 - MAME WIP Updates! [Posted by DarkMazda]
MAME WIP Page has been updated today :)
"15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Lightbringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuuhyuu, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop."
01/14/2001 - BttR Updates! [Posted by DarkMazda]
Back to the Roots's website has been updated today! I got an E-mail from the BttR Team! Here is the post
"the first update in the new year at "Back to the Roots"
Thanks very much for the E-mail you guys :) Please check Back to the Roots
(http://www.back2roots.org) brings you the "Championship
Manager" series for free download. It's very popular
especially in the UK. Another excellent game is "Second
Samurai". Vivid Image has allowed us to upload this
classic action game. Want to play Boulderdash? Then you
should choose "Emerald Mine", the best of its kind!
Don't forget to have a look at the other games, which
we've added, or you'll miss some pearls. If you want
some candy for your ears, check out our latest additions
to the music section. Many game tunes from the allmighty
Jason Page were added. And your eyes will find some candy
at our pictures area, where the best pics from the demo
scene and Amiga games are waiting for them."
01/14/2001 - NES Updates! [Posted by DarkMazda]
Norbert Kehrer's N.E.S Page has been updated with ONE version 1.2 :) Here is what is new
I tried ONE(Online NES Emulator), its pretty cool!! :) Give ONE a try :D
01/15/2001 - Huge Snes9x Update! [Posted by DarkMazda]
Snes9x's Journal has been updated with the week update on Snes9x emulator :)
"People are asking where the Windows port is... well I've decided to give you a blow by blow account of what I've done over the last week, Snes9x wise, at least. First some