02/01/2001 - MESS WIP! [Posted by DarkMazda]
MESS WIP for you all the people that like mESS
"Tuesday 30th January, 2001 - Stefano Priore added KC85/3 CRCs and fixed some parent/clone relationships in the TI99 driver. Nathan Woods fixed a minor bug that prevented more than four files from being successfully created on CoCo disk images. PeT added some documentation on PS2 model 30 variants in the mess/docs directory. "
02/01/2001 - JoseQ's New Rumor Mill! [Posted by DarkMazda]
JoseQ has released a new rumor mill today! About AGES, the Final Burn releases, Atani's Raine32, Bliss, Genital and more!! Please check it here
02/01/2001 - Hu-Go 2.00! [Posted by DarkMazda]
Hu-GO(Tg16 Emu) version 2.00 has been released! here is what is new
Please download it at our TG16 Emu Section
02/01/2001 - Final Burn 0.091! [Posted by DarkMazda]
FinalBurn 0.091 has been released! Here is what is new
"+ Fixed the problem with the sprites on the Ice on the Beach stage.
Please download it from our Multi Arcade Emu section
+ Fixed the problem with the Capcom/Ryu shadow screen
- But haven't fixed anything else yet (e.g. the X after-fight screen or
the one-frame QSound glitch)
* Hey - doesn't the rowscroll effect on the Danger Room look great? :)"
02/01/2001 - MESS WIP Updates! [Posted by DarkMazda]
MESS WIP Page has been updated with some news
"Wednesday 31st January, 2001 - Nathan Woods fixed a bug in horizontal scrolling in the CoCo 3. "
02/01/2001 - Raine 0.30! [Posted by DarkMazda]
Raine version 0.30 has been FINALLY released!! HEre is what the overall improvements were
"- Mapped the mouse buttons in Plump Pop [Emmanuel Anne]
Please download Raine 0.30 from our Multi Arcade Emu Section
- Fixed the controls in Special Criminal Investigation [Warlock]
- Emulated the controls in Top Speed. You need to reset the Dip
Switches to factory default because the old settings are no
longer valid. [Warlock]
- Lots of Dip Switches mapped. [Gerardo Jorrin]
- Fixed the coin bug in Dangun Feveron. [Emmanuel Anne]
- Major improvements to the GUI. [Antiriad, Emmanuel Anne]
- Support for the MAME highscore format. [Emmanuel Anne]
- Correct emulation speed in Light Bringer [Haze]
- Correct emulation speed in Zero Zone [Emmanuel Anne]
- Lots of improvements to the source code. [Antiriad, Atani, E. Anne]
- Lots of fixes and overall improvements, that include romset fixes,
clean-ups and renaming, game title corrections, updating the RAINE
documentation... [Eugenio Derenzi, Logiqx, Till, Tormod]"
02/01/2001 - Raine32 0.30! [Posted by DarkMazda]
Atani has released RAINE32 version 0.30!! Please download Raine32 from our Multi Arcade Emu Section. Thanks goes to Atani for the news.
02/01/2001 - NeoPocott Updates! [Posted by DarkMazda]
NeoPocott's website has been updated with some news today!! here are the posts
02/01/2001 - MAME WIP UPdate! [Posted by DarkMazda]
MAME WIP has been updated for the first time this month
"1st February 2001: Ernesto Corvi sent in an update to the PlayChoice 10 driver, adding several new games. Aaron Giles fixed the missing Time Killers sound. Mathis Rosenhauer fixed a crash that occurred when vector games were rotated. Sean Young integrated Mitsutaka Okazaki's YM2413 emulator into MAME, and all the games utilizing it sound much better now. Shica fixed bad engine sound in After Burner. Phil Stroffolino sent in the first version of the new tilemap system implementation, while better inside, it still lacks optimizations. Ville Laitinen further updated the Roller Aces driver. "
02/02/2001 - FPSE Updates! [Posted by DarkMazda]
FPSE's website has been updated with a new version of their plugin for FPSE
"A new plugin for FPSE 0.08 is available [Direct Pad BETA] made by +=|KaRMa|=+
Please download it from FPSE's website
What's new in version 1.01
02/02/2001 - RockNES Updates! [Posted by DarkMazda]
RockNES's website has been updated with some progress on the emulator
"I fixed sprite #0 hits!! More games, like DigDug2 are working good. However, sayonara frameskipping, and better NES timing is strongly required. I am trying to tweak the timing as possible. "
02/02/2001 - FreezeSMS Updates! [Posted by DarkMazda]
FreezeSMS's website has been updated with some news about the author might be getting a job, which might slow down the emulator
" Hi folks. Recently I've been offered a job programming for a company. Since I need to pay for the luxories I now take for granted as an emulation author, ie, lots of women, fast cars and big screen TV's, I need to take this job ;). What does this mean to the end user, ie, YOU? Well jobs do take a lot of time out of your life, 8+ hours a day, so time I could devote on the emulator is devoted to work. IT'll just slow down development a little bit. Now dont worry people, instead of hanging around women in skimpy tops and no bottoms, I hang around men in suits. Send your nice/kind emails my way. I feel it for myself. "
02/02/2001 - Bliss Updates! [Posted by DarkMazda]
Bliss's website has been updated with some news on the emulator
"Good news! Joe Zbiciak and I have finally found and eliminated some long-standing bugs. The Maze-a-Tron bug which allows the player to walk through walls is fixed. It turns out this was because Bliss did not properly detect collisions for sprites that are invisible.
Also, Donkey Kong is now fully functional! The problem with grabbing the sledgehammer has been fixed with the addition of emulation of "bus isolation mode". The invisible barrels bug has been fixed after some serious debugging efforts on Joe's part. This turned out to be a very subtle bug in the CPU core that only caused problems if the cartridge had a particular type of bug in its code, which obviously Donkey Kong had. Donkey Kong is actually a pretty buggy cartridge in general and so only seems to work on emulators that model some real nits about the Intellivision.
All of these bug fixes and much more will be forthcoming in the next release. Stay tuned! "
02/02/2001 - RomCenter 2.01! [Posted by DarkMazda]
RomCenter version 2.01 has been released!! Here is what is new
Please download RomCenter at their Official Website. Thanks goes to the author, Eric Bole-Feysot for the E-mail.
02/02/2001 - Final Burn 0.093 - D & D: Tower of Doom!! [Posted by DtK]
The latest of CPS-2 Games from CPS-2 Shock has been released and it's Dungeons and Dragons: Tower of Doom (US)! Dave wastes no time at all and releases FB 0.093 which supports both US releases, and has 4 player support.
Pick this up on our Multiple Arcade Emu Page!
02/02/2001 - Calice 0.0.6! [Posted by DtK]
Well this new release of CPS-1 emulator, Calice brings us support for a lot of games! Here is what's new:
You can get this release on our Multiple Arcade Emu Page!
02/02/2001 - Final Burn 0.094 [Posted by DtK]
A quick bug fix release of Final Burn, here is what's new:
Pick it up on our Multiple Arcade Emu Page.
02/03/2001 - FPSE Update! [Posted by DarkMazda]
FPSE's website has been updated with a screenshot of Metal Gear Solid running on FPSE!! Woohooo!! Its just the title screen but its promising!! :)
02/03/2001 - MESS WIP! [Posted by DarkMazda]
MESS's WIP page has been updated :
"Thursday 1st February, 2001 - Krzysztof Strzecha corrected snapshot loading in the Galaksija driver, and added information about the Galaksija machine in the MESS documentation. Kev Thacker modified the HD6402 and MSM8251 drivers to use seperate receive and transmit clock inputs and added the functions hd6402_transmit_clock(), hd6402_receive_clock(), msm8251_transmit_clock(), and msm8251_receive_clock() to reflect this. Kev also updated the NC driver to use the new MSM8251 changes, and the Exidy Sorcerer driver to use the new HD6402 changes. For the KC 85 driver, Kev swapped the CLR and DEL keys for the keyboard, and for the video Kev fixed the colors, emulated the mid-screen and mid-line changes, and blink now works (see boulderdash game for effect partially working!) Kev patched the MAME z80fmly source: the zc output pulse was too fast, the modifications change it so it is turned off at the next clock. This modification is needed to emulate the boulderdash flash effect on KC 85/4. Kev also optimised the screen updates a little in the pcw16, oric, nc, avigo, and exidy drivers."
Another update should be coming today since this is yesterday's hehe ^^;
02/03/2001 - MAME WIP! [Posted by DarkMazda]
MAME's Big Whip has been updated with some news
"2nd February 2001: Shiriru fixed several graphical bugs in the Cave games and added support for raster effects. Olivier Galibert added alpha blending support to the core and implemented it in Xexex."
02/03/2001 - CPS2Shock release! [Posted by DarkMazda]
CPS2Shock has released the xor tables for D&D: Tower of Doom today!! Since this game is supposed by Final Burn 0.094 which was also released today!! If you have the rom, you need this file to make it run :) Download it over at CPS2Shock
02/03/2001 - AGES 0.24a! [Posted by DarkMazda]
AGES(Sega CD/32x) Emu version 0.24a has been released! Here is what is new
Please download AGES from our Multiple SEGA Emu Section
02/03/2001 - GoodGen 0.999.2! [Posted by DarkMazda]
Cowering has released GoodGen 0.999.2!! Here is what is new
This version brings GoodGen supporting 2971 roms now!! Please download GoodGen from our Good Tools Section
02/03/2001 - ALE releases! [Posted by DarkMazda]
Amiga Legal Emulation got permission from Black Legend to releases some of their games!! They have released these 8
02/03/2001 - MAME WIP [Posted by DtK]
Alright add another Street Fighter game to the list of all the emulated ones. You know it's funny my friend Flaherty asked me the other day if I remembered this game and we were talking about it, who knew it would emulated just days later =)
3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver. Shiriru fixed sprite transparency in the Cave driver.
Also go the site for some amazing pics of this game.
02/03/2001 - MAME32QA Update! [Posted by DarkMazda]
MAME32 Q/A's website has been updated with some new cab pics!! Here is the post
"01.02.02 Taking a brief break from CPS2
02/03/2001 - Laser Special! [Posted by DarkMazda]
Laser(Multi Arcade Emu) Special version has been released with a frontend for Calice called "Hiryu". Here is what is new
Please download Laser from our Multi Arcade Emu Section
02/03/2001 - Laser WIP! [Posted by DarkMazda]
Laser's WIP page has been updated with some news about his Nintendo 8080 driver and has 2 black and white screenshots of them!!
"started a Nintendo 8080 driver. Here are screenshots of the two games which are partially working so far:
Space Fever is almost playable, I just have to figure out how the shots work.
Helifire, on the other hand, probably needs a lot of work to be playable."
02/03/2001 - iGA Updates! [Posted by DarkMazda]
iGBA's website has been updated with some news
"01.02.02: OAM are almost working. Thumb is almost emulated. More graphic features are working (mosaic, ...)."
Looks like they have up to 26 demos working now!! Congrats :D!
02/03/2001 - Neko Project 0.29! [Posted by DarkMazda]
Neko Project II(Pc98 Emu) version 0.29 has been released!! Not really sure whats new in this version bu you can download it from our PC98 Emu Section
02/03/2001 - TG16/PCE Roms Section is up! [Posted by DarkMazda]
I have created the Turbo Gfx 16 / PCE Roms Section!!!! Mwahahah have you fun now :)
02/03/2001 - PlayStation Roms Section! [Posted by DarkMazda]
Im on fire! PlayStation Roms Section was also created :D
02/03/2001 - MESS WIP! [Posted by DarkMazda]
MESS WIP has been updated today, here is the news
"Friday 2nd February, 2001 - Nathan Woods fixed a palette bug in the Video Technology (series 1) drivers introduced when the M6847 artifacting scheme was revamped and did more work on improving video timing for mid-frame video register modification for the CoCo 3. Nate also released MESS 32 0.37b11. Krzysztof Strzecha updated the messroms utility to support TI-85 roms. PeT ordered the input menu for the Commodore Vic20 driver and fixed a tape control trap when no wave device is available for MESS' generic tape driver. Raphael Nabet synced the MacMESS development tree with the latest Macintosh source code, improved Mac Imgtool support largely and changed the tape manager window in Imgtool to be non-modal."
02/03/2001 - FreezeSMS Update! [Posted by DarkMazda]
FreezeSMS's website has been updated with some news as well :)
" Ive been working on the sound recently. I rewrote all of the sound code. Its currently a tad slower then what it used to be, but the method should prove to be more accurate. Currently the noise is more accurate then what it used to be, but the tone generators need a bit more work. Im comparing the output of FreezeSMS to a real Sega Master System to try and get it perfected. I'll hopefully have some more news on this front soon. Audi "
02/03/2001 - MESS32 0.37b11! [Posted by DarkMazda]
MESS32(Multi Console Emu) version 0.37b11 has been released!! Here is what is new in this release
Please download MESS32 from our Multi-Console Emu Section
02/03/2001 - Mimic Updates! [Posted by DarkMazda]
Mimic's website has been updated in the last 2 days with some news
02/03/2001 - CPS2Shock release #9! [Posted by DarkMazda]
CPS2Shock has released their 9th Xor table release!! They have released the Xor table for "X-men COTA (941217)">
02/04/2001 - Raine32 Update! [Posted by DarkMazda]
Atani Software has been updated with some news regarding the Raine32. It looks like the Raine32 emulator is getting pretty popular!
"Here are a list of bugs that i know are present: * F3 games do not always work due to the 68020 chip emulation is *very* flakey :( * Sound is pretty crappy unless you use the "AllegMix" sound drivers * Sound rate does not appear to be saved in the cfg file. * scanlines, pixel doubling, triple buffer, do not work correctly on all displays. * some games have messed up graphics when the dos/linux versions do not have the same bugs. I am working on this.
Also in the news :)
SegaEMU is making a major transition right now, expect some news in the next few days about it. Lets just say the next release will be a *very* big one..."
02/04/2001 - iGBA Update! [Posted by DarkMazda]
iGBA(Gameboy Advance Emu)'s website has been updated with a little page layout change and this update
"Now the emulator window can be resized and work in 16, 24 and 32 bits mode. I added a menu, to managed iGBA easily. "
02/04/2001 - Emu+ version 0.37b11! [Posted by DarkMazda]
Emu+(MAME Emu) version 0.37b11 has been released! Here is what is new
Please download Emu+ from our MAME Emu Section. Thanks goes to danmanya for the E-mail.
02/05/2001 - Raine WIP! [Posted by DarkMazda]
Raine's website has been updated with some WIP news
Oh yes, congratulations to Atani for getting over 35000 downloads on his Raine32! D:
02/05/2001 - Team Japump Dumps! [Posted by DarkMazda]
Team Japump has dumped some more roms!!
02/05/2001 - MESS WIP! [Posted by DarkMazda]
MESS WIP Updates
"Saturday 3rd February, 2001 - Nathan Woods synced MAME32 source code changes into the MESS32 development tree. PeT made several fixes to the Saturn CPU core (used in the HP48 driver) and split the PC driver into two seperate drivers (PC and AT). "
02/05/2001 - MAME WIP! [Posted by DarkMazda]
MAME's WIP's turn now
"4th February 2001: insideoutboy added the target crosshair to Space Gun and enabled service mode in Guerrilla War. Guru fixed some problems in Battle Cruiser M12 driver and fixed colors with a new color PROM. Karl Stenerud added PC-relative read modes to the C 68k core but the MAME memory core has not been updated to work properly yet. Andrea Turci added alternative VS Super Mario and Puyo Puyo bootleg romsets. Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors."
02/05/2001 - Final Burn 0.096! [Posted by DarkMazda]
FinalBurn version 0.095 and 0.096 has been released yesterday!! Here is what is new from both of them :)
"v0.096
Please download the latest version (0.096) from our Multi Arcade Emu Section
+ Fixed a bug with Load/Save and no game loaded.
v0.095
+ Added support for the older version of X-Men (v2.00)
+ Made state saving and loading a bit easier.
+ Scanlines are now shown in Windowed mode as well."
02/05/2001 - Snes9x 1.36! [Posted by DarkMazda]
SNES9X version 1.36 for WINDOWS has been released! Here is what is new
Please download Snes9x from our SNES Emu Section
Silva Saga 2 was accidentally triggering a colour blending hack I put in place Kirby Dreamland 3 and Kirby Superstar.
02/05/2001 - LazyNES release 5! [Posted by DarkMazda]
LazyNES release 5 has been released! Here is what is new
Please download LazyNES from our NES Emu Section
02/05/2001 - FCEUltra 0.51! [Posted by DarkMazda]
FCE Ultra version 0.51 has been released!! (Windows and Linux version).. Here is what is new in BOTH releases
The following changes apply only to the Windows DX port:
Please download FCE Ultra 0.51 from our NES Emu Section
02/05/2001 - Steem 1.5 [Posted by DarkMazda]
Steem(AtariST Emu) version 1.5 has been released! Here is what is new in this release
Please download Steem from our AtariST Emu SEction
02/05/2001 - iGBA Beta 2! [Posted by DarkMazda]
iGBA(Game Boy Advance Emu) Beta 2 has been released! Here is what is new
Please download iGBA Beta from our Game Boy Advance Emu Section. This GBA Emu supports 26 demos! :D
02/05/2001 - GnuBoy verison 0.8.2! [Posted by DarkMazda]
GnuBoy(GameBoy Emu) version 0.8.2 has been released!! Here is what is new in this release
Please download GnuBoy from our GameBoy Emu Section
02/05/2001 - T-98-Next 9.4thBeta! [Posted by DarkMazda]
T98-Next(PC98 Emu) version 9.4thBeta has been released! Here is what is new from Vivek
Please download T98-Next from our PC98 Emu Section
02/05/2001 - Calice 0.07! [Posted by DarkMazda]
Calice(CPS 1 Multi Arcade Emu) version 0.0.7 is released! Here is what is new
Please download Calice from our Multi Arcade Emu Section
02/05/2001 - ClrMAME Pro 1.92a [Posted by DarkMazda]
ClrMAME Pro(MAME Rom Util) version 1.92a has been released! Here is what is new
please pick up ClrMAME Pro from our MAME Emu Section
02/05/2001 - MAME Turns 4! [Posted by DarkMazda]
MAME turned 4 years old today!! Congrats!! Here is the post
5th February 2001: Today is the fourth anniversary of MAME, counting from the day of the first release. We shall wish ourselves an even longer life and more progress for the coming years.
02/05/2001 - GoodPCE 1.01! [Posted by DarkMazda]
Cowering has released GoodPCE version 1.01!! Here is what is new
This version supports now up to 1001 roms! Please download GoodPCE from our Good Tools Section
02/05/2001 - SainT 0.9b! [Posted by DarkMazda]
SainT(AtariST Emu) version 0.9b has been released! Here is the post
"This is the first public release of SainT, it still has a long way to go before it's perfect. But even in this early state it gives the established ST emulators a severe kicking when it comes to running demos!
Please download SainT from our AtariST Emu Section. Thanks goes to RG for the news.
There is currently no documentation included with SainT, so you're on your own with this one. But documentation will be available with the next release."
02/05/2001 - FCEUltra 0.51r2! [Posted by DarkMazda]
FCEUltra version 0.51r2 has been released! They didn't update on what was new in this release so I can't say whats new in this release.. only the Windows version has been updated to 0.51r2. Please download FCEUltra from our NES Emu Section
02/05/2001 - Apple II roms! [Posted by DarkMazda]
I made the Apple II Roms Section. Have fun guys :D
02/05/2001 - bleemcast release!? [Posted by DarkMazda]
GameStop says on their page that March 1st release for bleemcast.. but then again, they put a date for a release but the bleem team didn't even plan it on that release!! We shall wait what the bleem! team has to say first :)
02/06/2001 - 4EverPSX Updates! [Posted by DarkMazda]
4EverPSX's website has been updated with some news
"Yep, rewriting has it's advantages. With implementing the new GUI'ed 4EverPSX i found a bug in the interpreter. The bug had slipped in by the BGEZAL & BLTZAL opcodes. I didn't set the RA register all the time. Doh.. So i tested all the demo's that seem to crash & guess what now thay only hang. ;-) but don't crash. This means that compatibilty has increased a lot. Sadly you won't see it for a while because i'm still busy writting the new 4EverPSX which has a compatibility of zero at this point. At least i know how the system works better now.
So what got better. Well manta didn't crash anymore but also didn't generate any output. T-Rex on the other hands resulted in somethin' pretty interesting. Check it out. Comments, remarks? Mail me."
02/06/2001 - Nemu64 Updates! [Posted by DarkMazda]
Nemu64's website has been updated by LaC and Lemmy
"We finally decided to start updating the page again. Why have we not updated recently? Well as common sense tells you, because we have been busy with other things. This update is to just notify you all that we are still working on Nemu whenever we can. We (Lemmy and LaC) are both in school and have real life relationships and such. We both feel committed to the project and do not plan on giving it up. We do not feel we really need to explain these things to you in detail, but we feel obligated to religious Nemu users to let you know Nemu is not a cancelled project. And we now, more than ever, have no idea when we will release another version. As for Atreides and the progress of our new video.dll... Well we havent seen him for months, and I do not think he will be coming back. He is not answering his emails or ever showing up on IRC. We only hope he would just let us know if he was quiting the project. De ja vu anyone? His DLL never got as far as hwnd's as far as we know... so releasing it would be pointless. As for a new video.dll coder... well we have discussed several options. Obviously we thought about finding a new video.dll coder. We checked in the n64 emu scene but pretty much everyone already has certain obligations to other emus. We also have considered making a video.dll ourself using OpenGL. This is obviously even more time consuming for us, and is not an easy task for us personally because this would be alot of new things to learn. Some of you may be thinking "Well I have a solution for you Lemmy and LaC! Why don't you just support the newly released zilmar dll specs?". Well we still might support the zilmar specs. However, it is our belief that every n64 emu should have a video coder to release a video.dll specifically intended to run on their emu, even if it also works on others. Think about it, if there was only one video.dll to download then every emu would want to use it. It makes more sense to me for each emu to contribute their own video.dll. Otherwise you are just working off of other peoples work. And generally, its not as much fun that way. Stay tuned we might have some more updates later... or maybe not. Oh one last thing... Stop emailing us asking us to "update the site"... or "make pokemon work", or "help I can't run nemu on my crapping p2-450 with voodoo2 card". Those things are getting annoying. So are the rom link posts on the Message board. I'm getting close to shutting down the Nemu64 Message Board because of this. So stop talking about roms in any way! I don't want to shut the message board down... that would really make things difficult for our friends at Emuhelp and the N64 Emulation Support Center
We'll keep you updated when we find out whats going to happen with the video coder position of our team. "
02/06/2001 - MESS WIP! [Posted by DarkMazda]
HEre is your MESS WIP for the last 2 days
02/06/2001 - GiriGiri Project Update [Posted by DarkMazda]
Giri Giri Project's website has been updated with one more Daytona picture saying they will be making a release soon!! Looks like the polygons are working now ^^;
02/07/2001 - AdriPSX Updates! [Posted by DarkMazda]
AdriPSX's website has been updated with some news about the emulator :
"Well, because lots of problems in my life, for the last month I've been only able to work on the emu during week-ends. Several more games have come to run fine now, as you can see in the new snapshots above this post.
Also, some new cool features have been implemented, such as ISO/BIN/NRG CDROM Image Files support, better Memory Card support and also a new option that allow you to build your own ISO images with the emu.
As for NetPlay, I've done lots of works on cache, and also tried some new packet compression algorithms. Through Internet, I already tested "Metal Slug" and "Puzzle Bubble 3", which ran nearly perfect. But some games like "Tekken 3" show a HIGH frame skip (only 1/5 frames are displayed :( ). On the other hand, I also tested it on several Intranets, and games so "hard" as "Dragon Ball Final Bout" run very well.
Actually, what is paralizing the first AdriPSX with NetPlay support to be released, is the fact that I still have to make a lot of research on TCP/IP communications through internet, as it is having trouble when trying to connect through Firewalls, to "shared" Interntet Connections, and others. I also consider that AdriPSX "ICQ-like" console still needs to become a little more "user friendly"... (it is a real hell when trying to configure it for first time)."
02/07/2001 - NGine Updates! [Posted by DarkMazda]
NGine(Snes9x)'s website has been updated after like 2 weeks of absence.. here is the post
"Heya,
so, I finally made it, I moved into the new flat and have my computing equipment back up :). Just a brief update because I am very very busy... I (think I) fixed the crash bug in ngine snes9x, amongst a few other things I tried yesterday night. Also a bit of progress on my generator port has been made. More on these as it breaks. A new version of ngine-snes9x will be distributed to some beta testers shortly. Also, expect a beta of ngine-generator (aka nginesis) soon.
tubooboo "
02/07/2001 - Raine WIP Update! [Posted by DarkMazda]
Raine's WIP page has been updated with some news on the emulator as well
"Taito F3 drivers:
Fixed music speed in Bubble Memories and Bubble Shymphony
Big improvements on F3 sound
Added the ability to save sound chip status in savegames to F3 games
Cave driver:
Fixed sound problems in Cave games (Dodonpachi especially)
Saving games now also saves sound status.
Other drivers:
Fixed sound bankswitch in Battle Garegga
Fixed a a segfault in ClearPalette of Omega Fighter.
Fixed Thunder Dragon Bootleg
Fixed Hachoo music tempo
Added dipswitches for Truxton
02/07/2001 - MAME WIP! [Posted by DarkMazda]
MAME's website has been updated with some WIP news(Whipping news)
02/07/2001 - FPSE Updates! [Posted by DarkMazda]
FPSE's website has been updated with some pics of the game "Gex: Enter The Gecko" running on FPSE :) Check them out
02/07/2001 - NESten News! [Posted by DarkMazda]
WHOA WHOA WHOA! NESten's website has been updated!! Woohoo!! here is what they posted about the emulator
02/07/2001 - Steem 1.5b! [Posted by DarkMazda]
Steem(AtariST Emu) version 1.5b has been released after the release of 1.5 couple of days ago!! Here is the post they made on whats new
"Due to a bug that caused Steem to freeze when run on some sound cards Steem v1.5b has been released. It fixes this problem but apart from that is identical to v1.5, there is no need to download it unless you are having sound problems."
Please download Steem from our Atari ST Emu Section
02/07/2001 - GnuBoy 0.8.4! [Posted by DarkMazda]
GnuBoy(GameBoy Emu) version 0.8.4 has been released!! Here is what is new
Please download GnuBoy from our GB Emu Section
02/07/2001 - MiMiX version 2! [Posted by DarkMazda]
MiMiX(N64 Emu) version 2 has been released here is the post of what the author made
"Sorry about not releasing the new version on Feb. 3rd. I was doing something and I got so wrapped up in it I forgot to release it! Anyways, here it is... it has the capability to run Majora's Mask with a few special steps (and a few INI additions) but I have decided to not release this information due to the fact that the only thing people want is to emulate this game for illegal purposes. UltraHLE was for educational purposes and it will remain for educational purposes. I am not doing this to help people promote the spread of piracy any further. Go guy the game... I did... it's worth the money. Don't go kick Nintendo in the balls... help them out a little (their in the works of developing a super system!) But, if you are smart enough I encourage you to figure out how to get it working... that is the challenge"
02/07/2001 - MESS WIP! [Posted by DarkMazda]
MESS WIP for you for today
"Tuesday 6th February, 2001 - Nathan Woods fixed a small bug that caused Imgtool filter reading to not work on files greater than 1024 bytes. Sean Young made a first attempt to add WD179x support to the MSX driver, but it doesn't work yet (memory emulation problems.) "
02/07/2001 - System16.com change! [Posted by DarkMazda]
Remember System16.com was Shinobi'Z Home?!??! It looks like it changed it to Sega Museum!! Here the post
I wonder what happened to ShinobiZ and stuff :(
02/07/2001 - Dreamer runs Katana demos! [Posted by DtK]
Guess what? Emulatronia has updated their site with the news that Sega Dreamcast emulator, Dreamer can now run some demos made by the Katana devkit. They have posted pictures of demos running from Kamui2Space, Kamui2Specular, Kamui2Trees, NinjaVMSTest! The demos are looking fairly good and man I love to see the progress on this emulator!
02/07/2001 - SaveState Master v7.0 [Posted by mmm]
Here is the new version of SSM and here is whats new:
Updated Bahamut Lagoon(SNES)
Added Breath of Fire1 & 2(SNES)
Added BS Zelda(SNES)
Added CastleVania 4(SNES)
Added Donkey Kong 1-3(SNES)
Added MegaMan Soccer(SNES)
Updated MegaMan X3(SNES)
Added Seiken Densetsu 3(SNES)
Added Secret of Mana(SNES)
Added Tales of Phantasia(SNES)
Added Villgust(SNES)
Updated Rockman Extreme for the English Version(GBC)
Added MegaMan:Wily Wars(Genesis)
Added Rockman X3-Pirate(Genesis)
Removed MvsC2,Sonic1-3Knuckles,Final Fight & SSFighter2
Get the new version here: SSM v7.0
02/09/2001 - Sorry for Page DOwn! [Posted by DarkMazda]
Looks like our Admin over at ztnet tried to put some shielding device on a site we host, and some how, it ended up in the wrong place(DMD) thats why you couldn't access DMD for awhile.. im terribly sorry for this..
Oh yes, I got cable modem now! :) no more 56k stuff hehe.. well *Sigh* 2 days worth of updates coming your way :)
02/09/2001 - MAME WIP! [Posted by DarkMazda]
Here you go.. MAME WIP Page updates.. here are the updates for the last 2 days
Lots of screenshots there, check them out :)
02/09/2001 - GoodGG 0.999.2! [Posted by DarkMazda]
Cowering has released GoodGG version 0.999.2!! This version supports up to 370 roms!! Here is what is new
Please pick it up from our Good Tools Section
02/09/2001 - MESS WIPS! [Posted by DarkMazda]
MESS WIP Page Updates are here :)
02/09/2001 - FPSE Updates! [Posted by DarkMazda]
FPSE's website has released a new version of FPSE for BeOS users!! Go pick it up from their site. They also released lots of screenshots of Chrono Cross running on FPSE :)
02/09/2001 - Hu-Go 2.00 Source! [Posted by DarkMazda]
Hu-Go's Source version 2.00 has been released!! Here is what i got
"Concerning the linux port, it may take a little more time than scheduled because Lester did the gfx improvement and I don't have yet all the needed tools.
About the DC port, here's a very nice news, the DC port of Hu-Go! is likely to be released during spring '01. Stay tuned :)"
02/09/2001 - Calice 0.0.8! [Posted by DarkMazda]
Calice(CPS1 Multi Arcade Emu) version 0.0.8 has been released!! Here is what is new
Please pick up Calice from our Multi arcade Emu Section
02/09/2001 - New Rumor Mill! [Posted by DarkMazda]
JoseQ has released the new Rumor Mill!! This week's issue is about "Handy, Raine32, SegaEMU, FreezeSMS, GENS and Bliss". Please read it here
02/09/2001 - Bleem! Article! [Posted by DarkMazda]
PSXEmu put up an article with an interview they had with an Ex-Employee of bleem! team!!! Pretty interesting article! Please read it Here
02/09/2001 - Raine WIP Update! [Posted by DarkMazda]
Raine's WIP page has been updated as well as the other WIP Pages :)
"Changes from Emmanuel Anne:
Added many dipswitches to the Toaplan1 driver.
Made some fixes to some old drivers.
Changed the autoswitch resolution code to accept any resolution wanted by the driver when in windowed mode in linux.
Changes from Karma:
Asm optimizations made in the spr8x8_8.s gfx routines (Ex: Tests showed 6% speed increase in Darius2d driver)."
02/09/2001 - hWnd interviewed! [Posted by DarkMazda]
EmuRealm has interviewed hWnd, remember the guy from Nemu64? :) Please read the interview here
02/09/2001 - CPS2Shock release! [Posted by DarkMazda]
CPS2SHock has released their 10th table release of "Super Street Fighter 2 (930911)"
02/09/2001 - StarDust Update! [Posted by DarkMazda]
StarDust(Snes emu for Saturn)'s website has been updated with some good news on the emulator
"Good news! The problem was apparently due to a bad ROM dump... Somehow, it got corrupted in the process. Anyway, I'll now begin work on the graphic format. The code needs a cleanup before I can release it, but it's pretty much ready. I should have either the portable source or a release before the end of the month. "
02/09/2001 - Logiqx Updates! [Posted by DarkMazda]
LogiQX's website has been updated with some new dat files
02/09/2001 - VintageGaming Change! [Posted by DarkMazda]
VintageGaming's website has been changed!! They got a new layout after about 3 years of no design change. It looks like they went for a SlashDot type design :) But this one kinda reminds me of the OLD OLD DVGC(VintageGaming) from 5 years ago! ^____^
02/09/2001 - Laser Project! [Posted by DarkMazda]
LASER's website created a Sega Arcade Project page!! Here is the post of what it is
"Welcome to the Sega Arcade Project. This project aims to bring the early Sega arcade games to people so that they may enjoy them again, or for the first time. MAME does not include discrete circuit emulator/simulators in their emulator, as seen by the removal of the Pong driver from the official release (which to me defeats their whole purpose of preserving games). The Sega Project will include as many of Sega's discrete circuit games as I can get information for. Now, here is the part where I need your help: I need all information on Sega's discrete circuit games. If you have any, please send them to the address at the bottom of the page"
02/09/2001 - ePSXe release soon! [Posted by DarkMazda]
I was just looking around IRC, when i saw this on #epsxe's topic!
"-=ePSXe=- | www.epsxe.com | Release soon.... soon? Yes! soon! :P"
Yay!! But then again, they changed the topic to. '-=ePSXe=- | www.epsxe.com | If you don't ask for it, it will come...
hehe ^^;
02/09/2001 - Save State Pages needs updates heh [Posted by DarkMazda]
Just like the Title Says, we need more people to send in their saves for Genecyst, NESticle, ZSNES and UltraHLE! Now that I have cable.. I will be able to submit files much much quicker!! If you have ANY, please visit any of those Save State Pages and read the info on how to submit then submit away ^_____^
02/10/2001 - Modeler News [Posted by DtK]
Thanks to EmuSphere for this one. I guess the Modeler forum has been updated with this news on System 32:
"There's a good chance of a release (for Win32 and Linux at least, MacOS will take a bit longer) this weekend, so stay tuned.
Hooray!
PS: since there hasn't been a WIP in a while, know this: Sonic is now playable! :-)"
02/10/2001 - FinalBurn delay :( [Posted by DarkMazda]
It looks like Dave from FinalBurn is going to delay Final Burn.. Whats the reason?? well I don't wanna say it, look at this post he made over at the retrogames's forum
"i understand, but i haven't released support for SSF2 because A) the graphics are messed up badly in places, B) i'm really NOT AT ALL happy about the lamer situation, and C) it's getting to the point where it really is NOT fun to develop anymore, which is not a good sign. but then again i want people to see SSF2 emulated, so i'm trying to get them to wait for other emus e.g. MAME Calice Raine, and the hacks are really NOT helping because they narrow peoples views on which emus are capable of what - CPS2 != FB.
*Sigh*
i don't particularly want lamers stealing it out of my emu and then complaining it isnt perfect, when they continue to bitch at me about little things wrong with the interface. I do NOT want FB to be lamer friendly - I want it to be a device for pioneering emulation (and that's been done), which is why I'm going back to do AB... out of protest mainly. And if the lamers are going to get confrontational like releasing batch file hacks, then i'm going to get confrontational back by not working on CPS2 for a LONG time.
i think we've proved by now that CPS2 games can be preserved for emulation. the only reason to hack FB is because you want more gamez now. have some patience.
02/10/2001 - MESS WIP! [Posted by DarkMazda]
MESS WIP TIME BABY
'Thursday 8th February, 2001 - Lawrence Gold added OpenBSD sound support (both NetBSD and OSS drivers) and updated DGA support for DGA 2.0 in the xmame source tree. '
02/10/2001 - Mimic Updates! [Posted by DarkMazda]
Mimic's website has been updated with some news.. Mimic is an Multi-Arcade Emulator
"Bodged together some analogue controls. So now Hang On Jr is playable. Riddle seems to use the analogue controls differently :( More stuff to figure out. OH, JOY :) May have a bit of a suprise in the next day or so :) "
02/10/2001 - Bliss updates! [Posted by DarkMazda]
Bliss's website has been updated as well :)
"Good news! I'm starting to see a light at the end of the tunnel on the input configurability. I'll be the first to admit this input stuff has been the most un-fun part to write because there are so many sticky and boring design questions that must be addressed, especially for Bliss to be able to transparently support both Pure Java input and Win32 DirectInput. However, I'm almost there!
In addition to working on the input configurability, I've also added ECS mode support since the last release, which means that all of the ECS-enabled games are now playable including one of the trickiest, World Series Major League Baseball (woohoo!). I believe that there may be only one single game left unplayable after this next release: Melody Blaster, which requires emulation of the musical keyboard. One game out of about 170 known Intellivision games in existence! Yeah, baby!
There have also been many bug fixes, some pretty good performance improvements, and sound has been made even MORE accurate. I've been comparing to an actual Intellivision and Bliss sound emulation is now at the point where, if I play both an Intellivision and Bliss through the same output device (i.e., same set of speakers) and switch back and forth between the two, I absolutely cannot hear any difference. It's really pretty cool! :-)
Also, I want to give a HUGE thanks to Joe Zbiciak, author of jzIntv, who has contributed enormous volumes of information during the past few weeks of development! Thanks, Joe!
A release is now on the horizon. Watch here for more info coming soon. :-) "
02/10/2001 - PCSX Updates! [Posted by DarkMazda]
PCSX's website has been updated with their latest post and a screenshot!!
"Here is a screenshot of Pcsx running the bios on a linux system!
The port is made by a new member of the team, Linuzappz, and is going to get released soon. It uses Pete's Mesa OpenGL plugin, which he released a while back in October!
The main emu has got much work too,like working pad plugins,and other fixes here and there along with the GTE rewrite Nik3D did a while back,another new member on the team. Welcome him too!
Hopefully that proves to all of you we aren't gone!
See ya around in our forum.
AkumaX"
02/10/2001 - PowerSEmu Updates! [Posted by DarkMazda]
PowerSEmu's website has been updated by Dave
"2001
Hi,
I just wanted to tell everyone that I'm still alive and that I'm still working on PowerSEmu. Currently have made some progress with the cd-interface, but still not as far as I have hoped.
The other thing I'm currently on (and I hope to be ready 'til the end of next week) is that I have reprogrammed PowerSEmu completely under Windows, with all the nice GUI things, so that nobody will have to configure it from the command console.
With the reprogramming I have also mapped the complete VDP1-Interface into Direct3D (if you have a 3D-Accelerator, if not you can still use my old rendering engine). So from now on you have all the nice things that comes with a 3D-Accelerator (nice filtered textures, true transparency from the VDP1,...). Dave "
02/10/2001 - Logiqx updates! [Posted by DarkMazda]
Logiqx's website has been updated with some new dats for the Calice 0.0.8 release
'Released dats for Calice v0.0.8 (4 games added and sound as well).'
02/10/2001 - Genesis Project Updates! [Posted by DarkMazda]
Genesis Project's website has been updated -=) here is the post
"Let's kick off this week with another small update on the Game Genie problems in Gens, Stef has recently discovered that the text editor he was using to write his .PAT files was replacing spaces with tabs, as a consequence he thought that his Game Genie code was ok! He tells me that the next version should accept spaces as well as tabs. As for the problem with Gens rearranging your .PAT files he says that this is being caused by the WinDoze Api and he currently doesn't know how to fix it, if anyone can help him you should get in touch with him on the Gens forum.
The Game Genie .PAT files are now ready for the B's, you can download them from any of the Game Genie pages (in the B's) as last time. Note: you only need to download them once, the file contains all the codes from the B's.
It occurred to me the other day that my KGen defaults have checksum fixing turned on, the only emu where I use with this setting, however as lots of games are now known to have faulty checksum routines I wondered if this might be causing a few problems. I have now changed the defaults to checksums off, & I'll now have to recheck any games with a bad checksum in the 0-A's with KGen to make sure nothing's changed! (Nothing did). "
02/10/2001 - EHAlive 0.03! [Posted by DarkMazda]
EHAlice, which is a frontend for the emulator calice version 0.03 has been released! Here is what is new
Please download it from their website. thanks goes to my friend peter for the update :D
02/10/2001 - GGD 0.6! [Posted by DarkMazda]
GiriGiri Debugger(Saturn Emu) version 0.6 has been released Here is the post from thier website
"I release GiriGiriDebuger0.6.
Then today!! he made a post saying
I know that this release of GiriGiriDebuger is very low compatibility, slow, needing huge memory,and on the very early stage for enjoying your game. However, I am very grad,as one SEGA fan,that I am contributing your Saturn Games born again on your PC.""I found a critial bug. pls download again, if your GiriGiri doesn't work... "
Please pickup the LATEST version of GGD from our Saturn emu Section
02/10/2001 - Laser WIP Source! [Posted by DarkMazda]
Laser's website has released the latest WIP release of their source! Please pick it up over at our Multi arcade Emu Section
02/10/2001 - LinuxEmu's Current State Article! [Posted by DarkMazda]
Raindog has written a new article on "The State of Linux emulation. He basically covers the game consoles that had their primetime before the Nintendo 8bit. take a view at the article Here. Thanks goes to Tima for the E-mail
02/10/2001 - Translation Page update! [Posted by DarkMazda]
I updated the SNES Translations Section has been updated with the 100% Translation of ToP by DeJap!! Thanks goes to Dan Eric for the e-mail ^^;
02/11/2001 - MAME WIP! [Posted by DarkMazda]
MAME WIP at you!
"10th February 2001: Gerardo Oporto fixed dip switch settings in Taito B system and Ninja Warriors drivers. David Haywood added Cuby Bop and a few clone romsets to the Taito L system driver, and another Mr. Do! Run Run romset to the Mr Do's Castle driver."
02/11/2001 - FPSE Update! [Posted by DarkMazda]
FPSE's website has been updated with a screenshot of FIFA2001 running!! ^^;
02/11/2001 - Raine WIP! [Posted by DarkMazda]
Raine WIP This time
"Changes from Warlock:
Changes from Gerado Oporto:
Changes from Emmanuel Anne:
Important message from our sponsors:
02/11/2001 - NESten version 0.61b1!! [Posted by DarkMazda]
NESten version 0.61 Beta 1 has been released WOOOOOOOHOOOOOOOOOOO *Bows down to TNSe*. NESten must be one of the best NES Emulators out there for Win9x! Its just like NEStcile for Windows with much more compatibility etc..!! Here is what is new
Please download NESten from our NES Emu Section and fire that baby up! :)
02/11/2001 - Good5200 0.999.2! [Posted by DarkMazda]
Cowering has released Good5200! This version supports up to 163 roms! Here is what is also new
Please download Good5200 from our Good Tools Section
02/12/2001 - FinalBurn.... dead? [Posted by DarkMazda]
I saw over at the RG forum, which Dave from FinalBurn posted a sad msg :(
"do you know how I always say lamers don't get to me etc etc, well I was wrong. Last week I think it has got to me - totally under my skin and... it's not great. I just had one guy write to say he can't stop his little brother from crying and it's all my fault. And another from a guy who says he will commit suicide. Plain offensive ones. It's just scary as hell - and I just wasn't prepared (as a lone author who just checks his email unmoderated etc..). What can I say - I was wrong - I mean I'm not blaming anyone but... I'm just praying for another emu to come along to end this.
Well what can I say? I'm pretty much devestated hearing this from Dave that has a promising emulator. But I would not blame him for his actions. Good luck to you Dave and I hope I can hear from you soon.. We here at DMD support you and your work.
So anyway, I think what the doctor ordered is a break from Retrogames (if not the whole net) for a little while. I'm currently feeling low, spirit-crushed, emotionally exhausted... It's kind of strange but I've been spending so much time on the 'Net that I didn't really notice that it was getting to me so much: quite scary (and unhealthy - I admit).
And my question (sigh - mainly directed to Thunder Blade fans I guess! ;), before I head off into the sunset, does anyone out there not quite hate my guts and want to say anything nice about me?!! ;) I go through phases of hearing good and bad comments, and it would be nice to end on good ones...
(just if you can, don't mention the unmentionable three letters and a number... i could really do with not seeing that system name thrown at me for a while - hehe ;)"
02/12/2001 - ImpactEmu Updates! [Posted by DarkMazda]
ImpactEmu's website has been updated with a release of the updated glide renderer, here is the post
"impact: The glide renderer has been updated. This release is totally untested and even the author couldn't specify what is fixed but it should take care of the crashing bug which occurs with some cpu's among many other things."
Please pick it up at their Website
02/12/2001 - MESS WIP! [Posted by DarkMazda]
MESS WIP at your face
"Saturday 10th February, 2001 - Raphael Nabet wrote debugger code, reworked the instruction timing, and simplified memory accessors for the APEXC CPU core among many other fixes and comments. Krzysztof Strzecha added a Texas Instruments TI-85 driver to MESS with support for seven different revisions of the BIOS ROM. Sean Young got the wd2793 disk emulation working for the MSX driver, and added support for MSX2 (Japan). "
02/12/2001 - Final Burn 0.097! [Posted by DarkMazda]
Hehe I just took a look at the Finalburn's website, it looks like Dave made a 0.097 release.. My bad~~ hehe Here is what is new
Please download Final Burn from our Multi Arcade Emu Section
02/12/2001 - PSinex Updates! [Posted by DarkMazda]
PSinex's website has been updated saying that PSinex isn't dead!
"I must apologize for the lack of updates, but instead I'll get to the point. PSinex isn't dead. It just became the base start of a new PlayStation Emulator that I'm working on with another person. I'm as well, learning Dynamic Recompilation techniques in order to implement one, to the new emulator (not immediately). CD-ROM implementation will find its way as well (finally). I can assure you from now, that the new emulator won't be dissapointing as the previous one! It won't be late!"
02/12/2001 - Raine version 0.30a! [Posted by DarkMazda]
Raine version 0.30a has been released to the public!! here is what is new in this DOS/Linux releases!
New games:
Please download Raine from our Multi Arcade Emu Section
- Added Cuby Bop (Taito, 1990) [Antiriad]
- Added Tube It (Taito, 1990, variant of Cachat) [Antiriad]
- Added Bubble Symphony (US) [Gerardo Oporto Jorrin]
Sound emulation improved in the:
--------------------------------
- Taito F3 drivers: [Emmanuel Anne]
- Fixed music speed in Bubble Memories and Bubble Symphony.
- Big improvements on F3 sound.
- Added the ability to save sound chip status in savegames to F3 games.
- Cave driver: [Emmanuel Anne]
- Fixed sound problems in Cave games (Dodonpachi especially)
- Saving games now also saves sound status.
- Fixed sound bankswitch in Battle Garegga. [Emmanuel Anne]
- Fixed Hachoo music tempo. [Emmanuel Anne]
- Fixed sound on the Technos games (eg. Wrestlefest). [Emmanuel Anne]
Overall improvements:
---------------------
- Added analog control support to Chase HQ. Now you can use a standard PC steering wheel and pedals setup in analog mode. Take a look at raine.txt for more detailed information. [Warlock]
- Added many dipswitches to the Toaplan1 driver. [Emmanuel Anne]
- Added many dipswitches to the Toaplan2 driver. [Gerardo Oporto Jorrin]
- Various fixes to some old drivers. [Emmanuel Anne]
- Changed the autoswitch resolution code to accept any resolution wanted by the driver when in windowed mode in linux. [Emmanuel Anne]
- Asm optimizations in the spr8x8_8.s gfx routines. [Karma]
- Fixed a a segfault in ClearPalette of Omega Fighter. [Emmanuel Anne]
- Fixed Thunder Dragon Bootleg. [Emmanuel Anne]
- Combined the Linux and DOS makefiles.There is no requirement for 'make dirs' now and the screen output is cleaner as well. DOS users "
02/12/2001 - Genital 1.1! [Posted by DarkMazda]
Trzy has released Genital(Genesis Emu) version 1.10!! Here is what is new
Please download Genital from oru Genesis Emu Section
02/12/2001 - GnuBoy 0.9.1! [Posted by DarkMazda]
GnuBoy(Gameboy Emu) version 0.9.1 has been released! Here is what is new
Please download GnuBoy from our Gameboy Emu Section
02/12/2001 - Genital68k 2.2! [Posted by DarkMazda]
Trzy has also released Genital68k(X68000 Emu) version 2.2! Here is what is new in this release
"Genital68K Version 0.22 has been released! It isn't necessarily critical to update to this version. A new PC-relative read mode has been added for some exotic systems which require it. If you are using Genital68K successfully right now, you probably will not need to be considered with the new PC-relative read mode. I've also removed some unused code and data."
Please download Genital68k from our X68000 Emu Section
02/12/2001 - Hiryuu 0.0.8! [Posted by DarkMazda]
Hiryu(FrontEnd for Calice) version 0.0.8 has been released!! here is what is new
Please download Hiryuu from their website!
02/12/2001 - Kazuya's NG Site gets Domain! [Posted by DarkMazda]
Kazuya has informed me today that his domain http://www.neogeoforlife.com/ is now up!!!!!!! ^^;
02/12/2001 - ALE Updates! [Posted by DarkMazda]
Amiga Legal Emulation has been updated with some new remixes and more games some coverdisk updates!! Here are some of the new games/remixes they released