February 2001

02/01/2001 - MAME WIP [Posted by DarkMazda]

MAME WIP Page Update :)


02/01/2001 - MESS WIP! [Posted by DarkMazda]

MESS WIP for you all the people that like mESS


02/01/2001 - JoseQ's New Rumor Mill! [Posted by DarkMazda]

JoseQ has released a new rumor mill today! About AGES, the Final Burn releases, Atani's Raine32, Bliss, Genital and more!! Please check it here


02/01/2001 - Hu-Go 2.00! [Posted by DarkMazda]

Hu-GO(Tg16 Emu) version 2.00 has been released! here is what is new

Please download it at our TG16 Emu Section


02/01/2001 - Final Burn 0.091! [Posted by DarkMazda]

FinalBurn 0.091 has been released! Here is what is new

    "+ Fixed the problem with the sprites on the Ice on the Beach stage.
    + Fixed the problem with the Capcom/Ryu shadow screen
    - But haven't fixed anything else yet (e.g. the X after-fight screen or
    the one-frame QSound glitch)
    * Hey - doesn't the rowscroll effect on the Danger Room look great? :)"
Please download it from our Multi Arcade Emu section


02/01/2001 - MESS WIP Updates! [Posted by DarkMazda]

MESS WIP Page has been updated with some news

    "Wednesday 31st January, 2001 - Nathan Woods fixed a bug in horizontal scrolling in the CoCo 3. "


02/01/2001 - Raine 0.30! [Posted by DarkMazda]

Raine version 0.30 has been FINALLY released!! HEre is what the overall improvements were

    "- Mapped the mouse buttons in Plump Pop [Emmanuel Anne]
    - Fixed the controls in Special Criminal Investigation [Warlock]
    - Emulated the controls in Top Speed. You need to reset the Dip
    Switches to factory default because the old settings are no
    longer valid. [Warlock]
    - Lots of Dip Switches mapped. [Gerardo Jorrin]
    - Fixed the coin bug in Dangun Feveron. [Emmanuel Anne]
    - Major improvements to the GUI. [Antiriad, Emmanuel Anne]
    - Support for the MAME highscore format. [Emmanuel Anne]
    - Correct emulation speed in Light Bringer [Haze]
    - Correct emulation speed in Zero Zone [Emmanuel Anne]
    - Lots of improvements to the source code. [Antiriad, Atani, E. Anne]
    - Lots of fixes and overall improvements, that include romset fixes,
    clean-ups and renaming, game title corrections, updating the RAINE
    documentation... [Eugenio Derenzi, Logiqx, Till, Tormod]"
Please download Raine 0.30 from our Multi Arcade Emu Section


02/01/2001 - Raine32 0.30! [Posted by DarkMazda]

Atani has released RAINE32 version 0.30!! Please download Raine32 from our Multi Arcade Emu Section. Thanks goes to Atani for the news.


02/01/2001 - NeoPocott Updates! [Posted by DarkMazda]

NeoPocott's website has been updated with some news today!! here are the posts

  • NeoPocott/SDL Win32 progress report - Not only the SUN Solaris port is making progress, but also the NeoPocott/SDL Win32 port! I while ago I got DirectX to compile on my Cygwin distribution with SDL. The only problem is, that DirectX is only initialized in fullscreenmode. I'll post a prerelease of the port tonight on the official NeoPocott/SDL website! But for a teaser, here's a screenshot of the Win32 port with screensizing and scanline implented:
  • Keep your eyes on the official NeoPocott/SDL website!
  • NeoPocott works on SUN Solaris !!! - Thanks to Voodoo, we'll soon have a SUN Solaris port of NeoPocott/SDL. He managed to rebuild Niels SDL version of NeoPocott...That was a pain because a few things differ from Linux/BeOS stuff.


02/01/2001 - MAME WIP UPdate! [Posted by DarkMazda]
MAME WIP has been updated for the first time this month

    "1st February 2001: Ernesto Corvi sent in an update to the PlayChoice 10 driver, adding several new games. Aaron Giles fixed the missing Time Killers sound. Mathis Rosenhauer fixed a crash that occurred when vector games were rotated. Sean Young integrated Mitsutaka Okazaki's YM2413 emulator into MAME, and all the games utilizing it sound much better now. Shica fixed bad engine sound in After Burner. Phil Stroffolino sent in the first version of the new tilemap system implementation, while better inside, it still lacks optimizations. Ville Laitinen further updated the Roller Aces driver. "


02/02/2001 - FPSE Updates! [Posted by DarkMazda]

FPSE's website has been updated with a new version of their plugin for FPSE

    "A new plugin for FPSE 0.08 is available [Direct Pad BETA] made by +=|KaRMa|=+
    What's new in version 1.01
    • You can setup the pad by editing the file Joy0w32.ini in plugin directory.
Please download it from FPSE's website


02/02/2001 - RockNES Updates! [Posted by DarkMazda]

RockNES's website has been updated with some progress on the emulator

    "I fixed sprite #0 hits!! More games, like DigDug2 are working good. However, sayonara frameskipping, and better NES timing is strongly required. I am trying to tweak the timing as possible. "


02/02/2001 - FreezeSMS Updates! [Posted by DarkMazda]

FreezeSMS's website has been updated with some news about the author might be getting a job, which might slow down the emulator

    " Hi folks. Recently I've been offered a job programming for a company. Since I need to pay for the luxories I now take for granted as an emulation author, ie, lots of women, fast cars and big screen TV's, I need to take this job ;). What does this mean to the end user, ie, YOU? Well jobs do take a lot of time out of your life, 8+ hours a day, so time I could devote on the emulator is devoted to work. IT'll just slow down development a little bit. Now dont worry people, instead of hanging around women in skimpy tops and no bottoms, I hang around men in suits. Send your nice/kind emails my way. I feel it for myself. "


02/02/2001 - Bliss Updates! [Posted by DarkMazda]

Bliss's website has been updated with some news on the emulator

    "Good news! Joe Zbiciak and I have finally found and eliminated some long-standing bugs. The Maze-a-Tron bug which allows the player to walk through walls is fixed. It turns out this was because Bliss did not properly detect collisions for sprites that are invisible.

    Also, Donkey Kong is now fully functional! The problem with grabbing the sledgehammer has been fixed with the addition of emulation of "bus isolation mode". The invisible barrels bug has been fixed after some serious debugging efforts on Joe's part. This turned out to be a very subtle bug in the CPU core that only caused problems if the cartridge had a particular type of bug in its code, which obviously Donkey Kong had. Donkey Kong is actually a pretty buggy cartridge in general and so only seems to work on emulators that model some real nits about the Intellivision.

    All of these bug fixes and much more will be forthcoming in the next release. Stay tuned! "


02/02/2001 - RomCenter 2.01! [Posted by DarkMazda]

RomCenter version 2.01 has been released!! Here is what is new

  • Fixed: Three files missing when using old 1.9x caches
  • Fixed: Load of two identical path on different disks
  • Fixed: Sizes sorting
  • Fixed: Use of archive or temp path located on a rom path
  • Fixed: Cancel rom path scanning
  • Fixed: Filter (incomplete, missing...)
  • Fixed: Identical rom path check
  • Fixed: Play unzipped console games
  • Fixed: Repair process stops on error
  • Fixed: Empty zip problem;
  • Fixed: Access violation sometimes when switching datafile.
  • Fixed some exceptions here and there...
  • Improved game name calculation (cvs ...)
  • 'Remove useless files' separated from the fix functions
  • Improved datafile version detection (tosec...)
  • Remember old path in folder dialog
  • Scan icon added in tool bar
  • New: Cache files are centralized in a cache directory. (no more romcenter.dat everywhere!)
  • New: Volume name displayed
  • New: 'Open rom path' opens the rom folder on windows.
Please download RomCenter at their Official Website. Thanks goes to the author, Eric Bole-Feysot for the E-mail.


02/02/2001 - Final Burn 0.093 - D & D: Tower of Doom!! [Posted by DtK]

The latest of CPS-2 Games from CPS-2 Shock has been released and it's Dungeons and Dragons: Tower of Doom (US)! Dave wastes no time at all and releases FB 0.093 which supports both US releases, and has 4 player support.

Pick this up on our Multiple Arcade Emu Page!


02/02/2001 - Calice 0.0.6! [Posted by DtK]

Well this new release of CPS-1 emulator, Calice brings us support for a lot of games! Here is what's new:

  • added multiply protection support
  • added a driver for:
    • Final Fight (Usa) [Driver from Tuor (tuor@wanadoo.fr)]
    • Strider (world) [Driver from Tuor (tuor@wanadoo.fr)]
    • Willow (Japan, japanese) [Driver from Tuor (tuor@wanadoo.fr)]
    • unsquadron (world) [Driver from me]
    • pnickies (japan) [Driver from me]
    • Chiki Chiki boys (megatwins) [Driver from me]
    • Varth [Driver from me]
    • Quiz and dragons (Usa) [Driver from me]
    • Nemo [Driver from me]
    • 1941 [Driver from me]
    • Dynasty wars (Japan) [Driver from me] [Not working]
  • changed the way the drivers must be written(The drivers made for an older version of calice won't work anymore, if not converted.
You can get this release on our Multiple Arcade Emu Page!


02/02/2001 - Final Burn 0.094 [Posted by DtK]

A quick bug fix release of Final Burn, here is what's new:

  • X-Men 3xPunch/Kick didn't work in 0.093 - fixed.
Pick it up on our Multiple Arcade Emu Page.


02/03/2001 - FPSE Update! [Posted by DarkMazda]

FPSE's website has been updated with a screenshot of Metal Gear Solid running on FPSE!! Woohooo!! Its just the title screen but its promising!! :)


02/03/2001 - MESS WIP! [Posted by DarkMazda]

MESS's WIP page has been updated :

    "Thursday 1st February, 2001 - Krzysztof Strzecha corrected snapshot loading in the Galaksija driver, and added information about the Galaksija machine in the MESS documentation. Kev Thacker modified the HD6402 and MSM8251 drivers to use seperate receive and transmit clock inputs and added the functions hd6402_transmit_clock(), hd6402_receive_clock(), msm8251_transmit_clock(), and msm8251_receive_clock() to reflect this. Kev also updated the NC driver to use the new MSM8251 changes, and the Exidy Sorcerer driver to use the new HD6402 changes. For the KC 85 driver, Kev swapped the CLR and DEL keys for the keyboard, and for the video Kev fixed the colors, emulated the mid-screen and mid-line changes, and blink now works (see boulderdash game for effect partially working!) Kev patched the MAME z80fmly source: the zc output pulse was too fast, the modifications change it so it is turned off at the next clock. This modification is needed to emulate the boulderdash flash effect on KC 85/4. Kev also optimised the screen updates a little in the pcw16, oric, nc, avigo, and exidy drivers."
Another update should be coming today since this is yesterday's hehe ^^;


02/03/2001 - MAME WIP! [Posted by DarkMazda]

MAME's Big Whip has been updated with some news

    "2nd February 2001: Shiriru fixed several graphical bugs in the Cave games and added support for raster effects. Olivier Galibert added alpha blending support to the core and implemented it in Xexex."


02/03/2001 - CPS2Shock release! [Posted by DarkMazda]

CPS2Shock has released the xor tables for D&D: Tower of Doom today!! Since this game is supposed by Final Burn 0.094 which was also released today!! If you have the rom, you need this file to make it run :) Download it over at CPS2Shock


02/03/2001 - AGES 0.24a! [Posted by DarkMazda]

AGES(Sega CD/32x) Emu version 0.24a has been released! Here is what is new

  • Sega CD music track playing
  • Sega CD rotate-scale graphics
  • Sega CD font conversion graphics
  • Emulated load times are shorter
  • Added CUE support
  • Added RAR'd CUE + CD image support
  • Multiple file-per-RAR support
  • Genecyst state loading
  • Multilingual engine
  • BRM directory browser
  • Genesis system ROM support
  • Fixed the infamous Phantasy Star 4 glitch
  • Numerous Sega CD bugfixes for improved Sega CD compatiblity
Please download AGES from our Multiple SEGA Emu Section


02/03/2001 - GoodGen 0.999.2! [Posted by DarkMazda]

Cowering has released GoodGen 0.999.2!! Here is what is new

  • --- lots more redumps
  • --- three new commands: nodb, nosep, force63.. read docs for details
This version brings GoodGen supporting 2971 roms now!! Please download GoodGen from our Good Tools Section


02/03/2001 - ALE releases! [Posted by DarkMazda]

Amiga Legal Emulation got permission from Black Legend to releases some of their games!! They have released these 8

  • Crystal Dragon
  • Embryo
  • Fatman
  • Football Glory (ECS)
  • Hyperion
  • Kid Pool
  • Mega Motion
  • Tower Of Souls (AGA)


02/03/2001 - MAME WIP [Posted by DtK]
Alright add another Street Fighter game to the list of all the emulated ones. You know it's funny my friend Flaherty asked me the other day if I remembered this game and we were talking about it, who knew it would emulated just days later =)

    3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver. Shiriru fixed sprite transparency in the Cave driver.
Also go the site for some amazing pics of this game.


02/03/2001 - MAME32QA Update! [Posted by DarkMazda]

MAME32 Q/A's website has been updated with some new cab pics!! Here is the post

    "01.02.02 Taking a brief break from CPS2 , here's cab pac #10. 79 new images, thanks to Eldio, and D. Miller for contributions."


02/03/2001 - Laser Special! [Posted by DarkMazda]

Laser(Multi Arcade Emu) Special version has been released with a frontend for Calice called "Hiryu". Here is what is new

  • Added Ozma Wars
  • Added Solar Fight
  • Added Space Phantoms
  • Added Star Wars
  • Space Chaser is now fully playable
  • Lupin III is now fully playable
  • Sound is now enabled by default, use -nosound to turn it off
  • Joystick is also enabled by default, use -nojoy to turn it off
Please download Laser from our Multi Arcade Emu Section


02/03/2001 - Laser WIP! [Posted by DarkMazda]

Laser's WIP page has been updated with some news about his Nintendo 8080 driver and has 2 black and white screenshots of them!!

    "started a Nintendo 8080 driver. Here are screenshots of the two games which are partially working so far:

    Space Fever is almost playable, I just have to figure out how the shots work.

    Helifire, on the other hand, probably needs a lot of work to be playable."


02/03/2001 - iGA Updates! [Posted by DarkMazda]

iGBA's website has been updated with some news

    "01.02.02: OAM are almost working. Thumb is almost emulated. More graphic features are working (mosaic, ...)."
Looks like they have up to 26 demos working now!! Congrats :D!


02/03/2001 - Neko Project 0.29! [Posted by DarkMazda]

Neko Project II(Pc98 Emu) version 0.29 has been released!! Not really sure whats new in this version bu you can download it from our PC98 Emu Section


02/03/2001 - TG16/PCE Roms Section is up! [Posted by DarkMazda]

I have created the Turbo Gfx 16 / PCE Roms Section!!!! Mwahahah have you fun now :)


02/03/2001 - PlayStation Roms Section! [Posted by DarkMazda]

Im on fire! PlayStation Roms Section was also created :D


02/03/2001 - MESS WIP! [Posted by DarkMazda]

MESS WIP has been updated today, here is the news

    "Friday 2nd February, 2001 - Nathan Woods fixed a palette bug in the Video Technology (series 1) drivers introduced when the M6847 artifacting scheme was revamped and did more work on improving video timing for mid-frame video register modification for the CoCo 3. Nate also released MESS 32 0.37b11. Krzysztof Strzecha updated the messroms utility to support TI-85 roms. PeT ordered the input menu for the Commodore Vic20 driver and fixed a tape control trap when no wave device is available for MESS' generic tape driver. Raphael Nabet synced the MacMESS development tree with the latest Macintosh source code, improved Mac Imgtool support largely and changed the tape manager window in Imgtool to be non-modal."


02/03/2001 - FreezeSMS Update! [Posted by DarkMazda]

FreezeSMS's website has been updated with some news as well :)

    " Ive been working on the sound recently. I rewrote all of the sound code. Its currently a tad slower then what it used to be, but the method should prove to be more accurate. Currently the noise is more accurate then what it used to be, but the tone generators need a bit more work. Im comparing the output of FreezeSMS to a real Sega Master System to try and get it perfected. I'll hopefully have some more news on this front soon. Audi "


02/03/2001 - MESS32 0.37b11! [Posted by DarkMazda]

MESS32(Multi Console Emu) version 0.37b11 has been released!! Here is what is new in this release

  • Fixed a bug that could cause software to be improperly selected if it was selected, unselected, and MESS32 restarted. [Nate Woods]
  • Fixed MESS32 so that it looks for sysinfo.dat instead of history.dat and sysbug.dat instead of mameinfo.dat [Nate Woods]
Please download MESS32 from our Multi-Console Emu Section


02/03/2001 - Mimic Updates! [Posted by DarkMazda]

Mimic's website has been updated in the last 2 days with some news

  • 4 February 2001 01:00 - Found a bug. Seems a bit closer. Foreground is correct. Riddle looks good.
  • 3 February 2001 8:30 - Looks like this MAY be the first weekend in a while that I will get to work on Mimic :) So far, this morning, I have confirmed that basically all my guesses about the RAM paging were correct !!! So, that leaves the question: why does it still look like crap? Well, after swapping the VDP around, I noticed that whatever is in the background (VDP 0) looks good... hmmm...sounds more like a bug somewhere in the VDP code rather than an unknown hardware tidbit.FAQ updated also.


02/03/2001 - CPS2Shock release #9! [Posted by DarkMazda]
CPS2Shock has released their 9th Xor table release!! They have released the Xor table for "X-men COTA (941217)">


02/04/2001 - Raine32 Update! [Posted by DarkMazda]

Atani Software has been updated with some news regarding the Raine32. It looks like the Raine32 emulator is getting pretty popular!

    "Here are a list of bugs that i know are present: * F3 games do not always work due to the 68020 chip emulation is *very* flakey :( * Sound is pretty crappy unless you use the "AllegMix" sound drivers * Sound rate does not appear to be saved in the cfg file. * scanlines, pixel doubling, triple buffer, do not work correctly on all displays. * some games have messed up graphics when the dos/linux versions do not have the same bugs. I am working on this.

    Also in the news :)

    SegaEMU is making a major transition right now, expect some news in the next few days about it. Lets just say the next release will be a *very* big one..."


02/04/2001 - iGBA Update! [Posted by DarkMazda]

iGBA(Gameboy Advance Emu)'s website has been updated with a little page layout change and this update

    "Now the emulator window can be resized and work in 16, 24 and 32 bits mode. I added a menu, to managed iGBA easily. "


02/04/2001 - Emu+ version 0.37b11! [Posted by DarkMazda]

Emu+(MAME Emu) version 0.37b11 has been released! Here is what is new

  • - Ok FINALLY I got this done. Mame core changes really messed with me this time as well as lack of free time. Took me 3 betas to fix the external drivers alone :/
  • - Added the fixmame and snmame games back in (Updated them to work under
  • 37b11 Thanks SNMAME and FixMAME)
  • - Everything is pretty much the same as in beta 8 - Fixed the history.dat/mameinfo.dat display, External Drivers, Autofire, Overclocking on-the-fly, FAQ/NFO support, Category/Version info, Save States, Continuous Save States, Marp Highscore Support, Optimame Extras, Extra video Modes, Demo Mode, Guihost support, Force16 Display, Sound logging (Certain games), I'm think that's it but can't remember it all check the readme_emu.txt for more info.
  • - READ the emuplus.drv file for exactly what that does. I spent a LOT of time making this work again.
  • - Fixed the listinfo output for the bios outputs.
  • - Fixed the mamemerge/clrmame pro "warnings" about different machines. Games
  • like puzzle bobble and hunchback are no longer clones of different sets so you
  • shouldn't get these warning messages anymore.
  • - Removed some of the mamejoy support due to the way mame has added the 2nd mouse support. If you used it and miss it email me and i'll look at readding it.
  • - Made the mameinfo.dat have it's own menu pick instead of being incorporated in the history.dat display
  • - Compiled with the latest allegro 3.9.34 and this is supposed to fix the sidewinder problems i've heard.
  • - Thanks again to all the folks who i've gotten info from. MAME, PacMAME, SNMAME, FixMAME, KBMAME, OCMAME, AFMAME, MameLang32, KBMAME, MAMEJOY, etc, etc, etc... I appreciate the work you all have done and just want people to know... (If I have forgotten anyone it's been a while but thanks again) Read the readme_emu.txt for more credits. Again we all do this for free and have real lives. Saying thanks every now and then doesn't hurt.
  • - It's been so long I think that's everything. Remember read the
  • readme_emu.txt and the emuplus.drv files for all the info. Just use it and enjoy.... :)
Please download Emu+ from our MAME Emu Section. Thanks goes to danmanya for the E-mail.


02/05/2001 - Raine WIP! [Posted by DarkMazda]

Raine's website has been updated with some WIP news

  • Changes from Lag:
    • New game supported: Silkworm
    • Graphics: Preliminary (colors not perfect)
Oh yes, congratulations to Atani for getting over 35000 downloads on his Raine32! D:


02/05/2001 - Team Japump Dumps! [Posted by DarkMazda]

Team Japump has dumped some more roms!!

  • Blazing Tornado
  • Great Sluggers Featuring 1994 Team Rosters
  • Taisen Hot Gimmick
  • Jangou Lady
  • Lovely Cards
  • Puzz Loop
  • Super Major League
  • Taisen Tokkaedama
  • Tecmo World Cup '98
  • Street Fighter The Movie
  • Stroke and Match Golf
  • Pinball (Sub JPN Ver.)
  • Dungeons & Dragons - Shadow Over Mystara
  • X-MEN - Children of the Atom
  • Fast Lane
  • Martial Champion
  • Street Fighter The Movie


02/05/2001 - MESS WIP! [Posted by DarkMazda]
MESS WIP Updates

    "Saturday 3rd February, 2001 - Nathan Woods synced MAME32 source code changes into the MESS32 development tree. PeT made several fixes to the Saturn CPU core (used in the HP48 driver) and split the PC driver into two seperate drivers (PC and AT). "


02/05/2001 - MAME WIP! [Posted by DarkMazda]

MAME's WIP's turn now

    "4th February 2001: insideoutboy added the target crosshair to Space Gun and enabled service mode in Guerrilla War. Guru fixed some problems in Battle Cruiser M12 driver and fixed colors with a new color PROM. Karl Stenerud added PC-relative read modes to the C 68k core but the MAME memory core has not been updated to work properly yet. Andrea Turci added alternative VS Super Mario and Puyo Puyo bootleg romsets. Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors."


02/05/2001 - Final Burn 0.096! [Posted by DarkMazda]

FinalBurn version 0.095 and 0.096 has been released yesterday!! Here is what is new from both of them :)

    "v0.096
    + Fixed a bug with Load/Save and no game loaded.

    v0.095
    + Added support for the older version of X-Men (v2.00)
    + Made state saving and loading a bit easier.
    + Scanlines are now shown in Windowed mode as well."
Please download the latest version (0.096) from our Multi Arcade Emu Section


02/05/2001 - Snes9x 1.36! [Posted by DarkMazda]

SNES9X version 1.36 for WINDOWS has been released! Here is what is new

  • Finally worked out why the menu items weren't being highlighted in several ROMs, including Battletoads, U.N. Squadron and All Japan Pro Wrestling. Two problems: its seems the SNES does halve the colour value result when blending colours when only the fixed colour addition/subtraction is enabled, but doesn't halve the result when sub-screen is being blended and its a clear part of the sub-screen. The second problem was that I had an optimisation that prevented the time consuming colour blending code from being called if the colour being added/subtracted was black - adding zero to a number doesn't affect the result, but not performing the side-effect of halving the result does affect the final value...
  • Super Formation Soccer 95 requires that the DMA enabled register doesn't always return zero, otherwise the game locks up.
  • Thanks to several people reporting a screen flickering problem in the pseudo 3-d section of Jurassic Park 2 I've fixed a nasty problem in H-IRQ handling code which could cause double-triggers or skip IRQs altogether. With this fix I can now remove the special hacks for Ninja Warriors Again, Chuck Rock and F-1 Grand Prix.
  • More games needing the slow SPC700 timing:
    • Zennihon Puroresu 2, Soulblazer and Robotrek.
  • The CPU idle time skipping code was skipping cycles during a software delay loop in Itchy and Scratchy, causing screen flicker.
  • Looks like reading the value of register $2137 shouldn't clear a pending IRQ - was causing screen flicker on Yoshi's Island.
  • Actraiser 1 & 2 both need the slow SPC700 timing.
  • Terranigma reads a sound channel's current sample output value and waits for it to be zero before preceeding. I forgot to always return zero when a channel was silent. This mistake was causing the game to lock up.
    • Itchy and Scratchy and was causing the music to stop and samples to be cut short in the Mario Early Years series.
  • Added a hack for Secret of the Evermore - at several points in the game, just as the plane is about to land, it reads from unknown registers $4000 and $4001 and, if it doesn't get the value its looking for, the game hangs or displays corrupt graphics.
    Silva Saga 2 was accidentally triggering a colour blending hack I put in place Kirby Dreamland 3 and Kirby Superstar.
  • The ZSNES freeze-file loading code could leave a file open if the file wasn't a valid ZSNES freeze file.
  • Super Punch-out requires certain DMA registers to be updated after the DMA completes. Snes9x used to do that, but I must have accidentally left the code commented out whilst investigating a different problem in another game.
Please download Snes9x from our SNES Emu Section


02/05/2001 - LazyNES release 5! [Posted by DarkMazda]

LazyNES release 5 has been released! Here is what is new

  • 1 2 5
  • release 5
  • improved timing
  • fixed load rom command
  • fixes to interrupts
  • got input working they way it should
  • finished mapper 1 (MMC1) support
  • incorperated new mappers: 4, 7, 8, 9
  • mapper interface rewritten
  • memory interface cleaned up
  • changed sound to 16-bit
  • triangle sound channel emulated
  • sound emulation rewritten
  • more speed (especially on mapping intensive games)
  • improved audio
  • sprite prioreties corrected
  • fixed background clipping
Please download LazyNES from our NES Emu Section


02/05/2001 - FCEUltra 0.51! [Posted by DarkMazda]

FCE Ultra version 0.51 has been released!! (Windows and Linux version).. Here is what is new in BOTH releases

  • * Added support for iNES mappers 86 and 89.
  • * Reduced byte size of the NSF player's background.
  • * Adjusted CPU/PPU timing.
  • * Fixed sound channel frequency calculations for when PAL emulation is enabled.
  • * Rewrote large pieces of the sound code and got rid of the sound queue. Sound quality should be slightly better now.
  • * Various minor bug fixes.
The following changes apply only to the Windows DX port:
  • * Fixed an FDS side reset bug when a new game is loaded.
  • * Screen width/depth/height changes while FCE Ultra is in windowed mode are handled now.
  • * Changed the configuration file format.
  • * Added a palette configuration dialog.
  • * Added the ability to load a custom NES palette.
  • * Added an option to double 16-bit sound volume.
  • * Added an option to force 8-bit sound.
  • * Added an option to use a secondary sound buffer(versus the primary).
  • * Added an option to wait for vertical blank if sound is disabled.
  • * Added an option to run while focus is lost.
Please download FCE Ultra 0.51 from our NES Emu Section


02/05/2001 - Steem 1.5 [Posted by DarkMazda]

Steem(AtariST Emu) version 1.5 has been released! Here is what is new in this release

  • Low sound quality on some sound cards mystery solved.
  • After load snapshot MFP timers always enable correctly now.
  • Joystick buttons when mouse on (fixed Carrier Command).
  • High CPU speed MFP timer problem fixed (up to 48Mhz).
  • MIDI time code messages now work (thanks to Jon Brown).
Please download Steem from our AtariST Emu SEction


02/05/2001 - iGBA Beta 2! [Posted by DarkMazda]

iGBA(Game Boy Advance Emu) Beta 2 has been released! Here is what is new

  • I added timer emulation and corrected some graphic bugs
Please download iGBA Beta from our Game Boy Advance Emu Section. This GBA Emu supports 26 demos! :D


02/05/2001 - GnuBoy verison 0.8.2! [Posted by DarkMazda]

GnuBoy(GameBoy Emu) version 0.8.2 has been released!! Here is what is new in this release

  • rewrote lcdc state behavior completely, fixed lots of compat issues
  • implemented serial io failure for roms that need it, fixed more compat
  • now, mk1, sml2, and alleyway are all fixed!
  • additions to input.h and keytable.c to allow future joystick support
Please download GnuBoy from our GameBoy Emu Section


02/05/2001 - T-98-Next 9.4thBeta! [Posted by DarkMazda]

T98-Next(PC98 Emu) version 9.4thBeta has been released! Here is what is new from Vivek

  • CPU correction
  • Emu correction (INT,IDIV)
  • Pic corrections
  • Interruptions during play stoped
Please download T98-Next from our PC98 Emu Section


02/05/2001 - Calice 0.07! [Posted by DarkMazda]

Calice(CPS 1 Multi Arcade Emu) version 0.0.7 is released! Here is what is new

  • Emulation speed increased (I mesured between 40 and 60 fps in 256x256 frameskip 0 on a Pentium 100 Mhz machine)
  • QSound hack to allow QSound games to work without it
  • brigthness support (fades now work)
  • Fixed sprite bugs (Nemo, 1941, maybe others)
Please download Calice from our Multi Arcade Emu Section


02/05/2001 - ClrMAME Pro 1.92a [Posted by DarkMazda]

ClrMAME Pro(MAME Rom Util) version 1.92a has been released! Here is what is new

  • added: warning message when scanner and rebuilder merge mode differ
  • added: not-separated-biosroms-warning when enabling adv. unneeded
  • misc : disabling 'name' doesn't disable 'missing' now (but enabling 'missing' does enable 'name')..hehe..confusing..no way ?
  • misc : merging between different bios systems can be allowed
  • misc : rewrote the clipboard routines (much faster now)
  • fixed: rebuilder/merger rebuilds/merges only activated sets
please pick up ClrMAME Pro from our MAME Emu Section


02/05/2001 - MAME Turns 4! [Posted by DarkMazda]

MAME turned 4 years old today!! Congrats!! Here is the post

    5th February 2001: Today is the fourth anniversary of MAME, counting from the day of the first release. We shall wish ourselves an even longer life and more progress for the coming years.


02/05/2001 - GoodPCE 1.01! [Posted by DarkMazda]

Cowering has released GoodPCE version 1.01!! Here is what is new

  • --- only one USA cart remains to be dumped PLEASE! someoone find it!
  • --- ROMS that are 'encrypted' are recognised as their 'normal' counterpart
  • --- you will get 8 dupes because of this if you have a full set
This version supports now up to 1001 roms! Please download GoodPCE from our Good Tools Section


02/05/2001 - SainT 0.9b! [Posted by DarkMazda]

SainT(AtariST Emu) version 0.9b has been released! Here is the post

    "This is the first public release of SainT, it still has a long way to go before it's perfect. But even in this early state it gives the established ST emulators a severe kicking when it comes to running demos!

    There is currently no documentation included with SainT, so you're on your own with this one. But documentation will be available with the next release."
Please download SainT from our AtariST Emu Section. Thanks goes to RG for the news.


02/05/2001 - FCEUltra 0.51r2! [Posted by DarkMazda]

FCEUltra version 0.51r2 has been released! They didn't update on what was new in this release so I can't say whats new in this release.. only the Windows version has been updated to 0.51r2. Please download FCEUltra from our NES Emu Section


02/05/2001 - Apple II roms! [Posted by DarkMazda]

I made the Apple II Roms Section. Have fun guys :D


02/05/2001 - bleemcast release!? [Posted by DarkMazda]

GameStop says on their page that March 1st release for bleemcast.. but then again, they put a date for a release but the bleem team didn't even plan it on that release!! We shall wait what the bleem! team has to say first :)


02/06/2001 - 4EverPSX Updates! [Posted by DarkMazda]

4EverPSX's website has been updated with some news

    "Yep, rewriting has it's advantages. With implementing the new GUI'ed 4EverPSX i found a bug in the interpreter. The bug had slipped in by the BGEZAL & BLTZAL opcodes. I didn't set the RA register all the time. Doh.. So i tested all the demo's that seem to crash & guess what now thay only hang. ;-) but don't crash. This means that compatibilty has increased a lot. Sadly you won't see it for a while because i'm still busy writting the new 4EverPSX which has a compatibility of zero at this point. At least i know how the system works better now.

    So what got better. Well manta didn't crash anymore but also didn't generate any output. T-Rex on the other hands resulted in somethin' pretty interesting. Check it out. Comments, remarks? Mail me."


02/06/2001 - Nemu64 Updates! [Posted by DarkMazda]

Nemu64's website has been updated by LaC and Lemmy

    "We finally decided to start updating the page again. Why have we not updated recently? Well as common sense tells you, because we have been busy with other things. This update is to just notify you all that we are still working on Nemu whenever we can. We (Lemmy and LaC) are both in school and have real life relationships and such. We both feel committed to the project and do not plan on giving it up. We do not feel we really need to explain these things to you in detail, but we feel obligated to religious Nemu users to let you know Nemu is not a cancelled project. And we now, more than ever, have no idea when we will release another version. As for Atreides and the progress of our new video.dll... Well we havent seen him for months, and I do not think he will be coming back. He is not answering his emails or ever showing up on IRC. We only hope he would just let us know if he was quiting the project. De ja vu anyone? His DLL never got as far as hwnd's as far as we know... so releasing it would be pointless. As for a new video.dll coder... well we have discussed several options. Obviously we thought about finding a new video.dll coder. We checked in the n64 emu scene but pretty much everyone already has certain obligations to other emus. We also have considered making a video.dll ourself using OpenGL. This is obviously even more time consuming for us, and is not an easy task for us personally because this would be alot of new things to learn. Some of you may be thinking "Well I have a solution for you Lemmy and LaC! Why don't you just support the newly released zilmar dll specs?". Well we still might support the zilmar specs. However, it is our belief that every n64 emu should have a video coder to release a video.dll specifically intended to run on their emu, even if it also works on others. Think about it, if there was only one video.dll to download then every emu would want to use it. It makes more sense to me for each emu to contribute their own video.dll. Otherwise you are just working off of other peoples work. And generally, its not as much fun that way. Stay tuned we might have some more updates later... or maybe not. Oh one last thing... Stop emailing us asking us to "update the site"... or "make pokemon work", or "help I can't run nemu on my crapping p2-450 with voodoo2 card". Those things are getting annoying. So are the rom link posts on the Message board. I'm getting close to shutting down the Nemu64 Message Board because of this. So stop talking about roms in any way! I don't want to shut the message board down... that would really make things difficult for our friends at Emuhelp and the N64 Emulation Support Center
    We'll keep you updated when we find out whats going to happen with the video coder position of our team. "


02/06/2001 - MESS WIP! [Posted by DarkMazda]

HEre is your MESS WIP for the last 2 days

  • Monday 5th February, 2001 - Sean Young added MSX multidisk support to Imgtool, split the MSX disk image modules, and .msx support is fixed.
  • Sunday 4th February, 2001 - PeT readded runtime loader support to the CDP1802 cpu core, added ROM notes and removed the PC_JOYSTICK macro for the AT driver, and added documentation to the C65 and C128 drivers. PeT also started to split the vic6567 and vic4567 drivers. Kev Thacker identified the CPU family for the Comquest driver and added some notes. Kev modified the oric tape interface, it was completely broken and made the driver crash or hang, it will now load the file, but doesn't do anything once loaded. For Imgtool, Kev added support for NC100/NC200 PCMCIA RAM card images (cards can be formatted and files can be transfered to and from card filesystem.) For the KC driver, Kev started to add module emulation - disk drive interfaces requires this. Kev also updated the NC documentation with Imgtool information. Raphael Nabet modified the Macintosh frontend so the tape manager now disables most buttons when no tape is loaded, and added a few improvements to the Imgtool UI. Raphael also synced the MACMESS tree with the latest MAC source code changes. Nathan Woods modified the M6847 implementation to allow configuration of the clock speed.


02/06/2001 - GiriGiri Project Update [Posted by DarkMazda]
Giri Giri Project's website has been updated with one more Daytona picture saying they will be making a release soon!! Looks like the polygons are working now ^^;


02/07/2001 - AdriPSX Updates! [Posted by DarkMazda]

AdriPSX's website has been updated with some news about the emulator :

    "Well, because lots of problems in my life, for the last month I've been only able to work on the emu during week-ends. Several more games have come to run fine now, as you can see in the new snapshots above this post.

    Also, some new cool features have been implemented, such as ISO/BIN/NRG CDROM Image Files support, better Memory Card support and also a new option that allow you to build your own ISO images with the emu.

    As for NetPlay, I've done lots of works on cache, and also tried some new packet compression algorithms. Through Internet, I already tested "Metal Slug" and "Puzzle Bubble 3", which ran nearly perfect. But some games like "Tekken 3" show a HIGH frame skip (only 1/5 frames are displayed :( ). On the other hand, I also tested it on several Intranets, and games so "hard" as "Dragon Ball Final Bout" run very well.

    Actually, what is paralizing the first AdriPSX with NetPlay support to be released, is the fact that I still have to make a lot of research on TCP/IP communications through internet, as it is having trouble when trying to connect through Firewalls, to "shared" Interntet Connections, and others. I also consider that AdriPSX "ICQ-like" console still needs to become a little more "user friendly"... (it is a real hell when trying to configure it for first time)."


02/07/2001 - NGine Updates! [Posted by DarkMazda]

NGine(Snes9x)'s website has been updated after like 2 weeks of absence.. here is the post

    "Heya,
    so, I finally made it, I moved into the new flat and have my computing equipment back up :). Just a brief update because I am very very busy... I (think I) fixed the crash bug in ngine snes9x, amongst a few other things I tried yesterday night. Also a bit of progress on my generator port has been made. More on these as it breaks. A new version of ngine-snes9x will be distributed to some beta testers shortly. Also, expect a beta of ngine-generator (aka nginesis) soon.
    tubooboo "


02/07/2001 - Raine WIP Update! [Posted by DarkMazda]

Raine's WIP page has been updated with some news on the emulator as well

    "Taito F3 drivers:

    Fixed music speed in Bubble Memories and Bubble Shymphony
    Big improvements on F3 sound
    Added the ability to save sound chip status in savegames to F3 games

    Cave driver:

    Fixed sound problems in Cave games (Dodonpachi especially)
    Saving games now also saves sound status.

    Other drivers:

    Fixed sound bankswitch in Battle Garegga
    Fixed a a segfault in ClearPalette of Omega Fighter.
    Fixed Thunder Dragon Bootleg
    Fixed Hachoo music tempo
    Added dipswitches for Truxton


02/07/2001 - MAME WIP! [Posted by DarkMazda]

MAME's website has been updated with some WIP news(Whipping news)

  • 6th February 2001: Luca Elia added Strike Gunner S.T.G and Quiz Kokology to the Seta driver, Cannon Ball to the Magix driver and sent in a completely new driver for Shocking.
  • 5th February 2001: Phil Stroffolino sent in a Fire Truck driver based on Ron Fries' and Dan Boris' original work, but the game does not start because of CPU core bugs and it also lacks collision detection. Nicola Salmoria added the proper color PROMs to the Fast Lane driver.


02/07/2001 - FPSE Updates! [Posted by DarkMazda]
FPSE's website has been updated with some pics of the game "Gex: Enter The Gecko" running on FPSE :) Check them out


02/07/2001 - NESten News! [Posted by DarkMazda]

WHOA WHOA WHOA! NESten's website has been updated!! Woohoo!! here is what they posted about the emulator

  • - Lots of new Mappers supported....
  • - UNIF Support
  • - Partial FDS Support
  • - Fixed a bug where sound did not get "released".
  • - Some speed gains, some losses.
  • - Small bug fixes here & there.


02/07/2001 - Steem 1.5b! [Posted by DarkMazda]
Steem(AtariST Emu) version 1.5b has been released after the release of 1.5 couple of days ago!! Here is the post they made on whats new

    "Due to a bug that caused Steem to freeze when run on some sound cards Steem v1.5b has been released. It fixes this problem but apart from that is identical to v1.5, there is no need to download it unless you are having sound problems."
Please download Steem from our Atari ST Emu Section


02/07/2001 - GnuBoy 0.8.4! [Posted by DarkMazda]

GnuBoy(GameBoy Emu) version 0.8.4 has been released!! Here is what is new

  • fixed off-by-one-line visual error introduced in 0.8.2
  • gbspec.txt is wrong, ram size code 0 != no ram, big suprise... (!)
  • workaround for undocumented 512 byte ram size, won't necessarily work
  • changes in saved state format
  • slight improvements to asm cpu core
  • cleaned up HDMA code
  • removed outdated comments
  • more changes to lcdc/cpu timing interaction, fixing harmless bugs
  • this may slightly impact performance, i'll compensate later
  • hopefully fixed bug in svgalib interface that corrupted console on exit
  • updated HACKING to reflect new code, detail more internals
  • workaround for a bug that would never happen but could lock the emulator
  • fixed another visual glitch introduced in 0.8.2
  • optimized i386 cpu.s to keep PC in a register at all times
  • changed install dir from $prefix/games to $prefix/bin
  • fixed major bug in ramsize lookup table (!)
  • updated HACKING to note that it's outdated
  • implemented saved states!
Please download GnuBoy from our GB Emu Section


02/07/2001 - MiMiX version 2! [Posted by DarkMazda]

MiMiX(N64 Emu) version 2 has been released here is the post of what the author made

    "Sorry about not releasing the new version on Feb. 3rd. I was doing something and I got so wrapped up in it I forgot to release it! Anyways, here it is... it has the capability to run Majora's Mask with a few special steps (and a few INI additions) but I have decided to not release this information due to the fact that the only thing people want is to emulate this game for illegal purposes. UltraHLE was for educational purposes and it will remain for educational purposes. I am not doing this to help people promote the spread of piracy any further. Go guy the game... I did... it's worth the money. Don't go kick Nintendo in the balls... help them out a little (their in the works of developing a super system!) But, if you are smart enough I encourage you to figure out how to get it working... that is the challenge"


02/07/2001 - MESS WIP! [Posted by DarkMazda]

MESS WIP for you for today

    "Tuesday 6th February, 2001 - Nathan Woods fixed a small bug that caused Imgtool filter reading to not work on files greater than 1024 bytes. Sean Young made a first attempt to add WD179x support to the MSX driver, but it doesn't work yet (memory emulation problems.) "


02/07/2001 - System16.com change! [Posted by DarkMazda]

Remember System16.com was Shinobi'Z Home?!??! It looks like it changed it to Sega Museum!! Here the post

  • 07.02.2001 - Welcome to the Sega Museum! ("I hope it works" edition)
  • Its taken me a while, and It's still not finished, but I'm happy enough with the current state of the site to upload it, and after having to learn to write html and having no Internet connection for 2 weeks (cable dug up!) all whilst having to go to work as well, it was a baptism of fire, but now its up, as I think if I waited until I finished then It wouldn't be up until about 2002 ;)
  • Theres a lot of graphical content on some of hardware pages, it will take up to a minute to load some pages on 56k connections, but the pictures look nice and thats what its all about :)
  • Everything, as always, is still a W.I.P., and no part is every totally finished, all and any information gladly received, but mail me first before you send any large files please!
  • There are some broken links, as for some reason win2k decided to capitalise half the uploaded files, being sorted out right now
I wonder what happened to ShinobiZ and stuff :(


02/07/2001 - Dreamer runs Katana demos! [Posted by DtK]

Guess what? Emulatronia has updated their site with the news that Sega Dreamcast emulator, Dreamer can now run some demos made by the Katana devkit. They have posted pictures of demos running from Kamui2Space, Kamui2Specular, Kamui2Trees, NinjaVMSTest! The demos are looking fairly good and man I love to see the progress on this emulator!


02/07/2001 - SaveState Master v7.0 [Posted by mmm]

Here is the new version of SSM and here is whats new:

Updated Bahamut Lagoon(SNES)
Added Breath of Fire1 & 2(SNES)
Added BS Zelda(SNES)
Added CastleVania 4(SNES)
Added Donkey Kong 1-3(SNES)
Added MegaMan Soccer(SNES)
Updated MegaMan X3(SNES)
Added Seiken Densetsu 3(SNES)
Added Secret of Mana(SNES)
Added Tales of Phantasia(SNES)
Added Villgust(SNES)
Updated Rockman Extreme for the English Version(GBC)
Added MegaMan:Wily Wars(Genesis)
Added Rockman X3-Pirate(Genesis)
Removed MvsC2,Sonic1-3Knuckles,Final Fight & SSFighter2

Get the new version here: SSM v7.0


02/09/2001 - Sorry for Page DOwn! [Posted by DarkMazda]

Looks like our Admin over at ztnet tried to put some shielding device on a site we host, and some how, it ended up in the wrong place(DMD) thats why you couldn't access DMD for awhile.. im terribly sorry for this..

Oh yes, I got cable modem now! :) no more 56k stuff hehe.. well *Sigh* 2 days worth of updates coming your way :)


02/09/2001 - MAME WIP! [Posted by DarkMazda]

Here you go.. MAME WIP Page updates.. here are the updates for the last 2 days

  • 8th February 2001: Jürgen Buchmüller managed to fix some 8x41 emulation bugs and got a few DECO Cassette system games running: Super Astro Fighter, Pro Golf and Mission X (the last one with wrong colors though). Accurate to the original, the games need 1 - 2 minutes to load from the simulated tape. Also many thanks to Al Kossow for his incredible work on preserving this system that was near extinction.
  • 7th February 2001: David Haywood added a Tant-R bootleg romset to the Sega C2 driver. Phil Stroffolino added collision detection to Fire Truck, but it still unfortunately does not work with the C 6808/6800 core. Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-men and Simpsons have translucent shadows. Sylvain Glaize fixed some bugs in the SH-2 CPU core. Luca Elia added one missing ROM to the Magix driver. Mike Coates added Steeplejack to the Crazy Climber driver. Nicola Salmoria improved the raster effects emulation in the Neo Geo driver.
Lots of screenshots there, check them out :)


02/09/2001 - GoodGG 0.999.2! [Posted by DarkMazda]

Cowering has released GoodGG version 0.999.2!! This version supports up to 370 roms!! Here is what is new

  • --- new dumps.. new redump info..
Please pick it up from our Good Tools Section


02/09/2001 - MESS WIPS! [Posted by DarkMazda]

MESS WIP Page Updates are here :)

  • Tuesday 6th February, 2001 - Nathan Woods fixed a small bug that caused Imgtool filter reading to not work on files greater than 1024 bytes. Sean Young made a first attempt to add WD179x support to the MSX driver, but it doesn't work yet (memory emulation problems.)
  • Monday 5th February, 2001 - Sean Young added MSX multidisk support to Imgtool, split the MSX disk image modules, and .msx support is fixed.


02/09/2001 - FPSE Updates! [Posted by DarkMazda]
FPSE's website has released a new version of FPSE for BeOS users!! Go pick it up from their site. They also released lots of screenshots of Chrono Cross running on FPSE :)


02/09/2001 - Hu-Go 2.00 Source! [Posted by DarkMazda]

Hu-Go's Source version 2.00 has been released!! Here is what i got

    "Concerning the linux port, it may take a little more time than scheduled because Lester did the gfx improvement and I don't have yet all the needed tools.

    About the DC port, here's a very nice news, the DC port of Hu-Go! is likely to be released during spring '01. Stay tuned :)"


02/09/2001 - Calice 0.0.8! [Posted by DarkMazda]

Calice(CPS1 Multi Arcade Emu) version 0.0.8 has been released!! Here is what is new

  • Experimental sound support (this is my first attempt at sound emulation)
  • added YM2151 emulator
  • added Z80 emulator
  • Vesa 2.0 support . Added a 400x300 8bpp linear rendering mode (much faster than the 400x256 8bpp modeX), and a 800x600 8bpp linear rendering mode to provide software scanlines.
  • new options added in the configuration file
  • Added a driver for the following games:
    • Carrier Air Wing
    • Captain commando
    • Capcom World 2 Japan (Wrong colors)
    • Knights of the Round
Please pick up Calice from our Multi arcade Emu Section


02/09/2001 - New Rumor Mill! [Posted by DarkMazda]

JoseQ has released the new Rumor Mill!! This week's issue is about "Handy, Raine32, SegaEMU, FreezeSMS, GENS and Bliss". Please read it here


02/09/2001 - Bleem! Article! [Posted by DarkMazda]

PSXEmu put up an article with an interview they had with an Ex-Employee of bleem! team!!! Pretty interesting article! Please read it Here


02/09/2001 - Raine WIP Update! [Posted by DarkMazda]

Raine's WIP page has been updated as well as the other WIP Pages :)

    "Changes from Emmanuel Anne:

    Added many dipswitches to the Toaplan1 driver.

    Made some fixes to some old drivers.

    Changed the autoswitch resolution code to accept any resolution wanted by the driver when in windowed mode in linux.

    Changes from Karma:

    Asm optimizations made in the spr8x8_8.s gfx routines (Ex: Tests showed 6% speed increase in Darius2d driver)."


02/09/2001 - hWnd interviewed! [Posted by DarkMazda]

EmuRealm has interviewed hWnd, remember the guy from Nemu64? :) Please read the interview here


02/09/2001 - CPS2Shock release! [Posted by DarkMazda]

CPS2SHock has released their 10th table release of "Super Street Fighter 2 (930911)"


02/09/2001 - StarDust Update! [Posted by DarkMazda]

StarDust(Snes emu for Saturn)'s website has been updated with some good news on the emulator

    "Good news! The problem was apparently due to a bad ROM dump... Somehow, it got corrupted in the process. Anyway, I'll now begin work on the graphic format. The code needs a cleanup before I can release it, but it's pretty much ready. I should have either the portable source or a release before the end of the month. "


02/09/2001 - Logiqx Updates! [Posted by DarkMazda]

LogiQX's website has been updated with some new dat files

  • 8 February 2001 - Released dats for Calice v0.0.8 (4 games added and sound as well).
  • 7 February 2001 - Another release of the CPS-2 dat... decrypt files for Super Street Fighter 2 (USA) added.


02/09/2001 - VintageGaming Change! [Posted by DarkMazda]
VintageGaming's website has been changed!! They got a new layout after about 3 years of no design change. It looks like they went for a SlashDot type design :) But this one kinda reminds me of the OLD OLD DVGC(VintageGaming) from 5 years ago! ^____^


02/09/2001 - Laser Project! [Posted by DarkMazda]

LASER's website created a Sega Arcade Project page!! Here is the post of what it is

    "Welcome to the Sega Arcade Project. This project aims to bring the early Sega arcade games to people so that they may enjoy them again, or for the first time. MAME does not include discrete circuit emulator/simulators in their emulator, as seen by the removal of the Pong driver from the official release (which to me defeats their whole purpose of preserving games). The Sega Project will include as many of Sega's discrete circuit games as I can get information for. Now, here is the part where I need your help: I need all information on Sega's discrete circuit games. If you have any, please send them to the address at the bottom of the page"


02/09/2001 - ePSXe release soon! [Posted by DarkMazda]

I was just looking around IRC, when i saw this on #epsxe's topic!

    "-=ePSXe=- | www.epsxe.com | Release soon.... soon? Yes! soon! :P"
Yay!! But then again, they changed the topic to.
    '-=ePSXe=- | www.epsxe.com | If you don't ask for it, it will come...
hehe ^^;


02/09/2001 - Save State Pages needs updates heh [Posted by DarkMazda]

Just like the Title Says, we need more people to send in their saves for Genecyst, NESticle, ZSNES and UltraHLE! Now that I have cable.. I will be able to submit files much much quicker!! If you have ANY, please visit any of those Save State Pages and read the info on how to submit then submit away ^_____^


02/10/2001 - Modeler News [Posted by DtK]

Thanks to EmuSphere for this one. I guess the Modeler forum has been updated with this news on System 32:

    "There's a good chance of a release (for Win32 and Linux at least, MacOS will take a bit longer) this weekend, so stay tuned.

    PS: since there hasn't been a WIP in a while, know this: Sonic is now playable! :-)"
Hooray!


02/10/2001 - FinalBurn delay :( [Posted by DarkMazda]

It looks like Dave from FinalBurn is going to delay Final Burn.. Whats the reason?? well I don't wanna say it, look at this post he made over at the retrogames's forum

    "i understand, but i haven't released support for SSF2 because A) the graphics are messed up badly in places, B) i'm really NOT AT ALL happy about the lamer situation, and C) it's getting to the point where it really is NOT fun to develop anymore, which is not a good sign. but then again i want people to see SSF2 emulated, so i'm trying to get them to wait for other emus e.g. MAME Calice Raine, and the hacks are really NOT helping because they narrow peoples views on which emus are capable of what - CPS2 != FB.
    i don't particularly want lamers stealing it out of my emu and then complaining it isnt perfect, when they continue to bitch at me about little things wrong with the interface. I do NOT want FB to be lamer friendly - I want it to be a device for pioneering emulation (and that's been done), which is why I'm going back to do AB... out of protest mainly. And if the lamers are going to get confrontational like releasing batch file hacks, then i'm going to get confrontational back by not working on CPS2 for a LONG time.

    i think we've proved by now that CPS2 games can be preserved for emulation. the only reason to hack FB is because you want more gamez now. have some patience.
*Sigh*


02/10/2001 - MESS WIP! [Posted by DarkMazda]

MESS WIP TIME BABY

    'Thursday 8th February, 2001 - Lawrence Gold added OpenBSD sound support (both NetBSD and OSS drivers) and updated DGA support for DGA 2.0 in the xmame source tree. '


02/10/2001 - Mimic Updates! [Posted by DarkMazda]

Mimic's website has been updated with some news.. Mimic is an Multi-Arcade Emulator

    "Bodged together some analogue controls. So now Hang On Jr is playable. Riddle seems to use the analogue controls differently :( More stuff to figure out. OH, JOY :) May have a bit of a suprise in the next day or so :) "


02/10/2001 - Bliss updates! [Posted by DarkMazda]

Bliss's website has been updated as well :)

    "Good news! I'm starting to see a light at the end of the tunnel on the input configurability. I'll be the first to admit this input stuff has been the most un-fun part to write because there are so many sticky and boring design questions that must be addressed, especially for Bliss to be able to transparently support both Pure Java input and Win32 DirectInput. However, I'm almost there!

    In addition to working on the input configurability, I've also added ECS mode support since the last release, which means that all of the ECS-enabled games are now playable including one of the trickiest, World Series Major League Baseball (woohoo!). I believe that there may be only one single game left unplayable after this next release: Melody Blaster, which requires emulation of the musical keyboard. One game out of about 170 known Intellivision games in existence! Yeah, baby!

    There have also been many bug fixes, some pretty good performance improvements, and sound has been made even MORE accurate. I've been comparing to an actual Intellivision and Bliss sound emulation is now at the point where, if I play both an Intellivision and Bliss through the same output device (i.e., same set of speakers) and switch back and forth between the two, I absolutely cannot hear any difference. It's really pretty cool! :-)

    Also, I want to give a HUGE thanks to Joe Zbiciak, author of jzIntv, who has contributed enormous volumes of information during the past few weeks of development! Thanks, Joe!

    A release is now on the horizon. Watch here for more info coming soon. :-) "


02/10/2001 - PCSX Updates! [Posted by DarkMazda]

PCSX's website has been updated with their latest post and a screenshot!!

    "Here is a screenshot of Pcsx running the bios on a linux system!

    The port is made by a new member of the team, Linuzappz, and is going to get released soon. It uses Pete's Mesa OpenGL plugin, which he released a while back in October!

    The main emu has got much work too,like working pad plugins,and other fixes here and there along with the GTE rewrite Nik3D did a while back,another new member on the team. Welcome him too!

    Hopefully that proves to all of you we aren't gone!
    See ya around in our forum.

    AkumaX"


02/10/2001 - PowerSEmu Updates! [Posted by DarkMazda]

PowerSEmu's website has been updated by Dave

    "2001
    Hi,
    I just wanted to tell everyone that I'm still alive and that I'm still working on PowerSEmu. Currently have made some progress with the cd-interface, but still not as far as I have hoped.
    The other thing I'm currently on (and I hope to be ready 'til the end of next week) is that I have reprogrammed PowerSEmu completely under Windows, with all the nice GUI things, so that nobody will have to configure it from the command console.
    With the reprogramming I have also mapped the complete VDP1-Interface into Direct3D (if you have a 3D-Accelerator, if not you can still use my old rendering engine). So from now on you have all the nice things that comes with a 3D-Accelerator (nice filtered textures, true transparency from the VDP1,...). Dave "


02/10/2001 - Logiqx updates! [Posted by DarkMazda]

Logiqx's website has been updated with some new dats for the Calice 0.0.8 release

    'Released dats for Calice v0.0.8 (4 games added and sound as well).'


02/10/2001 - Genesis Project Updates! [Posted by DarkMazda]

Genesis Project's website has been updated -=) here is the post

    "Let's kick off this week with another small update on the Game Genie problems in Gens, Stef has recently discovered that the text editor he was using to write his .PAT files was replacing spaces with tabs, as a consequence he thought that his Game Genie code was ok! He tells me that the next version should accept spaces as well as tabs. As for the problem with Gens rearranging your .PAT files he says that this is being caused by the WinDoze Api and he currently doesn't know how to fix it, if anyone can help him you should get in touch with him on the Gens forum.

    The Game Genie .PAT files are now ready for the B's, you can download them from any of the Game Genie pages (in the B's) as last time. Note: you only need to download them once, the file contains all the codes from the B's.

    It occurred to me the other day that my KGen defaults have checksum fixing turned on, the only emu where I use with this setting, however as lots of games are now known to have faulty checksum routines I wondered if this might be causing a few problems. I have now changed the defaults to checksums off, & I'll now have to recheck any games with a bad checksum in the 0-A's with KGen to make sure nothing's changed! (Nothing did). "


02/10/2001 - EHAlive 0.03! [Posted by DarkMazda]

EHAlice, which is a frontend for the emulator calice version 0.03 has been released! Here is what is new

  • Implemented the driver editor
  • Double click in driver list now play a game
  • Corrected the French language (Thanks to Findeconti)
  • Implemented new languages(Thnaks to Findeconti): Deutsch, Euskera, Italiano.
Please download it from their website. thanks goes to my friend peter for the update :D


02/10/2001 - GGD 0.6! [Posted by DarkMazda]

GiriGiri Debugger(Saturn Emu) version 0.6 has been released Here is the post from thier website

    "I release GiriGiriDebuger0.6.
    I know that this release of GiriGiriDebuger is very low compatibility, slow, needing huge memory,and on the very early stage for enjoying your game. However, I am very grad,as one SEGA fan,that I am contributing your Saturn Games born again on your PC."
Then today!! he made a post saying
    "I found a critial bug. pls download again, if your GiriGiri doesn't work... "
Please pickup the LATEST version of GGD from our Saturn emu Section


02/10/2001 - Laser WIP Source! [Posted by DarkMazda]

Laser's website has released the latest WIP release of their source! Please pick it up over at our Multi arcade Emu Section


02/10/2001 - LinuxEmu's Current State Article! [Posted by DarkMazda]

Raindog has written a new article on "The State of Linux emulation. He basically covers the game consoles that had their primetime before the Nintendo 8bit. take a view at the article Here. Thanks goes to Tima for the E-mail


02/10/2001 - Translation Page update! [Posted by DarkMazda]

I updated the SNES Translations Section has been updated with the 100% Translation of ToP by DeJap!! Thanks goes to Dan Eric for the e-mail ^^;


02/11/2001 - MAME WIP! [Posted by DarkMazda]

MAME WIP at you!

    "10th February 2001: Gerardo Oporto fixed dip switch settings in Taito B system and Ninja Warriors drivers. David Haywood added Cuby Bop and a few clone romsets to the Taito L system driver, and another Mr. Do! Run Run romset to the Mr Do's Castle driver."


02/11/2001 - FPSE Update! [Posted by DarkMazda]

FPSE's website has been updated with a screenshot of FIFA2001 running!! ^^;


02/11/2001 - Raine WIP! [Posted by DarkMazda]

Raine WIP This time

    "Changes from Warlock:
    • Added analog control support to Chase H.Q.
    Changes from Gerado Oporto:
    • Added Bubble Symphony US Romset.
    • Added lots of dipswitches fixes/additions to the toaplan2 driver.
    Changes from Emmanuel Anne:
    • Fixed some bugs on the Toaplan1 driver and a few other drivers.
    • Fixed sound on the Technos games (Ex: Wrestlefest).
    Important message from our sponsors:
    • Expect a new Raine bugfix release soon (DOS and Linux versions are already confirmed)."


02/11/2001 - NESten version 0.61b1!! [Posted by DarkMazda]

NESten version 0.61 Beta 1 has been released WOOOOOOOHOOOOOOOOOOO *Bows down to TNSe*. NESten must be one of the best NES Emulators out there for Win9x! Its just like NEStcile for Windows with much more compatibility etc..!! Here is what is new

  • First of all, I would like to thank Quietust for his work on the mappers. He has basically rewritten, organized, debugged and verified a lot of the mappers. So a lot of games will have much better support. Visit the NESten homepage to look for updated mappers. At the same time, I must mention kevtris, who has reverse engineered a lot of new mappers, and has supplied Quietust with a lot of accurate info making the games work perfectly. Without Quietust & kevtris pushing me, this new release would probably not be made.
  • Mapper interface has been changed totally to be more true to how the NES actually works. An updated SDK will follow.
  • Added UNIF format support. Many new roms will be dumped only in this format since the iNES format only allows a 8 bit mapper number assignment (max 256 different cart types). UNIF does not share this limit. A big thanks to Repulse for creating the format.
  • Added FDS support. This basically means, you can play FDS games. For those of us that don't understand japanese, a game is most likely waiting for you to eject a disk, and insert another one, if it just pauses with some weird charachters. That means, you have to enter the menu, and press eject, then enter menu again, and insert the disk side you think it's requesting :)
  • Added external rendering plugins. What this basically means, is that you can make your own plugin with your own special effects. My default Vid_DirectX.DLL is included with this version, hopefully new plugins will be available via the NESten main page at a later time.
  • Made timing more accurate, but I have not updated both cores to use the new timing, so only the interpretive core is in use.
  • A lot of weird things have been fixed too, hope noone noticed these weird things ;)
  • A problem with DirectSound not being released (IE, Sound in old DOS programs got lost) should be fixed. - Well, fire it up and see if anything else has changed :)
Please download NESten from our NES Emu Section and fire that baby up! :)


02/11/2001 - Good5200 0.999.2! [Posted by DarkMazda]

Cowering has released Good5200! This version supports up to 163 roms! Here is what is also new

  • --- Bounty Bob detection fixed
  • --- still no good River Raid dump, does a working one exist???
  • --- add newly found proto dumps
Please download Good5200 from our Good Tools Section


02/12/2001 - FinalBurn.... dead? [Posted by DarkMazda]

I saw over at the RG forum, which Dave from FinalBurn posted a sad msg :(

    "do you know how I always say lamers don't get to me etc etc, well I was wrong. Last week I think it has got to me - totally under my skin and... it's not great. I just had one guy write to say he can't stop his little brother from crying and it's all my fault. And another from a guy who says he will commit suicide. Plain offensive ones. It's just scary as hell - and I just wasn't prepared (as a lone author who just checks his email unmoderated etc..). What can I say - I was wrong - I mean I'm not blaming anyone but... I'm just praying for another emu to come along to end this.

    So anyway, I think what the doctor ordered is a break from Retrogames (if not the whole net) for a little while. I'm currently feeling low, spirit-crushed, emotionally exhausted... It's kind of strange but I've been spending so much time on the 'Net that I didn't really notice that it was getting to me so much: quite scary (and unhealthy - I admit).

    And my question (sigh - mainly directed to Thunder Blade fans I guess! ;), before I head off into the sunset, does anyone out there not quite hate my guts and want to say anything nice about me?!! ;) I go through phases of hearing good and bad comments, and it would be nice to end on good ones...

    (just if you can, don't mention the unmentionable three letters and a number... i could really do with not seeing that system name thrown at me for a while - hehe ;)"
Well what can I say? I'm pretty much devestated hearing this from Dave that has a promising emulator. But I would not blame him for his actions. Good luck to you Dave and I hope I can hear from you soon.. We here at DMD support you and your work.


02/12/2001 - ImpactEmu Updates! [Posted by DarkMazda]

ImpactEmu's website has been updated with a release of the updated glide renderer, here is the post

    "impact: The glide renderer has been updated. This release is totally untested and even the author couldn't specify what is fixed but it should take care of the crashing bug which occurs with some cpu's among many other things."
Please pick it up at their Website


02/12/2001 - MESS WIP! [Posted by DarkMazda]

MESS WIP at your face

    "Saturday 10th February, 2001 - Raphael Nabet wrote debugger code, reworked the instruction timing, and simplified memory accessors for the APEXC CPU core among many other fixes and comments. Krzysztof Strzecha added a Texas Instruments TI-85 driver to MESS with support for seven different revisions of the BIOS ROM. Sean Young got the wd2793 disk emulation working for the MSX driver, and added support for MSX2 (Japan). "


02/12/2001 - Final Burn 0.097! [Posted by DarkMazda]

Hehe I just took a look at the Finalburn's website, it looks like Dave made a 0.097 release.. My bad~~ hehe Here is what is new

  • + Fixed a memory map bug in the After Burner hardware driver - now Thunder Blade shows more objects (e.g. tanks)
  • + Fixed co-ordinate bug on GF hardware. Power Drift road when close up now looks better, and the Galaxy Force bug where targets would flicker to non-existant enemies is gone.
Please download Final Burn from our Multi Arcade Emu Section


02/12/2001 - PSinex Updates! [Posted by DarkMazda]

PSinex's website has been updated saying that PSinex isn't dead!

    "I must apologize for the lack of updates, but instead I'll get to the point. PSinex isn't dead. It just became the base start of a new PlayStation Emulator that I'm working on with another person. I'm as well, learning Dynamic Recompilation techniques in order to implement one, to the new emulator (not immediately). CD-ROM implementation will find its way as well (finally). I can assure you from now, that the new emulator won't be dissapointing as the previous one! It won't be late!"


02/12/2001 - Raine version 0.30a! [Posted by DarkMazda]

Raine version 0.30a has been released to the public!! here is what is new in this DOS/Linux releases!

    New games:

    - Added Cuby Bop (Taito, 1990) [Antiriad]
    - Added Tube It (Taito, 1990, variant of Cachat) [Antiriad]
    - Added Bubble Symphony (US) [Gerardo Oporto Jorrin]

    Sound emulation improved in the:
    --------------------------------
    - Taito F3 drivers: [Emmanuel Anne]
    - Fixed music speed in Bubble Memories and Bubble Symphony.
    - Big improvements on F3 sound.
    - Added the ability to save sound chip status in savegames to F3 games.

    - Cave driver: [Emmanuel Anne]
    - Fixed sound problems in Cave games (Dodonpachi especially)
    - Saving games now also saves sound status.
    - Fixed sound bankswitch in Battle Garegga. [Emmanuel Anne]
    - Fixed Hachoo music tempo. [Emmanuel Anne]
    - Fixed sound on the Technos games (eg. Wrestlefest). [Emmanuel Anne]

    Overall improvements:
    ---------------------
    - Added analog control support to Chase HQ. Now you can use a standard PC steering wheel and pedals setup in analog mode. Take a look at raine.txt for more detailed information. [Warlock]
    - Added many dipswitches to the Toaplan1 driver. [Emmanuel Anne]
    - Added many dipswitches to the Toaplan2 driver. [Gerardo Oporto Jorrin]
    - Various fixes to some old drivers. [Emmanuel Anne]
    - Changed the autoswitch resolution code to accept any resolution wanted by the driver when in windowed mode in linux. [Emmanuel Anne]
    - Asm optimizations in the spr8x8_8.s gfx routines. [Karma]
    - Fixed a a segfault in ClearPalette of Omega Fighter. [Emmanuel Anne]
    - Fixed Thunder Dragon Bootleg. [Emmanuel Anne]
    - Combined the Linux and DOS makefiles.There is no requirement for 'make dirs' now and the screen output is cleaner as well. DOS users "
Please download Raine from our Multi Arcade Emu Section


02/12/2001 - Genital 1.1! [Posted by DarkMazda]

Trzy has released Genital(Genesis Emu) version 1.10!! Here is what is new

  • Debugger "l" command now prints an error if no file was specified
  • Allowed layers (Scroll A/B, sprites, window) to be toggled individually
  • Blitter is no longer responsible for centering H32 display, renderer is
  • FastMemset() and FastMemcpy() are now part of the Genital core
  • More VDP information is shown when the debugger's "v" command is used
  • Fixed a nasty bug in the VDP RAM read/write functions
  • Rewrote tile renderers to be quicker and more efficient
  • Fixed vertical scrolling in interlace 2 (corrects Sonic 2 split screen)
  • Changed GetWord() and PutWord() into macros, huge speed increase
  • Fixed up keyboard configuration code
  • MMX is now used for fast 64-bit memory transfers (if detected)
  • Backup RAM files now use the .GSV extension
  • Fixed a watch processing bug
  • Added GYM logging
  • Assembly procedures are now much safer
  • Modified Genecyst save state management, added dedicated SSP and USP fields (thanks to Charles MacDonald and Quintesson for the info)
  • SIGSEGV and SIGILL are intercepted
  • Different directories for ROMs and save files can be specified
  • Debugger's 68K register display now shows which SP is A7
  • Added support for ALT- combinations to the input system. Many keys have been re-mapped to use this, please check README.TXT!
  • Removed key for "Z80 reset", use the debugger to do it
  • Added a Z80 disassembler to the debugger
  • Added a lot of new features to the Z80 debugger making it quite usable
  • Minor changes to the 68000 emulator
  • Changed Z80 IRQ handling a bit
  • Added a "bus" command to both the 68000 and Z80 debuggers
  • Minor changes here and there
Please download Genital from oru Genesis Emu Section


02/12/2001 - GnuBoy 0.9.1! [Posted by DarkMazda]

GnuBoy(Gameboy Emu) version 0.9.1 has been released! Here is what is new

  • fixed yet another critical bug in sweep
  • fixed STAT interrupt bug
  • added support for changing more sound params while sound is active
  • fixed yet another major bug in envelope for channel 2
  • fixed bug in HDMA, but DKC still fails
  • updated README, HACKING
  • made samplerate and sound (on/off) configurable rcvars
  • changed command line parsing to make setting bools more intuitive
  • added --showvars to list all available rcvars
Please download GnuBoy from our Gameboy Emu Section


02/12/2001 - Genital68k 2.2! [Posted by DarkMazda]

Trzy has also released Genital68k(X68000 Emu) version 2.2! Here is what is new in this release

    "Genital68K Version 0.22 has been released! It isn't necessarily critical to update to this version. A new PC-relative read mode has been added for some exotic systems which require it. If you are using Genital68K successfully right now, you probably will not need to be considered with the new PC-relative read mode. I've also removed some unused code and data."
Please download Genital68k from our X68000 Emu Section


02/12/2001 - Hiryuu 0.0.8! [Posted by DarkMazda]

Hiryu(FrontEnd for Calice) version 0.0.8 has been released!! here is what is new

  • In sync with Calice 0.0.8
  • Fixed the Minimizing bug in the Driver Editor
  • Added all new options in Calice 0.0.8
  • Updated the Image Preview Set. (Missing from Current set : 3wonders, KOD, and Knights) if you can provide me screenshots of these games, contact me, please.
  • Fixed Small bugs here and there.
Please download Hiryuu from their website!


02/12/2001 - Kazuya's NG Site gets Domain! [Posted by DarkMazda]

Kazuya has informed me today that his domain http://www.neogeoforlife.com/ is now up!!!!!!! ^^;


02/12/2001 - ALE Updates! [Posted by DarkMazda]

Amiga Legal Emulation has been updated with some new remixes and more games some coverdisk updates!! Here are some of the new games/remixes they released

  • A Trip To Mars
  • Gnudunk Music Disk
  • Internal Exile
  • I Pick A Light
  • Karbad Megademo
  • Power Munker
  • Purple Brain
  • The Wall
  • Total Kaos
And here are the


02/12/2001 - Moduler 0.1.0! [Posted by DarkMazda]

Moduler version 0.1.0 has been released!! here is what is new

    "Modeler runs Sega System 32 and Model 1 hardware based games.

    Supported games in this release are:

    Spiderman (1991, System 32 type A hardware)
    Golden Axe 2 (1992, System 32 type A hardware)
    Arabian Fight (1992, System 32 type A hardware)
    Sonic the Hedgehog (1994, System 32 type B hardware)
    Star Wars Arcade (1994, Model 1 hardware)"
Please download Moduler from our Multi Arcade Emu Section


02/12/2001 - Bliss version 1.4! [Posted by DarkMazda]

Bliss(Intellivision Emu) version 1.4 has been released! Here is what is new

  • - Added emulation of the Entertainment Computer System, an add-on component for the Intellivision that gave it some computer-like enhancements. Some of the games required the ECS and they now work properly in this release.
  • - Added ability to configure the input controls.
  • - Added support for joysticks and gamepads. Currently only three axes supported. Support for POVs and most throttles is not included in this release and will be added in some future release, but how would you use these on an Intellivision anyway?
  • - Added support for the second Intellivision hand controller, meaning two people can finally play each other.
  • - Added support for cartridge RAM. The two games that required it, Land Battle and USCF Chess, now work properly.
  • - Added an sample rate option for sound emulation. Now you can choose a sampling rate of 11khz, 22khz, or 44khz. Note that this does not affect the evaluation of the PSG chip in the Intellivision, but only how often the samples output from the PSG chip are averaged to fit into the sound output of the computer. This is a subtle difference, but important for accuracy.
  • - Added emulation of bus isolation mode. You can now grab the sledgehammer in Donkey Kong and Dracula no longer looks like he’s emerging from his coffin twice before changing to a bat.
  • - Fixed a CPU bug that caused some barrels in Donkey Kong to be invisible.
  • - Fixed some sprite collision bugs. Now you can finally kill that white robot in Night Stalker and you can no longer walk through walls in Tron Maze-a-Tron.
  • - Fixed some sound bugs and increased the sound accuracy. Part of the long-term goal for Bliss was to model the sound accurately enough so that even the experienced Intellivision enthusiast would be unable to perceive a difference between Bliss audio and that of a real Intellivision. Have I met that goal? Let me know.
  • - Fixed a DirectX bug that caused Bliss to crash with video cards that only supported texture sizes of 256x256 or less.
  • - Optimized the core emulation a bit more. It should play very well on a P2-300 now. Let me know if this is not true.
    Known Issues
    Since the list of games that still do not work 100% is getting small
    (Woohoo!), I’ll also list each of them here and the reasons for each
    problem. Only three games are still left completely unplayable for
    emulation reasons.
  • - Some of the optimizations included in this release have adversely affected one or two games, most notably Pitfall, which appears to actaully run a little slower now. I’m at a loss for what’s causing this, but I’m determined to figure it out and make a bug fix release to address it.
  • - Emulation of the cassette, printer, and musical keyboard for the ECS is not yet supported. Only the keyboard itself and the enhancements to the Intellivision console itself (new ROMs, more RAM, another sound chip, etc.) are currently emulated.
  • - Melody Blaster does not work because it requires emulation of the musical keyboard.
  • - Championship Tennis requires support for four (yes, four) hand controllers.
  • - Dreadnought Factor displays a blank screen after the title screen. The problem with this game is unknown as yet, but it’s being examined.
  • - Go For The Gold returns to the title screen, apparently because the ROM images for the two games within this cartridge are not included in the available dump. In other words, is this just a bad dump???
  • - Intellivision Test Cartridge fails only on test P. Anyone know what test P is testing?
  • - Two known games still display a few sprite glitches on the left side of the screen: PBA Bowling and Body Slam Super Pro Wrestling. The glitches are very minor and the games are still playable.
Please download Bliss from our Intellivision Emu Section


02/12/2001 - Final Burn may be Final [Posted by DtK]

Well I want to thank the lame emulation community for doing this again. Let me define myself, not all of you, most of you actually aren't lame. But to those who send harassing emails to authors, what the fuck? I apologize for the language but it had to be said. Read this post from Dave:

    "do you know how I always say lamers don't get to me etc etc, well I was wrong. Last week I think it has got to me - totally under my skin and... it's not great. I just had one guy write to say he can't stop his little brother from crying and it's all my fault. And another from a guy who says he will commit suicide. Plain offensive ones. It's just scary as hell - and I just wasn't prepared (as a lone author who just checks his email unmoderated etc..). What can I say - I was wrong - I mean I'm not blaming anyone but... I'm just praying for another emu to come along to end this.

    So anyway, I think what the doctor ordered is a break from Retrogames (if not the whole net) for a little while. I'm currently feeling low, spirit-crushed, emotionally exhausted... It's kind of strange but I've been spending so much time on the 'Net that I didn't really notice that it was getting to me so much: quite scary (and unhealthy - I admit).

    And my question (sigh - mainly directed to Thunder Blade fans I guess! ;), before I head off into the sunset, does anyone out there not quite hate my guts and want to say anything nice about me?!! ;) I go through phases of hearing good and bad comments, and it would be nice to end on good ones...

    (just if you can, don't mention the unmentionable three letters and a number... i could really do with not seeing that system name thrown at me for a while - hehe ;)"
Well I hope your all happy. I'm not. I sent Dave a goodbye/good luck email and to those who use and respect him you should do so as well. Thanks Dave, I just hope people can smarten the hell up.


02/12/2001 - Calice 0.1.0 [Posted by DtK]

A new version of CPS1 emulator, Calice has been released. It is progressing very nicely and I'm happy to see that someone is emulating the games of old (compared to CPS2). Well here is what's new:

  • Fixed the priorities between the scroll 2 and the sprites
  • Added the -gamelist option to display the list of the available drivers, and the full name of the games.
  • Added a driver for the following games:
    • Forgotten worlds
    • Lost worlds (Japan)
    • Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan)
Alright well there is something the author is looking for. He is looking for a dumped rom set of Asterix & Obelix arcade (Konami) and any information about its hardware. If you can help him stop by his site and send him an email! Pick up the new Calice on our Multi-Arcade Emu Page.


02/12/2001 - CPS-2 Shock Update! [Posted by DtK]

Alright we got an update from CPS-2 Shock today. It is kind of an important update and I feel you should read it.

    "Since the removal of CPS-2 games from Finalburn I have received a few mails from people telling me the emu is going commercial. I have no idea if this is true or not and feel I must now make the following statement...

    About one week ago I was approached by a third party and asked to stop releasing CPS-2 titles and instead work with them so our files could be sold. I naturally declined for many reasons but the main one being...
    • If this third party had rights to sell CPS-2 games why do they need me to decrypt them?
    In our view CPS-2 emulation should be free to people who are legally entitled to play the games, this is who CPS2shock caters for and will carry on catering for.

    I also publicly ask for people to stop flaming others and just to be patient. If you can't do this try thinking about Mac and other OS users who have not yet been able to play CPS-2 games. I don't hear them complaining.

    Stay tuned for our next release."
Thanks to EmuSphere for this one.


02/12/2001 - Modeler v0.1.0a [Posted by DtK]

A new version of Modeler (not Moduler, sorry DM ;-)) has been released. It has numerous fixes from their pre-release of 0.1.0!! Here is what's new:

    Windows version:
    • Attempted fix of the 555/565 autodetect
    • Made graphics init problems more verbose - non 15/16 bit desktops will now complain with a messagebox.
    Linux version:
    • Now gives reasonable error messages if it can't start up for some reason (e.g. non-15/16 bit video)
    • Attempted to fix the 555/565 autodetection (if all colors were wrong in 0.1.0 and you don't have an NVidia card, try this version)
    • Now works if /dev/dsp cannot be opened (e.g. if you have XMMS running already and you don't have an SB Live or other multi-open capable card).
    • Now properly closes /dev/dsp when a game is finished
    • Removed Arabian Fight, it's just not ready for prime time (and wasn't in the Win32 version anyway)
You can get this on our Multi Arcade Section!


02/12/2001 - New FPSE Screenshots [Posted by DtK]

The website of Playstation emulator, FPSE has been updated today with 13 different screenshots of FPSE running Fifa 2001. As said best on EmuSphere these screenshots look flawless. Both menu and in game shots look impressive. I'm hoping to see another beta of FPSE soon!


02/12/2001 - Lewpy's 3dfx/Glide3 Renderer 1.0.29 [Posted by DtK]

Oh yes it's a new version of Lewpy's popular Playstation plugin. There are a huge amount of fixes (as usual) and since I own my Voodoo3 this release excites me! Here is what's new:

    Dynamic Texture Window Caching
    • There were some nasty bugs in the initialisation of the Dynamic Cache memory pool in the previous version, which could cause corrupt graphics and random crashes :( It's all fixed now [hopefully!!] :)
    FrameCap Method Option
    • You can now control the method by which my plugin tries to limit the speed of a game. Read the Menu System descriptions in the readme file for full info.
    More Chrono Cross fixes
    • 1) Save game screen is no longer corrupt and flickering
    • 2) Status screen works and doesn't freeze the game (thanks Pete!)
    • 3) Last frame of MDEC doesn't jitter :) subtle, but hey :)
    Texture Window improvements
    • General improvements to the creation of texture window textures. Should help reduce corrupt graphics.
    Palette Bug fixed
    • There was a palette bug in previous versions which would cause primitives to be 100% transparent. This has been fixed. This problem was most noticeable in certain XMen vs. Street Fighter scenes.
    Text File free with each Screen-Shot!
    • Bargain of the century, roll-up roll-up :) The configuration of the plugin is written to a .txt file, with the same name as the screen-shot. Err, just like Pete's plugins do :) Useful for posting with screen-shots on web-sites, so people can see exactly what hardware it was taken on, and also how the plugin was configured. It's the same style as the COPY INFO button.
    DMAChain fix
    • A small fix to the DMAChain handling routine, that should make it handle corrupt DMA Chains better. Thanks for the tip, Pete ;)
    Miscellaneous Fixes
    • There are the usual bunch of miscellaneous fixes, which I loose track of :)
Hooray for Lewpy you can find his plugin on