03/01/2001 - RockNES 1.810! [Posted by DarkMazda]
RockNES version 1.810 has been released! here is what is new
Please download RockNES from our NES Emu Section
03/01/2001 - MAME WIP (3/1) [Posted by DtK]
Well the latest WIP for MAME is out today. Also today is the beginning of a new month and most often new MAME releases come within the first 10 days of a month! That's just what I usually see at least!
1st March 2001: Luca Elia sent in a driver for Tetris Plus 2. Jürgen Buchmüller wrote a CPU core for NEC uPD7810, but it still lacks some features. David Haywood and Nicola Salmoria added Gunnail to the Bombjack Twin driver. Olivier Galibert fixed the second road in Outrun. Mathis Rosenhauer fixed screenshots in the direct color modes.
Ooh Tetris 2! And Gunnail is an overhead shooter, one of my favorite type of games!
03/02/2001 - Team Japump Dumps! [Posted by DarkMazda]
Team Japump dumps are here!
those are the games they have dumped :)
03/02/2001 - MESS WIP! [Posted by DarkMazda]
MESS's WIP has been updated with some February updates! :)
03/02/2001 - Rumor Mill! [Posted by DarkMazda]
JoseQ has released the new Rumor Mill for March!! This issue talks about "Bliss, Smog, Ages, BDM/KGB, and Gens". Please read it here
03/02/2001 - MagicEngine Updates! [Posted by DarkMazda]
MagicEngine's website has been updated with some news about the mac release
"By the way, we will release a new Mac test version soon. We have fixed the gamepad direction problem, but still no luck with the DVD support. We have tried different ways to play audio tracks, but without success so far. :( "
03/02/2001 - RockNES 1.810 Mac! [Posted by DarkMazda]
Mac RockNES version 1.810 has been released by Bannister! Here is what is new
Please download RockNES from our NES Emu Section
03/02/2001 - DreamMSX Updates! [Posted by DarkMazda]
DreamMSX's website has been updated with some news
"Great news from Jos! Keyboard characters will be selectable via joypad (to enter passwords in games like King's Valley 2), and tape device support (files would be saved in the VMU) is being worked on! That would allow saving in Metal Gear and probably other titles. A new, improved version of DreamMSX could come out within 2 or 3 weeks (I hope so ^_^)!
I'm adding a Tech section. It's a work-in-progress page, I'll add stuff in the future. (As soon as I get a working Cygwin environment ^_^).
Oh, and thanks to the guy who sent me the big Dreamcast logo, so I've made a logo for the news page. Ok, it may look a bit different from the small one, but, hey, I'm no graphic designer! ;)
Sad story : NeoRageX ported to Dreamcast ? Nah, really not. A dumb guy called "zerotolorence" had some fun lying to Dreamcast fans and pretending being a developer. I hope he's finished now, and he found some peace."
03/02/2001 - iGBA movies! [Posted by DarkMazda]
iGBA's website has been updated with 4 movies of iGBA running!! Looks pretty damn cool :D
03/03/2001 - MAME WIP! [Posted by DarkMazda]
MAME WIP Page has been updated with some news
"3rd March 2001: David Haywood added Thunder Dragon to the Bombjack Twin driver. Marco Cassili partly fixed dip switch settings in Thunder Dragon. Olivier Galibert sped up Asterix graphics emulation. Nicola Salmoria added Blazing Tornado to the Metro driver, and fixed 8bpp tile support so that Bal Cube now works properly as well. Blazing Tornado however lacks background graphics. David Graves added the correct PROMs to the Darius driver. Jürgen Buchmüller fixed a few bugs in the NEC uPD7810 CPU core."
03/03/2001 - MESS WIP! [Posted by DarkMazda]
MESS WIP page has been updated with some more february 2001 updates
03/03/2001 - CPS2Shock release! [Posted by DarkMazda]
CPS2Shock has released the new xor table rom yesterday. It was for the game "Ring of Destruction (EURO 940902)". They have updated their websit with some news as well
"FinalBurn and the CPS-2 DAT files have been updated to include yesterdays Ring of Destruction release. Head on over to our downloads page to get them.
We will soon be receiving a large number of boards for dumping which need to be returned to the donator after (KevinDO). In order for this to happen we need money. Can you help? if so visit our donations page below. "
03/03/2001 - Bliss Updates! [Posted by DarkMazda]
Bliss's website has been updated with some news on the next release of the emulator
"Whoops! I think I just figured out the reason so many people with really fast computers, but older video cards, are having troubles running Bliss at full speed using DirectX. Basically, due to a bug I just found, the DirectX code in Bliss was forcing some video cards to transfer up to 30 megabytes per second of texture data to the video card! Can you say, "My bad!"? This will obviously be fixed for the next release. Blame it on my new-ness to DirectX programming.
Also coming in the next release: Intellivoice emulation! Woohoo! This has been the single most-requested feature since Bliss was originally released, and it's finally almost here! You can thank Joe Zbiciak for doing all of the reverse engineering of the Intellivoice and providing me with all the technical info necessary to emulate it.
In addition to the Intellivoice, the sound emulation has been improved to include modeling of cross-channel modulation from amplitude clipping. What this means in plain English is that some sounds that were previously very "flat" in Bliss will now correctly "wow", "wobble", and "waver" like they should. Some specific examples of this include sounds like the tune that plays as Dracula rises from his tomb, the ending sound when you win a game of Advanced Dungeons & Dragons, and the vibrating organ sound at the start of a game of NFL Football.
There will also be several new language translations, thanks to those sending in language packs and updates, and some bug fixes. Stay tuned! "
03/03/2001 - RockNES 1.820! [Posted by DarkMazda]
RockNES version 1.820 has been released with these new things
And they have also updated their website with some things about this release!
"More... You run the emulator, the screen keeps black, you hit Ctrl+Alt+End to force a quit-to-OS. This is a strange problem with Allegro here:
Please download RockNES from our NES Emu Section
while(!sound_buffer)
sound_buffer = get_audio_stream_buffer(sound_stream);
If someone knows how to fix it (infinite loop), e-mail me... "
03/03/2001 - Gens 0.95! [Posted by DarkMazda]
Gens(Genesis Emu) version 0.95 has been released! Here is what is new in this release of the emulator
Please download Gens from our Genesis Emu section
03/03/2001 - Final Burn 1.09! [Posted by DarkMazda]
Final Burn(Multi CPS Emu) version 1.09 has been released! Here is what is new
"v0.109+ Added Slammasters II - Ring Of Destruction
Please download it from our Multi Arcade Emu section
+ Added region switches for...
Alien Vs. Predator
Marvel Super Heroes
Vampire/Darkstalkers
Many thanks to Malice for these switches!"
03/03/2001 - Genital Updates! [Posted by DarkMazda]
Genital(Genesis Emu)'s website has been updated with some news
"March 2, 2001: As was mentioned on JoseQ's Rumor Mill a few weeks back, I have been working on fixing up timing so that Bubble & Squeak, Desert Strike, Ranger-X, etc. will run. My initial attempts broke Streets of Rage 2, and I promised myself I would not release Genital until it was fixed again. Well, today I fixed it! I still have to do some more testing, but the few troublesome games I've been examining all seem to be happy.
I've also been working on my PSG engine, it sounds much better now thanks to help from Neil Bradley! There are still some nasty bugs, but hopefully these can be squashed soon. I'm going to have to write myself a Sound Blaster driver sometime in the near future. If all goes well, the next version of Genital will have PSG sound support, and maybe DAC sound. This probably won't happen for at least another month or 2. "
03/04/2001 - JoseQ Takes down roms:( [Posted by DarkMazda]
JoseQ has some bad news for you folks, it looks like his roms are gone... for now :(
"If you're wondering why I came to this decision, then I guess I should post a brief explanation as the reason is fairly simple. I just don't want to have any legal troubles, at all. Having the ROMs online risks everything that I've worked all my life to achieve, and I just don't think it's worth it. The ROMs area is probably the main reason why the sponsors for the site dropped support, and was also the part of the site with the lowest click-through rate (about 1 out of every 40,000 people would click on any one banner).
The ROMs section remains opened for informational/fun purposes. You can still see screenshots from the games, rate them, see their flyer, among other things. I will probably slowly but surely start posting public-domain ROMs, as they become available. "
03/04/2001 - Final Burn 0.110 has been released! [Posted by DarkMazda]
FinalBurn version 0.110 has been released! Here is what is new
+ Added Quiz Nanairo Dreams
Please download Final Burn from our Multi Arcade Emu Section
I would tell you whether it's working completely or not... but the amount of Japanese
text is so great, I doubt I'll ever be able to play it!
From what I can tell, it's fairly cute, it has a definite 'quiz' element,
it seems to runs fine, and if you speak Japanese I'm sure it will be perfectly playable!
03/04/2001 - CPS2 shock release! [Posted by DarkMazda]
CPS2Shock Has released "Quiz Nanairo Dreams (Japan 960826)" today!! These are just parts of the full rom to get the game working ^_^:
03/04/2001 - CPS2MAME 030301! [Posted by DarkMazda]
A new version of CPS2MAME has been released yesterday for the new game, Quiz Nanairo Dreams. Please download it from our MAME Emu section
03/04/2001 - CPSMAME Mac! [Posted by DarkMazda]
CPSMAME for MAC has been released as well!! Here is what they had about this emu
"It really plays all the CPS1, CPS Changer and CPS2 games (plus it lets you toggle the CPU speed 16/12 Mhz). It's based on MacMAME so you get all the rendering plugins for full screen streteched and smoothed gameplay on ATI or 3dfx cards. Based on Razoola's source code, this new version not only includes support for Quiz Nanairo Dreams but also has CPS1 improvements including support for the new "world" dump of "Three Wonders", better QSound and fixed ROM loading for Pnickies". LAZY MODE OFF :)"
Please download it from our MAME Emu Section
03/04/2001 - Team Japump Dumps! [Posted by DarkMazda]
New dumps over at the Team Japumps website
03/04/2001 - Gens 0.95a! [Posted by DarkMazda]
After yesterday's Gens 0.95 release! The 0.95a has been released! Here is what is new
* The infamous VDP control decoding bug is really fixed this time, so Fido Dido is ok.
Please download it from our Genesis Emu Section
03/04/2001 - MESS 0.37b12! [Posted by DarkMazda]
MESS version 0.37b12 has been released! Here is what is new
New System Drivers Supported (in no particular order):
Please download MESS from our Multi Console Emu Section
------------------------------------------------------
N/A
System Driver Changes:
----------------------
- [KC85/4 & KC85/3] Colours fixed. Added colour flash support. Improved accuracy of video redraw; mid frame changes are now supported (only flash changes are supported at this time); flashing lines in Boulderdash are reproduced now. Thankyou to Torsten Paul for his information about the colour flash. Swapped CLR and DEL keys (previously you had to press "delete" near Scroll Lock to delete back a char. Now you can press backspace). [Kev Thacker]
- [ORIC1/ORICA/TELSTRAT] Fixed .tap loading. (Conversion from .tap to internal .wav form was completely broken). [Kev Thacker]
- [COCO 3] More work on improving video timing for mid frame video register modification. Now supports mid frame palette modification, and altered the way video RAM is scanned so that John Kowalski's Boink demo now runs (albeit with many glitches). Also fixed a bug that would cause the "Speed Up Poke" to still be in effect after a reset.[Nate Woods]
Other Changes:
--------------
- The core is based on MAME 0.37b12. This incorporates all features of the update to this core. [MAME team]
- [IMGTOOL] Added support for NC100/NC200 PCMCIA Ram Card images. Card can be formatted and files can be transfered to and from card filesystem. [Kev Thacker]
- [machine/z80fmly] The Zero count/Timeout output pulse was very short. Now the pulse is active for longer. Required for KC85/4 colour flash to work! [Kev Thacker]
03/05/2001 - Bliss v1.5! [Posted by DtK]
Well the best (IMHO) Intellivision emulator gets some even better fixes and features! When will this madness end?! Hopefully never. Well now that I've up and introduced a new version of Bliss you probably wanna know what's new...
As the author stated the Intellivoice support was a bit tricky, so I hope everyone enjoys it :) You can get Bliss on our Intellivision Emu Page.
03/06/2001 - MESS WIP! [Posted by DarkMazda]
MESS WIP Page has been updated with some news
I'm soo sorry about the updates.. my cable modem has been down for the last 2 days :(
03/06/2001 - RockNES 1.820 Mac! [Posted by DarkMazda]
RockNES Mac version 1.820 has been released by Bannister! Here is what is new
Please download RockNES from our NES Emu Section
03/06/2001 - RockNES 1.830! [Posted by DarkMazda]
RockNES version 1.830 has been released! Here is what is new in this release of RockNES
Please download this release from our NES Emu Section
03/06/2001 - RockNES Updates! [Posted by DarkMazda]
RockNES's website has been updated with some updates as well ^_^
03/06/2001 - MAME WIP [Posted by DarkMazda]
MAME WIP Page has been updated!
'5th March 2001: David Haywood added state saving to the Sega C2 driver, fixed some small bugs in it and also added state saving to Ninja Kid. Olivier Galibert fixed a bug in the 6502 core which was introduced by the saved states support, and some Taito games that were broken because of some bugs in the state saving code. Jürgen Buchmüller sent in another NEC uPD7810 CPU core update with some bugfixes. Nicola Salmoria added K053936 graphics chip emulation to Blazing Tornado, and improved the K054157 emulation a bit. '
03/06/2001 - MAME32 Q/A Updates! [Posted by DarkMazda]
MAME32QA's website has been updated with some bad news, it looks like there won't be any new MAME32 for awhile
"With the numerous 'fix' changes that have taken place on the DOS side w/ on the fly source updates and broken drivers, the devs are deciding to wait for a stable b13 from Nicola to work from."
03/06/2001 - Mimic Updates! [Posted by DarkMazda]
Mimic's website has been updated with some news
"Yes, I am still here AND I actually have some progress to report !!! :)
I fixed a bug in the Z80 core and now SMS looks a lot better. The bug was in an "enhancement" I made several months ago as a speed-up. Hah! More like a f***-up :)
Anyways, I updated the compatipility page...
I have made up my mind that I will do an "as-is" release considering its been over 3 months since a release. Its amazing when you think of it that a certain emulator has done over 100 releases in those 3 months and I havent done jack :)
When is the big question....just stay tuned OK.... "
03/06/2001 - Calice 0.1.3! [Posted by DarkMazda]
Calice version 0.1.3 has been released! Here are some new driver updates
Please download Calice 0.1.3 from our Multi-Arcade Emu Section
03/06/2001 - VisualBoy version 1.4.9! [Posted by DarkMazda]
VisualBoy(Gameboy Emu) version 1.4.9 has been released! here is what is new
Please download VisualBoy from our Gameboy Emu Section. Thanks goes Forgotten for the E-mail
03/07/2001 - ePSXe v1.2.0 News! [Posted by DtK]
Well I am happy to bring you some news on the next version of Playstation emulator, ePSXe. All news is from PSXEmu so a big thanks to them for this.
Some new features coming for ePSXe include a very familiar and popular feature in emulators: save states! Also they are pre-compressed to be a cool 1 MB of space as opposed to some large one.
Another cool feature is the addition of the dual shock function. Basically if you have a USB controller that supports dual shock you can now use it for ePSXe thus further enhancing your playing experience!
As far as compatability it is only slightly increased and details are still sketchy. Though Bobbi (PSXEmu) is reporting some minor speed increases of about 10-30% depending on game which is always good news! This is based on mainly some code rewriting and optimizing. And the bug for hitting F4 while saving/loading on memcards has been fixed!
There is no definite date on the release that I know of so I won't guess. Please head to PSXEmu for Bobbi's full report on this.
03/09/2001 - MAME WIP ! [Posted by DarkMazda]
MAME WIP page has been updated with some news and screenshots of Gladiator :)
"8th March 2001: David Graves adjusted the Darius 2 and Ninja Warriors drivers to include support for the low pass filter. Ernesto Corvi and Nicola Salmoria added support for dual K053260 sound chips, fixing sound in Over Drive. Nicola Salmoria also fixed bad sound in Asterix. Phil Stroffolino sent in a driver for Gladiator. Marco Cassili fixed some dip switch settings in Rolling Thunder and Konami Twin16 games."
03/09/2001 - PSinex Updates! [Posted by DarkMazda]
PSinex's website has been updated with some news with a new member in their team!
"I would like to take this opportunity, and welcome a new member to the PSinex team. Neo Maximus is now working on the Dynamic Recompiler of PSinex. From what I've already seen on the source, he's doing a good job, and no doubt, he likes working on it. So welcome to the Team, NeoMax!
I personally am doing some speed optimizes to the Interpreter, and I can already say, that its speed is no more - no less, 40% faster than the old PSinex. Another breakthrough, is that i've managed to code the emulator in a specific way, so that it doesnt need an external BIOS image to run... No more BIOS file distributions for us... hehe. But of course for full compatibility it will support the good old way as well.
And as for the "Secret" member, which has a good knowledge of PSX hardware, is working to the last details of the Configurator, before he starts the CD-ROM routines."
03/09/2001 - Apollo Updates! [Posted by DarkMazda]
Apollo(N64 Emu)'s Dev log has been updated with some news
"I feel so lonely... no Company. :) Bad pun... oh well. Anyway... I restarted beta testing for Apollo. A select 4 people have gotten the chance to be part of the team. You will recognize them as webmasters for a couples sites who were in the right place at the right time. I am sure you will see screenshots and reports next week from then in regards the beta I plan on giving them Friday. Just to let you know I am still kicking... I just don't care to be so public... It was never really my intent to publicize this emulator in the first place. Now I feel obligated to provide more support with the increased visitors. ciao."
03/09/2001 - MESS WIP! [Posted by DarkMazda]
MESS's WIP page has been updated
03/09/2001 - Calice Needs your help! [Posted by DarkMazda]
Calice's website has been updated with some requests
"I am looking for a dumped ROM set of Asterix & Obelix arcade (Konami) and any information about its hardware. Use the E-Mail at the bottom of this page. "
03/09/2001 - Mimic Updates! [Posted by DarkMazda]
Mimic's website has been updated with some news
"Got Super GX running :)
This is yet another previously unemulated game. Unfortunately, it still has a slight problem which is stopping it from being playable. "
03/09/2001 - FPSE Updates! [Posted by DarkMazda]
FPSE's website has been updated with some CrashBash2 Screenshots! check them out :)
03/09/2001 - GnuBoy version 0.9.8! [Posted by DarkMazda]
Gnuboy(Gameboy Emu) version 0.9.8 has been released (Source, DOS, Win32 ports). Here is what is new
Please Download GnuBoy from our Gameboy Emu Section. Thanks goes to Gilgamesh for the E-mail.
03/09/2001 - RockNES 1.830 Linux! [Posted by DarkMazda]
RockNES version 1.830 for LINUX has been released! Please download RockNES from our NES Emu Section
03/09/2001 - CPS2Shock release! [Posted by DarkMazda]
CPS2Shock has released the "19XX: War Against Destiny (USA 951207)" ^_^; ifyou have the original rom and want to play it, please download this :)
03/09/2001 - mame.dk gone :( [Posted by DarkMazda]
From all these source i've seen, it looks like www.mame.dk is now officially dead. MAME.DK was a really nice mame rom site where people could find roms for MAME. But I Guess the cost of the server was just too much for them to keep up :(
03/09/2001 - Final Burn v0.111 [Posted by DtK]
Oh yeah! A new version of Dave's amazing emulator, Final Burn has been released! This time adding support for the recent release from CPS-2 Shock, "19XX: War Against Destiny (USA)!" Both this and the release are great great news, the 1900 series is one of my favorites.
On a few side notes about this release Dave says that FB was not really made for vertical games yet. He is thinking 512x384 or 1024x768 for resolution with scanlines of course. Here is his first shot :)
You can get FB here.
03/09/2001 - Calice 0.1.4 - Now Supports 52 Games! [Posted by DtK]
Well this emulator has certainly come a long way in an uphill battle. That battle being vs all other arcade emulators, well Calice is a nice edition to that set. I'm gonna go ahead and dub this the 'Street Fighter Release' and when you read the what's new you'll see why :)
Now you see what I mean? Well enough junk from me..get Calice here.
Added drivers for:
03/10/2001 - ZSNES at SourceForge! [Posted by DarkMazda]
It looks like ZSNES has a page up at SourceForge. Since they are now Open Source, they will be making a Development page etc.. check them out here
03/10/2001 - ZSNES Update [Posted by DtK]
Well it appears the ZSNES crew have been busy lately. Just the other day on the ZSNES Message Board zsKnight gave us an update on his emulator and it goes a little something like this:
"Hey everyone!
Well that's it for now, I know it's a few days late but better late than never :)
Anyways, a lot of (bad) things have happened lately. I was sick for a couple weeks, then a couple weeks of exams, quizzes, and homework followed right after. Now I'm pretty much free of those stuff, but I'm also quite exhausted at the same time. Plus I also started to help out in a different (non-emulation -- sorry) project. But anyways, the source code is pretty much ready to be released now (all the GPL headers are in, a very simple documentation written, etc). There are, however, a couple things small things I want to do before releasing a new version of ZSNES. There are also about a month and a halfs worth of e-mails that I haven't gone through yet, so I should go through that soon for those who are waiting for replies. And also, teuf helped us set up a sourceforge page (Thanks teuf!). It is located here:
zsnes.sourceforge.net
I will upload the source files there once I feel that it's fully ready.
Also, for those who want to know what's going on with ZSNES, here's the list of what will be in the next version so far:
03/14/2001 - OverClocked ep140! [Posted by DarkMazda]
OverClocked has released Episode #140, which is titled Eckel's eAffront
03/14/2001 - EmuLoader release! [Posted by DarkMazda]
EmuLoader's website has been updated with a new release and something new
"1. Frontend customization finally implemented (change colors, fonts, etc)
Then there was an update
2. ROMs recognition by CRC number. This means that if Emu Loader don't find the ROM name, it will search other files in the zip for one that has the correct CRC number... Valid for merged clone games only when building the games database.
The audit process is also updated. In this case, all kind of sets that has non-standard MAME ROMs names, have the CRC searching enabled. There are three possible cases for a valid CRC search in case the ROM name is not found:
"Master games", "Clone games" and "Clone merged games".
The only type of CRC that is not included in this feature is those that are all zeroes, "00000000", like the ones on CPS-2 games.
3. Custom Games Manager 100% fixed and running smoothly (if you follow the tutorial, of course)... ;-)
There was a couple of errors in the source code that was generating a lot of "access violation" errors..."I've made a small update to the audit process. Nothing changed, except that now this feature is a bit faster (deleted unnecessary code from the audit procedure that was being executed twice or even more for each ROM audited...)
Get the fixed files on downloads page (binary and source code)!
03/14/2001 - Logiqx Updates! [Posted by DarkMazda]
Logiqx's website has been updated with some new dat files
"Released dats for Calice v0.1.5 (added 20 new games and enabled split sets)."
03/14/2001 - MAME WIP! [Posted by DarkMazda]
MAME WIP updates
03/14/2001 - GameBoyEmu Updates! [Posted by DarkMazda]
GameBoyEmu(Java Applet Based GB Emu) has been updated. Here is what is new
03/14/2001 - FreezeSMS Needs your help! [Posted by DarkMazda]
FreezeSMS's website has been updated saying that they need a webdesigner
"In accordance to the MASSIVE EVENT of the aligning of the planets in JUNE I am seeking any body who visits this page who is a web designer. I am after a new look website for my emulator so if you have the skillz I will pay your billz, haha, just kidding about that paying thing. SO email me if you want to design a new webpage for the dedicated people who work on FreezeSMS. Any good webmasters(read: everyone but zophar.net) out there that run news site if you could ask on your webpages for me that would be nice. Thanks guys <- A girl said that.Mwah"
03/14/2001 - ngine snes9x progress! [Posted by DarkMazda]
ngine's website has been updated with some news on the ngine-snes9x 0.40. Here is what is new so far
03/14/2001 - MAMELang32 Moves! [Posted by DarkMazda]
MAMELang32 has moved to http://www.emuhq.com/ml32/. Please update your bookmarks :)
03/14/2001 - Emulation64 Contest! [Posted by DarkMazda]
Emulation64 is carrying a contest. Someone could win a NEW Dreamcast with a game (Chuchu Rocket!) Answer some riddles and you'll see.
03/14/2001 - CPS2Shock release! [Posted by DarkMazda]
CPS2Shock has released their 21st Xor Table release! which is "Alien Vs. Predator (Japan 940520)"
03/14/2001 - Unofficial ePSXe FAQ 1.4.0! [Posted by DarkMazda]
CDBuRNoUT has released Unofficial ePSXe FAQ 1.4.0!! Here is what is new
03/14/2001 - CD-i updates! [Posted by DarkMazda]
CD-i's website has been update couple of times with some updates
"* UPDATE 04:59 14/03/01 *
Well, seems my screen handling wasn't as bad as i thought :-), it was a missing system function that was screwing
everything up (wasn't clearing out the CD-i screen control tables so there were lots of extra instructions in there).
I've done a few grabs of the intro (realtime stream) and the menu screen. The game palette is really screwed at the
moment, I think its possible that my copy of rise (wasn't a final version) may have bugs in it (i kinda remember the screen
going like it is now. See below for screengrabs anyway
* UPDATE 02:36 14/03/01 *
Well, the weekend was for shit coding wise, basically went round in a big circle after rewriting a couple of
rountines twice trying to squash a bug. It ended up being something really simple and stupid, I won't tell u what
cuz you'll laugh :-)
Anyway, the latest news is, I just played Rise of the Robots on the emulator :-)
Screen is screwed up but i sort of expected that because there are a lot of splits and other weird things going on.
Also the emulated CD-i has stopped recognising the joypad !?!? it doesn't mean it won't work, it just thinks its a file
on the disk!! (sounds weird eh? bloody device crazy donkeymonkeys!!)
oh, well, another stupid mistake I suppose.
Anyway, I'm gonna try and fix the screen handling now, and if I get it sorted by about 08:00 I'll do some screengrabs
and upload them..
Might be a realease in the next couple of days, eh Martin :)"
03/17/2001 - Chaiman and President of Sega Passes Away [Posted by DtK]
That's right a man many of us know because he has brought us great memories has passed away. Yesterday in Tokyo Isao Okawa died of heart failure. His memories will certainly live on through his company. During his time at Sega he gave us systems like the Master System, Genesis, and Dreamcast! Not to mention a few fell short. Please read the article on sega.com about him here.
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