April 2003

04/01/2003 - Icarus News Update! [Posted by DarkMazda]

Icarus's website has been updated with some new Movies! Here are some of the movies that were added!
Please visit the Icarus' website to download the movies! Thanks for Gridle for the update


04/02/2003 - #DarkMazda is back up. [Posted by DarkMazda]

#DarkMazda on IRC EFNET has been brought back up. Please visit and chat. We will be taking some news and posting it here. :D

D


04/25/2003 - New DarkMazda's Domain Forums [Posted by DarkMazda]

http://www.darkmazda.com/board

D


04/26/2003 - Cdr Mooby Version 2.7 released. [Posted by Cless]

Mooby has relased a new version of his cdr plugin that plays isos. It is a psx cdr plugin.

here's what is new:

  • fixed a bug that was causing games without a track listing file (.cue, .ccd) to crash with the error "read past end of disc". just a lesson to keep those files when you're making your disc images =)
  • the rar library is now using assembly optimized code.
  • fixed (yet another) off by one problem, this time in the internally generated subchannel data.
  • found a bug where if it seeked to the end of disk, sometimes it would get stuck there... oops

    ::You can get the plugin from the mooby site here


    04/26/2003 - ZSNES WIP April 24th verision [Posted by Cless]

    There has been a WIP release of Zsnes.
    Here's what's new:

  • Removed King of Rally Hack it is no longer needed (Pagefault)
  • Better interleaved detection (Pagefault)

    ::You can download the emu from thier site here
    ::ZSNES WIP site


    04/27/2003 - Jaguar DOOM Source Code Released [Posted by uzplayer]

    Atari Age in coordination with John Carmack of id Software, Carl Forhan of Songbird Productions, and Bill "Burger" Heineman has released the source code to DOOM for the Atari Jaguar. DOOM for Jaguar was one of the more earlier ports of the game which managed to capture to look and feel of the PC version to perfection.

    Get it by clicking here


    04/28/2003 - Kega Lazarus SE R2 released! [Posted by DarkMazda]

    Steve Snake over at Kega(Sega Master System/Game Gear Emulator) has released the new Kega Lazarus SE R2! Here is what is new

    • Altered the FPS code. The speed should now be much more stable, as Kega will no longer try and play "catch-up" as rigorously as before.
    • Added Alternate Timing System, selectable from the options menu. If your sound card is not providing accurate timing, and your FPS counter is still doing strange things, select this option.
    • You may notice slight pops / jumps in the sound with this mode, however, so you really should try different sound drivers first.
    • Kega should now work without a sound card ;)
    • FPS Counter now only enabled while a game is running.
    • Darkfalz reported problems with defining controller buttons, that apparently only appeared in the last version. This code has not changed since it was first implemented, and I cannot see how it could be a problem that only appeared in the last version.
    • However I have altered the code so that now it will not accept the same controller button twice in a row. This should eliminate all such problems.
    • Small fix to the SMS/GG VDP emulation. Now Rainbow Islands works correctly.
    • Added Genesis/MegaDrive Bank Switching code. Super StreetFighter II should now work.
    • All FullScreen issues should now be fixed.
    • Game Genie (Genesis/MegaDrive) is now re-implemented.
    • Added option to disable sprite limiting on the SMS/GG. Since the SMS/GG cannot display very many sprites at all per line, there are some games that flicker rather badly (e.g. Bubble Bobble.) For these games you can disable the limit. Be aware, however, that some games may *require* the limiting to work correctly.
    • Added option to disable the SMS border colour. I do not understand why people want this. A real SMS has borders, and - come on - if most of the screen is blue, doesn't a blue border look best? Whatever. This is the most pointless option I've ever added :-P AFAIK Kega is the only emulator that actually bothers to emulate this - yet people want to take it out. So much for the quest for accuracy...
    He also quotes

    "Hopefully no more SMS/GG problems remain, and this release will keep people happy until I finally get around to working on my next project."

    Go grab the new Kega Lazarus SE R2 over at http://www.eidolons-inn.de/kega/


    04/28/2003 - Mupen64 Update! [Posted by DarkMazda]

    ShadowPrince Posted some new Mupen64(Nintendo 64 Emulator) Screenshots. There is no official WIP at the moment but he has posted these Images over at the Emulation64 Forum



    He also states that the RSP.dll file is going nicely! It DOES look promising!

    Thanks goes to Ben-J for the news.


    04/28/2003 - TOSEC Update! [Posted by DarkMazda]

    The Old School Emulation Center owned by Grendel has been updated with some new databases.

    "first release in about a month. Most of us have been busy with RL(tm) stuff, so the whole renamingbusiness is a bit slow at the moment.

    a lot of the amiga dbases have been updated, the ones not will probably be in the next release. Some atari dbases got some small updates and there's a new iso dbase available: 3DO


    should be enough to keep u guys busy for some time:-)
    - Grendel "


    04/28/2003 - GP32 2600 emulator [Posted by Hanman]

    Fabrizio Zavagli has released his first version the Atari 2600 emulator for the Game Park 32. Here is a survey of some (not all) working games :

    • Pitfall
    • Space Invaders
    • PacMan/Ms PacMan/Jr PacMan
    • Jungle Hunt
    • Barnstorming
    • Berzerk
    • Crackpots
    • Defender
    • Demon Attack
    • Dig Dug
    • Dodgem
    • Freeway
    • Joust
    • Haunted House
    • Lock'n'Chase
    • Sky Jinks
    • Sky Diver
    • Astroblast
    • Aquaventura
    • Dragonfire
    • Skyiing
    • Keystone Kapers
    • River Raid
    • Moon Patrol
    • Mario Bros.
    • Sprintmaster
    • Stampede
    • Taz
    • Discs of Tron
    • Space Treat
    Visit Atari Age to get more information!


    04/29/2003 - ClrMamePro 2.89 [Posted by Hanman]

    Roman Scherzer has released a new version of the Arcade rom manager ClrMAME Pro!
    Here the news in detail :

    • added: Rebuilder advanced option: 'skip creation when file exists in rompath'(hehe..pretty long...but useful for advanced users)
    • misc: Improved cpu activity while scanning
    • misc: Allowing dats with only sample- or diskimage-definitions (..and no roms)
    • misc: Used new compiler
    • misc: No more registry keys. All settings will be stored in 'cmpro.ini'. So you have to reinitialize some of your settings once!

    Get it here.


    04/29/2003 - PSXEven 0.16 WIP Release [Posted by DarkMazda]

    PSXEven(PlayStation Emulator) Version 0.16 WIP has been released! Here is what is new

    • Fixed SW interrupt handling, Jackie Chan Stuntmaster works well now, and some other games which use the SW interrupts will work now as well. :)
    • Fixed cdrom core to make PE2 work again, i broke some things along the way -_-
    • Fixed RE3, "easy becomes hard" setting bug. This made the "easy" game difficulty level "hard" :P
    • Fixed opcode SLLV constant mapper, fixed Crash bandicoot warp, "walk thru walls, fall then die" bug.
    • Changed plugin loader, PEC works now :)
    • Fixed more cdrXeven problems with IOCTL, i hope.
    • Minor Changes to recompiler MTC0/MFC0.
    • Inuyasha-NTSC also works now.
    Please Grab PSXEven over at http://batard.psxfanatics.com/


    04/29/2003 - Vecx Version 1 released for GP32! [Posted by DarkMazda]

    Vecx (Vectrex Emulator for the GP32) version 1 has been released! Here is what is new

    • Controls should work now, I can't test it really as it's so slow in the emulator.
    • I went through the CPU core earlier today at work and have found ALOT of stuff that is quite silly and slowing down the emulator. I reckon I can speed it up quite significantly.
    • I've added a sort of frameskip, please let me know if this improves speed at all.
    There is no Official Site for this emulator as of yet. Wraggster from Pocket Emu has created a temporary page for this emulator and where you can also download the release! Which is http://dcminako.dcemulation.com/vecxgp.shtml


    04/29/2003 - Project64k version 0.12 [Posted by DarkMazda]

    Project64k(Nintendo 64 Emulator, Continuation of Project64) version 0.12 has been released to the public! Here are some known issues with this new version

    • - Incompatible with the 0.1b version.
    • - When open the kaillera window, the following plugins will be loaded:
      • Jabo's Direct3D7 1.40 (Jabo_Direct3D7.dll)
      • Azimer's Audio v0.30 (Old Driver) (AudioHLE.dll)
      • Jabo's DirectInput7 1.40 (Jabo_DInput.dll)
      • This are the only plugins that work online for now.
    • - While kaillera dialog is open, keyboard shorcuts wont work (Alt + Enter for fullscreen, F3 for Generate bitmap, etc...)
    • - Use of controllers' plugins (mempak, rumblepak, etc) is not compatible for netplay games.

    Please download the new release of Project64k over at http://www.project64k.tk/


    04/30/2003 - IPher's ZSNES WIP Page Updated! [Posted by DarkMazda]

    It looks like Ipher's ZSNES WIP Page has been updated with the new ZSNES WIP for 4/29/03

    • Used new optimizations. (ipher)

    He also notes
      "NOTE: This is a MODIFIED version of ZSNES, it may or may not work, DO NOT SEND IN BUG REPORTS WITH THIS VERSION! "


    Go grab it over at http://ipher.znes.org/zsnes/


    04/30/2003 - Egg version 0.2 Released! [Posted by DarkMazda]

    Game and Watch HQ has released Egg (Simulator) version 0.2! Here is whats new

      "In this release you will be able to use all buttons when you have started the sim (Game A/B and start) i'm not sure why this wassnt added in BETA 0.1. Anyway, have fun!!!

      btw the online version have also been updated to 0.2."

    Grab the new version at Game and Watch HQ


    04/30/2003 - Saturnin Update [Posted by DarkMazda]

    Saturnin(Saturn Emulator)'s website has been updated with some news! Here is what he posted

      "I got my first STV display yesterday, which isn't really pretty, but it's a good start !
      If anybody knows what this smurfy screen is intended to represent, please tell me ... "

    Please visit Saturnin for the new screenshot. Thanks goes to Ben-J for the news.


    04/30/2003 - vbSpec version 1.80 released! [Posted by DarkMazda]

    vbSpec (ZX Spectrum Emulator) version 1.80 has been released! Here is what is new

    • 1. Joystick support fpr joysticks up to 8 Buttons included (Options->General settings->Joystick). vbSpec supports up to 2 joysticks (it could support more, but I don't think that there is any Speccy-game, that supports more than 2 joysticks), connected joysticks and the number of buttons are detected.
    • 2. Joystick redefinition support (direction and buttons) included (Options->General settings->Define). You can redefine the joystick directions and the buttons as keystroke or as port and in value pairs (keystrokes are converted; to define a direction or a button as ENTER, enter 49150 as port and 190 an value). You can also save and load your costum joystick settings in/from *.jcf-files (vbSpec joystick configuration file).
    • 3. Full screen support included (Options->Display->Full screen...). Pressing Shift + Esc you will get the main menu of vbSpec. The price for the full screen modus is, that the controll box and the icon disapeared from the titel bar. The Shift + Esc menu has an extra option, "Normal view!" - this sets the "PAPER" size to the normal Speccy size.
    • 4. YZ-Switch for german/QWERTZ keyboards incuded (Options->YZ Switch)
    • 5. Multiface poke emulation included (Options->Poke memory)
    • 6. Fixed a bug that caused the loaded screenshots were not instantly visible.
    • 7. The installer starts in German, but you can choose the intallation language (German/Deutsch or English)
    Please download the new vbSpec from their Official Site


    04/30/2003 - New [pec] coming soon! [Posted by DarkMazda]

    There was news over at EmuCheater that a new version of [pec] for PSXeven will be coming soon! Here is what JNS has posted on their website

      "A new [pec] The Plugin version which is compatible to PSXeven will be released in the next days or weeks."

    They have also installed a new messageboard for all of you that would like to discuss about [pec]. Please visit them Here


    04/30/2003 - FPSE WIP [Posted by Cless]

    !+Mr.Fog+! has updated the site with some screen shots and progess report on the emulator.
    Where is what !+Mr.Fog+! had to say:
    " Sorry,
    (again) for the lack of updates but in these days my laptop is died, and I was playing at Diablo II , ...so no time to try FPSe!!
    By the way I post below two shots from FPSe configurator.
    As you can see there is a new plug-in (Namco Gun) and some improvments on CDPsEmu(look the othet pic), and some bugfix on the otjer native FPSEe plugin (look the box on your left!)"

    ::FPSE site


    04/30/2003 - Vecx GP3 Released. [Posted by Cless]

    Vecx GP3 has been released. Vecx GP3 is a Vertex emulator for the GP32. You can download it from the Vecx GP3 site

    What the author had to say:
    "Whilst running a game pressing start *should* return you to the menu screen.. I can't get it to work in the emulator, but my key config is seriously screwy.. It says Q is binded to start, when it's binded to A, and it stays that way even when I redefine? Blaah..

    Could be a bit faster than the last release, could be a bit slower. Please let me know."

    ::Vecx GP3 site




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