11/01/2000 - FreezeSMS news! [Posted by DtK]
Nice! Some good FreezeSMS news. Here is what Jason had to say:
"The sound in FreezeSMS is almost at the point where I am loving it :). At the moment with a vital sound feature missing (frequency changes per frame) it still sounds better than the majority of SMS emulators out there. This is because of the way I use DirectSound to its full advantage. On the real SMS the sound chip mixes the sounds together to form one sound stream. Most(All?) SMS emulators currently only use one digital buffer to represent the 4 channels of the SMS and they manually convert the 4 channels into one channel. Now I on the other hand have 4 digital buffers running simultaneously and make your soundcard convert them to one soundstream. What does this mean in the end? Well since your SoundCard is converting the buffers you generally get a better result, so the sound is crisp and so like the real Sega Master System it will make you want to cry :). This comes at a cost though, running 4 simultaneous wav buffers at the same time, and locking 4 sound buffers incurs a speed loss, but due to some clever techniques the speed loss is minimal...look forward to next release!"
Sounds good to me! Though I need to get a better sound card, one preferabbly with some high memory on it! Alright I'm off to work, later Ladies and Gents.
11/01/2000 - More on FreezeSMS [Posted by DtK]
Well it appears Jason has been a busy boy (and I'm looking forward to a new version of this) with FreezeSMS. Here is his latest (that is after sound!):
"This morning I added a screenshot feature to the emulator so I could take some screenshots for the webpage. They are on the link to the left, click there to see some Master System magic."
Very nice, I do like emulators with that screenshot feature =)
11/01/2000 - Yape 0.22 [Posted by DtK]
A new version of Yape, the C16-Plus/4 emulator has been released. I would like to thank EmuSphere for this one. Anyhow here is what's new:
Well enjoy the new version of Yape which you can pick up on our C16-Plus/4 Emu Page.
"The support for 256 KB RAM is at the moment only available in the form of the so-called Hannes expansion, which I think was/is the most common. You can find more info about the programming of this expansion on the Solder's Homepage. This is a great site mainly dealing with all kind of hardware extensions for the C 264 family. Currently I would need more 256 kb programs to test them with Yape, but I hope to get a hold on some soon :-)"
11/02/2000 - Mimic Updates [Posted by DarkMazda]
Mimic's website has been updated with a new screenshot of an emulator running a Sega System-E :) Pretty shnifty, here is the whole post
"On the left is the first actual screenshot of an emulator running a Sega System-E arcade game !!! You can just smell the history being made :)
...anyway, that's to the best of my knowledge (no 1000 emails telling me I'm wrong, OK), as I have been searching the net all day for an emulator, schematic, info or damn anything on the System-E, but all I could find was a picture of the PCB over at www.system16.com.
The System-E is an arcade SMS on steriods. It has 2 VDPs and the actual romset is on a daughter board with the CPU ! This means that the system can run Z80/68000/whatever romsets just as long as they plug into the board and use the SMS VDP.
In actuallity, only a handfull of games (all Z80) were made for the System-E: Hang On Jr (on the left), Tetris, Fantasy Zone 2, Transformers and a couple of others.
I had to change 1.04 to use bankswitches in an output port but that was easy. Actually, the whole coding time was about 15 minutes, the rest of the day was spent on a fruitless search for info. "
11/02/2000 - MAME Wip [Posted by DtK]
I got some more MAME Wip for ya. Looks like the new version of MAME should be out soon. They seem to release once a month or so =) Anyhow here is there latest on the next beta:
Excellent work! I play Mortal Kombat on MAME quite often so anything done with it rules! *hint hint* Mamedevs: Strikers 1945, Psikyo =) Nah I'm just messing!
11/02/2000 - Project #51 Beta 2 released! [Posted by DtK]
A new version of NES emulator, Project #51 has been released. Here is what's new:
"Beta #2 is up on the Download page. The emulator can be used in 16 and 32-bit color in Windows. A Frame Lock/Unlock has been added so you see how fast you get it going. A simple 6502 debugger has been added."
Anyhow you can pick up the new project at our NES Emu Page.
11/02/2000 - More FreezeSMS [Posted by DtK]
I just have to say: Jason Starr is a busy busy man. He has done a lot of work on FreezeSMS recently. Here is his latest:
"Howdy peoplez, another day, another update. After working on sound yesterday, I implemented 'frequency changes per frame' to complete the Tone Generators for the SMS. Now voices are correctly emulated from what I can tell. "Find the miracle ball" sounds as good as the original Master System and the rest of the sound is very crisp, which is good. I know a lot of people want a decent sounding Master System emulator, hopefully FreezeSMS can be the one? :P. On another note, the 'Top Secret' feature is progressing extremely well and will undoubtly be in the next version! Set to revolutionize the SMS scene :P. Ok seriously, today I will be ironing out any kinks in the sound which might appear, and adding some BOOMBASTIC noise emulation. If i finish that relatively easy I guess I will work on compatibility bugs. Well anyway, better start coding... I'm out."
I personally want to hear the excellent sound =) Keep up the good work Jason, we'll keep you updated on this in the future.
11/02/2000 - Open Zelda 2.1 [Posted by DtK]
I just wanted to give the readers of DMD a chance to see Open Zelda. What it is, is an unofficial Zelda PC game. It has a variety of people working on the project and they have a fairly new demo for you to check out.
Zelda fans will love it, so if your one of them like me, go check it out =)
11/03/2000 - Mimic Updates [Posted by DarkMazda]
Mimic's website has been updated with some news about the 16bit version and the 32bit version of Mimic. Here is the post
"WOW! What a response!!! This site recieved a record 1,801 hits yesterday !!!
I have spent the day working....
16-bit
Added a system menu so you can now separate HWC files into blocks. This allows the interpretor to selectively ignore code based on the romset selected. This is cool if you have multiple versions of the same game.
I almost have a full set of SystemE ROMs. The Hang On Jr is a bad dump (as you could see yesterday). If you have a dump you think is good, please email me the checksums and I will tell you if it is the bad one that I have. On the left is a screenshot of Transformer. The tests are looping probably because they are failing of IC1 & IC2 of the main board. This is probably the second VDP which I am yet to code.
I was going to do a release to put out all my SystemE info in a nice little HWC but I changed my mind :)
32-bit
Four words:sscanf sucks rat colons !!!!!
So many crashes/weirdness is caused by sscanf's inability to read a friggin number from a string. How bad is it? Just get a big bucket of the brown stuff and that is sscanf!!! "
11/03/2000 - Snes9X version 1.33 for Windows/Linux released! [Posted by DarkMazda]
SNES9X version 1.33 for Windows/Linux has been released!! here is what is new
Please download SNES9X from our SNES Emu Section.
11/03/2000 - Sintendo build #209 is released! [Posted by DarkMazda]
Sintendo Build version #209 has been released! Here is the post I found over the Sintendo's website.
"Ok, so I made that number up. :) I didn't want to call it a beta release because it's kindof a beta release for a beta release, so I went back to the old style of calling it a build. Only problem is, I lost count of the builds somewhere around 100. So... I just made a number up. But I imagine I'm somewhere close to 209. :)
Please download Sintendo from our SNES Emu Section
The only thing that makes this a worthwhile release is multi-session. If you've got an old copy of Sintendo, multi-session replace the file "SintendoDC.exe" onto your CD. It's kindof like a patch. It is not yet everything I wish to include in a full beta release, but for those of us that are less patient (we are all at least a little impatient), it should tide you over. Sometime yesterday I finally got almost every problem I was having working, to a point where I was finally able to sit down and enjoy a few games, and even functionally use the in-game menu to pick other games or reset the current game.
I don't want to hear a single "complaint" about this release. Build release = me doing you guys a favor and releasing something that works before everything works. That's right, not everything works. If it's not checked off in the timeline (and not much is yet), then it doesn't work yet. But it is a significant improvement from Sintendo beta v0.02, in that the in-game menu works... and I know you guys have been waiting a long time for this.
By saying complaint, I mean that I do not wish to receive emails (and I will not reply) or forum posts (which I will delete) which are disruptive or critizes Sintendo for lacking a feature which is clearly stated in several locations that it is not included (i.e. speed, saving, sound, or frameskip). If you notice a bug, I encourage you to drop me a line through either of these methods. Please be intelligent about informing me about bugs. There are a number of known problems listed on the timeline, if there's not a check by it, then I already know it is a bug, and you telling me about it isn't going to do me any good... unless you feel you have some sort of new insight. Please, constructive critism only. Nothing in the world required me to release this software at this point, but I felt that the general public would be pleased to have an early release that fixes a few (but not all) of the major problems with the previous release. If you are not happy with the features included, feel free to wait arround for a future release; the Novemeber 17th release has been delayed in no way by this pre-release.
Oh yeah, yesterday I stumbled onto a single line of code that made me jump back a little... I hadn't realized it was there. This line of code put Snes9x in debug mode... which is, of course, slower than normal mode because it has to do more work. So I turned that off and got a slight performance increase from it. Don't expect to much though. It was most noticable when I was playing Super Mario World, which seemed to run at about 70-75% of true speed... So that's included too. It's still quite slow, however, so as I said before, don't expect too much. I will be looking for other "fixes" like that for the next release, and including a selectable frameskip, so hopefully by then play will reach a tolerable level.
Sintendo Build #209 is also a stand-alone burn for anyone who has never burned Sintendo before. The instructions are all there and you don't need to download Sintendo Beta v0.02 in order to use it.
Oh, and you get to the in-game menu by pressing Start+L+R at the same time. Only the top two features work ("Reset SNES" and "Select Game") all others will just return you to the game exactly where you left off."
11/03/2000 - NO$CPC version 1.8 has been released! [Posted by DarkMazda]
NO$CPC version 1.8 has been released!! There are 8 different versions for this Emulator.. Here is what is new
Please download NO$CPC from our CPC Emu Section.
11/03/2000 - EmuForce Redesign [Posted by DarkMazda]
EmuForce's website got a new design! Pretty cool look but you need 5.x+ -=) takes a LONG LONG time to load but its worth it :)
11/03/2000 - EmuForce in IE 4 [Posted by DtK]
Most sites (including us) have reported that you need Internet Explorer 5.x or better to see the new EmuForce design. This is not so. I have IE 4 and it works for me =) To my knowledge as long as you update virtual machine you'll be okay.
11/03/2000 - SSF 0.04 Alpha R5 [Posted by DtK]
A new version of Sega Saturn emulator, SSF, has been released. To my knowledge SSF is the only Saturn emulator currently playing commercial games =) Unfortunately for non-Japanese understanders, like myself, it's tough to read the page. So thanks to EmuHQ for the news and Guyfawkes for the translation. Here is what's new:
Feel free to pick SSF up on our Saturn Emu Page.
11/03/2000 - FreezeSMS sounds good ;) [Posted by DtK]
Got some more FreezeSMS news for y'all out there. No I don't say y'all, I just type it =) Here is what Jason Starr had to say:
"Well I've done some testing with a beta tester and have some FPS scores for ya'll. On a Pentium 133 with Sound on(4 concurrent buffers) it got 67fps. On my P2-500 with TNT2 m64 I get about 130fps on my Non optimized build in "fullscreen". I say "fullscreen" as really with my desktop resolution at 1024x768 x16bit color, im processing around 16-32times the information most DOS emulators can do, yet still achieving good frame rates. I'll be adding FULLSCREEN mode soon, so hopefully people with say, Pentium 75's or possibly even 486-100's will be able to run FreezeSMS at fullspeed in proper fullscreen mode(approx 320x200 resolution). So yeah, improved sound quality a little today as well, DirectSound as always wants to try to distort my code, but I'm fighting it :P. Also, I've been talking to myself about sound options.... there will be no quality setting for sound, it will be at the highest it can be for the majority of sound cards. For instance it will always be in 44100 16bit quality, as the speed is already fast enough, and I don't want people running the quality any lower than it should be :). KthxBye"
He also mentions that ZIP support will be added soon. FreezeSMS is progressing damn well, I think it's time to beef up my SMS collection. And of course by that I mean go out, purchase one, and buy a bunch of cartridges ;)
11/04/2000 - New staff! [Posted by bluebomber]
Alright! I've got a new guy on staff, which makes my page all that much better! Go see at http://bluebomber.darkmazda.com/
11/04/2000 - StarDust suspended :( [Posted by DarkMazda]
Aww.. Sorry to hear this news but StarDust(Saturn Emulator) is on hold. Here is what the author posted
"(2/11/00) Due to reasons out of my reach, (ie. my saturn is dead) the work on StarDust is now suspended, or at least halted, until i get a solution"
:( Im sorry to hear that. I hope he will get a used saturn pretty soon :) I wanna see this project moving -=)
11/04/2000 - Snes9x Developers Journal News [Posted by DtK]
The Snes9x Developers Journal has been updated with some info on yesterday's release. Here is what Gary had to say:
"I've broken Super FX emulation while adding C4 emulation, sorry about that. I'm investigating; expect a new release soon.
Also here is the post that he had made yesterday:
Also, I included an old CHANGES.TXT file in the Windows .zip and setup releases so people might not realise that C4 emulation (for Megaman X2 and X3) has been added."
"Well, I've just released a new Snes9x version with C4 emulation emulation for Megaman X2/X3 courtesy of zsKnight, thanks!
Hooray! Lots of nice features that he has ideas for. Look for a new Snes9x bugfix soon!
After I've finished converting zsKnight's asm code to C for non-Intel Snes9x ports, I'll have some 'free' time to work on other Snes9x features until sometime early in the New Year when I get a new notebook computer with some 3d hardware acceleration so I can work on OpenGL/DirectX3D SNES screen rendering. The question is what to work on?
People have suggested adding more freeze file save slots to the Windows port, but how would it work? Do people prefer ZSNES's way of saving where you select a slot, then save or Snes9x's way of selecting a slot and saving at the same time by pressing Shift+Fn Key? Should each slot act as a ring - saving into a slot 'pushes' the current save out of the way, then repeatedly loading a slot rotates through all the save games in that slot? How would you delete saves? Should pressing a function key to load a slot ask before loading, or should the current game be auto-saved first so you could 'undo' the load?
What about sound and SPC file saving? Snes9x already has SPC file saving, should it be improved to provide a slot feature?
What about a pause-then-single-frame-advance feature? Would anyone use it? Should Snes9x support saving screen dumps directly (which graphics format) or is the current copy-paste approach more flexible?
Should I spend all my 'spare' time trying to get S-DD1 emulation working for Street Fighter 2 Alpha? I know that zsKnight has already spent considerable time on this already, but couldn't work out the graphics compression algorithm the chip was using. Maybe the data is encrypted as well as compressed, so trying to implement S-DD1 emulation would be a waste of time?
Then there's AntiRes's asm SPC700 emulation that I never did get working satisfactory enough to include in a release - should I spend more time on that? If I could get it working, it would give Snes9x a substantial speed boost (for Intel ports)...
What about MMX colour addition and subtraction code? Graphics rendering and colour blending effects are two of the most CPU intensive operations that Snes9x has to perform; adding some asm code here would certainly help speed up Snes9x. Having said that, adding OpenGL/DirectX3D SNES rendering will speed up all ports, not just Intel-based ports.
Any other suggestions? Ideally, get yourself a login on the forum and post our idea there, or failing that, e-mail me."
11/04/2000 - nester public beta 3 [Posted by DtK]
A new version of NES emulator for Windows, nester, has been released. This appears just to be a bugfix version =) Here is what's new:
You can get the new version of nester (binary or source) on our NES Emu Page.
11/05/2000 - RockNES 1.500! [Posted by DtK]
A new version of NES emulator for DOS, RockNES, has been released. This was the promised November release =) Fx3 rules! The what's new list on this version looks excellent, here see for yourselves:
Well there you go. Many new mappers in this, making it's already great compatability even greater! To coincide with this release came a new version of BNSF, Fx3's NSF player. On a side note, Fx3 is taking a well deserved break right now.
Pick up the new RockNES on our NES Emu Page.
11/05/2000 - DreamSNES 0.9.2 [Posted by DtK]
A new version of DreamSNES has just been released. This is a SNES emulator for your Dreamcast, much like Sintendo. This version adds many great new features but as the authors say is not full speed yet. Here is what's new:
What I think is really great is the stereo sound! Truly an accomplish for Marcus. Well keep up the good work and you can pick up this hefty download on our SNES Emu Page.
11/06/2000 - MImic Updates [Posted by DarkMazda]
Mimic's website has been updated with some news.. It looks like the SystemE is emulation is coming along nicely. Here is the post
"The SystemE emulation is progressing nicely. I have spent the last few days collecting as many little tidbits and rumors about the hardware as I could. Instead of over-complicating this page, I will add a SystemE segment to the status page. But, as an overview, of the 6 romsets I have : 3 are not doing anything. These are Fantasy Zone 2(2 sets) and Opa Opa, these are rumored to be encrypted :(
The other three (Hang On Jr, Riddle, Transformer) are running but are not populating graphics definitions. This leads me to 3 possible explainations...that the VDPs are running in a mode that has a default character set, or that there is a shared memory space between the VDPs, or that I am doing something wrong. All are equally likely :)
One thing I will say is that the 2 romsets that do system checks, load the graphics definitions for the system checks. Anyways, I will probably have good news later on today. "
11/06/2000 - RomCenter releases new data Files! [Posted by DarkMazda]
RomCenter released some new data files today!!! Here are the new data files :)
Please download it all at RomCenter
11/06/2000 - New AdriPSX screenshots :) [Posted by DarkMazda]
It looks like EmulaTronia has been updated with some new screenshots from AdriPSX!! Please check them out :)
11/06/2000 - ePSXe News :) [Posted by DarkMazda]
Bobbi from PSXEmu.com just recieved an e-mail from the ePSXe team about the new version of ePSXe.. it looks like there is going to be a new MDEC codec, which is a video codec.. here is a clip of the post
"
I see quite a big difference in the 2 screenshots :) Please check them out at PSXEmu.com
I just recived the latest beta of the fabulous emulator ePSXe and of course I couldn't resist trying it out. And heck, let's talk about improvements. Since the last version (the official v1.0 release), many things have changed. I especially noticed the MDEC improvements, which caused a speed up of the MDECs to about 95% of the original speed and a perfect sound on my Athlon 800. The image quality also improved quite a lot, but see for yourself on those FF9 MDEC screenshots "
11/07/2000 - MAME 0.37 b9 [Posted by DtK]
Hooray! A new version of MAME, which needs no introduction, has been released. The what's new list is rather large so I have just listed what games have been added with this release. You can view the full what's new list here.
New clones supported:
It is important to know a lot of code has been rewritten and much improved, this version looks to be good =) I have uploaded the binary (regular, i686 optimized, and K6 optimized) and the source to this version. As more versions come available they will be updated. Enjoy this!
11/07/2000 - First shots of SystemE on Mimic [Posted by DtK]
Guess what? Just like the topic says, Mimic has achieved a point in emulating SystemE where we have a screenshot! The progress seems to be coming along nicely and we got a nice shot of Hang on Jr. Here is what Mike had to say:
"The screenshot kind of speaks for itself doesn't it :)
Congratulations to Mike on his great accomplishment. I look forward to the next version of Mimic =)
Had a feeling today would be a big 'un.
To achieve this I had to turn OFF line interrupts meaning Hang On Jr probably doesn't use them, but sets them up as a security measure. Probably to prevent any bootleg SMS ports. Just a guess, mind you.
This reminds me that the CPU is on the daugther board and can, potentially, have a different configuration for each romset. In fact, it doesn't even have to be the same chip !!!! This isn't an issue due to the HWC blocking I added a couple days ago. (whew!)
Doesn't look like I am going to have the color issues that Zoop had with his attempt at emulating this a year ago. You had me worried there, mate :)
So, anyone with a SystemE romset (any), please, please, please, get in contact via the Feedback option (top-left) so I can get some details off the board....and, no, I won't be asking to "borrow" the boards :)"
11/07/2000 - FreezeSMS news [Posted by DtK]
I got lots of FreezeSMS news for you today. These came from the two previous updates that Jason did. Here is the news:
"Today I spent most of my time fixing up the little things people notice. Like its alright for me to add a quick hack for some feature like ScreenShots, but the public wants a more user friendly way. So I implemented a few things in the screenshot code to make it more user friendly, fixed a few things in fullscreen mode. It now remembers the position and dimensions of the window when you switch back to windowed from FullScreen. Just a lot of small touches and updates to make the finished product more robust and more professional, I'm sure most of you will enjoy it :). Its also good to get away from the bigger things like adding the NOISE channel :P. I will be going on a holiday with my girlfriend in about 2-3weeks, so I will release the next version before this time, hopefully next week. Everythings cool.
With the fullscreen mode being 99% complete I thought I would post my feelings on it. The user will be able to select which res they want to use for fullscreen, from 320x200(the lowest directX seems to like) to around 1600x1200(if your game :P). I like the lower res's as you get almost a full screen of undistorted image, I don't know why I like blocky graphics, just looks sort of clean I guess :). So yeah the user just press's Alt+Enter to go into FullScreen mode and ALt+Enter to go back into windowed mode, so you can try both on the fly. This I think is the first windows SMS emulator with a fullscreen mode, thats sorta cool. Mike Beaver from MIMIC emailed me the other day, me and him must be some of the only programmers making emulators in Australia, kudos to him and his project. Might have to make FreezeSMS multithreaded to allow for static free sound which is a little cumbersome but needs to be done. I have done an interview with some people, expect it to be released sometime soon aswell."
Look for more on this soon as Jason even hints towards a release in the near future =)
11/08/2000 - Presidential Election [Posted by DtK]
As many of you know yesterday was Election Day. It has been a tight tight race and it's not over just yet. Florida will be the deciding factor in this bout. Both George Bush and Al Gore hold 49% with a 1700 vote difference in Florida right now, Bush leading. Whoever wins the 25 electoral votes from Florida is our next president and stay tuned, I'll let you know.
11/08/2000 - RockNES MacOS 1.500 [Posted by DtK]
That's right RockNES for the MacOS has been updated to version 1.500 to coincide with Fx3's recent release. So all you mac users (YMac?) may head on over to our NES Emu Page and pick this release up.
11/08/2000 - U64Emu progress [Posted by DtK]
I have some news for you on U64Emu, the Killer Instinct arcade emulator. Thank you to EmuHQ for this one. RCP posted this on a message board and it is him talking about sound in U64Emu:
"Well, I've started. I've no idea how long it will take, but at least it is 'in progress'. I can tell you that if I don't finish it in 3 months, then I won't finish it. it really shouldn't be that difficult, but we shall see."
Good news for Killer Instinct fans. On another note it's a shame that the guy who wrote the sound code was booted/quit the team =(
11/08/2000 - StarDust Updates! [Posted by DarkMazda]
StarDust(SNES Emu for Saturn)'s website has been updated! It looks like the author got a new saturn!! Wohoo that means he is back in business!! Here is the update
"(7/11/00) Problem solved. Just got a new Saturn, and I'm back in business. Thanks everybody who e-mailed me, and for all the support in my foolish quest. As for a quick WIP report, the CPU core is 40% done, and all the rest is still at a annoying 0%."
Good luck on StarDust
11/08/2000 - Mimic Updates [Posted by DarkMazda]
Mimic's website has been updated with some news and some screenshots!! Here is the post
" As you can see, I got the twin VDPs working !!! I was wrong because the line interrupts ARE used, I was just getting fruity results without the background layer. Hang On Jr now passes all of the RAM tests, but still fails on one of the ROMs. Can't wait until I get that good dump. All I need to get it playable is the accelerator and angle inputs.
Please check out the screenshots over at the Mimic's website.
As for the other romsets, I can see Riddle writing to the VRAM but still no graphics and Transformer is strangly broken in this cut of the code. I have another cut where it works, so I will compare."
11/08/2000 - MAME32 Q/A Updates! [Posted by DarkMazda]
MAME32Q/A's website has been updated couple of times on some news on MAME32 B9!!
"00.11.07 First cut of b9 from Michael. Doesn't look like much needs to be done to it. Testing begins. Updated support.htm submitted. Update: Pri. 1 test pass completed w/ no stoppers. Update: added screenshots and icons for b9."
11/08/2000 - FPSE Moves [Posted by DarkMazda]
It looks like FPSE(Free PlayStation Emulator)'s website has moved over to EmuSphere!! Please visit their website at http://fpse.emusphere.com/
11/08/2000 - More Mimic Updates [Posted by DtK]
After seeing the new screenshots of Mimic running Hang on Jr. a SystemE game, Mike updates with some more unemulated stuff:
"This may be something of a record. A few minutes ago I got an email from Zadock with an unemulated romset attached he thought was a possible SystemE. Well, it wasn't a SystemE but it did run on hardware almost identical to Galaxian. got it playable in minutes :) and, better yet, it plays on Mimic 1.04...so, what are you waiting for? Go get the HWC (from the drivers page) and play it already.
Very cool Mike, great accomplishments here.
FYI: It is a slot machine called "Lucky Today", maker unknown, year unknown."
11/08/2000 - New Voodoo3 drivers [Posted by DtK]
While not emulation related it does affect a large community of gamers (like myself). 3Dfx has released new WHQL certified drivers for Win9x and Win2K. They fix many game related bugs and are probably worth getting. Enjoy..
11/09/2000 - New Rumor Mill [Posted by DarkMazda]
JoseQ Has released a new Rumor Mill! This issue is about NES Emulators, HuGo, Charles MacDonald and more Atani stuff! Please read this issue here
11/09/2000 - FreezeSMS Updates! [Posted by DarkMazda]
FreezeSMS's website has been updated with some news. It looks like there are some sound bugfixes and some progress in the Noise Channel! Here is the post
"Hey peoples. Today I spent most of my time bugfixing sound and other aspects of the emulator... god i hate debugging heh. I also begun work on the NOISE Channel, although it doesnt sound correct at the moment, hopefully some new info soon will help me out in that regard. Not much else to say... cept... gather your roms."
11/09/2000 - New Rumor Mill [Posted by DtK]
It's that time again. Over at JoseQ's EmuViews a new rumor mill has been posted. Some highlights this week include Famicommunist, Virtua rumors, and RockNES. Enjoy.
11/09/2000 - 1964 Updates [Posted by DarkMazda]
1964's website has been updated with some news on the next release!
"The next release will support support TR64 video plugins and some more speed."
hmm.. It looks like they made a little bit of a mistake on the date also Sunday, November 08, 2000 ?? hmm..
11/09/2000 - Team Japump Dumps! [Posted by DarkMazda]
New Dumps have been posted over at the Japump's website!
rememeber, they just got them dumped.. u can't download them :D
11/09/2000 - Sega System C2 Dead [Posted by DarkMazda]
Charles MacDonald's Sega System C2 Emulator is now officially dead :( Here is the post
'I'm discontinuing the Sega System C2 arcade game emulator. I respectfully ask any website that has the source code to delete the archives for the current and past versions.
I am really sorry to hear about this Charles :(
Distribution of the Windows, Linux, or DOS binaries is fine with me. '
11/09/2000 - Project #51 Beta 3 [Posted by DtK]
Yet another version of Project #51 has been released. This is the 3rd public release of this Windows NES emulator and probably many more to come. Here is the statement on this release:
"Hopefully a very useful 6502 debugger is in place. Some of the features are disassembly of cart image, ability to set unlimited breakpoints, a ram viewer, and the display of CPU registers. We have started coding the sound engine.
You can pick up the new release of this on our NES Emu Page.
Note: When using the 6502 Debugger, turn off FPS locking because the debugger intercepts each update of the console and therefore causes slow emulation."
11/09/2000 - MAME32 version 0.37b9 is released! [Posted by DarkMazda]
Woohooo!! Its finally here! MAME32 version 0.37b9 has been released! Here is what is new
Please download MAME32 from our MAME Emu Section
11/10/2000 - We're Back! [Posted by DtK]
It looks like we're back after Ztnet's downtime. I'll do my best (as will others) to try and update the things we've missed since yesterday, oh well until then.
11/10/2000 - CPS-2 Shock W.I.P. [Posted by DtK]
It looks like CPS-2 Shock has brought us some more non encrypted values =) They are but of course in spreadsheet format. I highly advise for anyone who likes to think to take a look at these numbers and try to figure out a pattern, assuming there is one. Anyhow here is what they had to say:
"I have spent my spare time grabbing numbers with the EPROM emulator. Although this is a boring task we now have quarter of all the possible results at address $174."
You can also pick up their latest spreadsheet on there page posted above. All those numbers, help!
11/11/2000 - ZSNES 1.10 [Posted by DtK]
My this is so exciting (who am I Al Gore?) a new version of ZSNES for both DOS and Win32 has come out! Many great (as always) improvements in this version. And here they are:
Wow that's some mighty updating they've been doing!! I'm gonna start playing on this right away. So you can too go pick up the DOS or Win32 release on our SNES Emu Page.
11/11/2000 - ZSNES going open source? [Posted by DtK]
Here is some news to go with that excellent ZSNES we just saw. Here is what the homepage had to say:
"This Windows version is also the first actual release (not pre-release) version since most of the bugs that people have been experiencing have been ironed out.
This is just simply amazing. We're gonna finally get to see the source (asm too!) behind this wonderful emulator. And with open source comes some very nice things too. People who don't work on the project will get a chance to maybe spot that bug if you know what I mean.
Anyways, I would really like you to try out the netplay feature of ZSNESWin and report back feedback including the cpu processor type/speed of both computers on the ZSNES Message Board. Netplay does require a faster computer and a net connection that isn't unstable, but does not require a lot of bandwidth so a modem to modem connection should be sufficient enough.
For those who would like to know what's in store next, we're hoping to start preparations on open source.
11/11/2000 - FPSE News [Posted by DtK]
Looks like the FPSE page was update by LDChen with some more news on the active progress of this playstation emulator for windows. Here is what he had to say:
"Well, I simply want to add a little comment to a previous post. I have done many optimizations to our emu: The original compiler has been removed.
No compiler is available at the moment in FPSE.EXE Then I have written a dynamic interpreter for more speed, without losing porting features, because not all systems have an Intel CPU. Now FPSE is fast even when you use the interpreter engine, but it doesn't run at the same speed of the first recompiler; his speed is about 60%-70% of the 0.08 version in compiler mode.
Luckly, I have many other optimizations to do, so this interpreter may run even faster.
Then, our GTE is finally good and it can detect the best engine for your machine. At the moment I'm writing another GTE for MMX: there are only few
opcodes implemented, but it runs at the speed of light! The only GTE opcode with problems is DPCL; I have tried Tomb Raider 3, 4 and 5, but there are always some black objects (look the first shot taken from TR4). However, don't worry. I hope to solve these problems soon.
Last thing: some friends asked me:
"Why do you make shots with a software render?"
"Because it's the same graphic on all systems"
11/12/2000 - MAME Wip Update [Posted by DtK]
Well it looks like those crazy guys (clinically insane) who work on MAME are at it again (or still) and they've updated their WIP page with the latest on what they've done. Here it is:
Alright some nice things going on. Be sure to check out the 10 or so screenshots they posted too!
P.S. If you don't already have it buy Tony Hawk 2, this is my plug for Activision and Neversoft.
11/12/2000 - SaveState Master v4.0 [Posted by mmm]
Here is another version of SaveState Master. The following games have been added:
Added B.O.B(SNES)
Added Castlevania X(SNES)
Added Dragon Ball Z:RPG(SNES)
Added Secret of Evermore(SNES)
Added Super Metroid(SNES)
Added Rockman Extreme(GBC)
Visit MegaMan Masters(SaveState Master) Page to get the lastest version.
11/13/2000 - ZSNES v1.11 (Win v0.72) [Posted by DtK]
Looks like a new ZSNESw has been released. That is ZSNES for Windows (32-bit). This is a bug fix/optimizational release to the 1.10 (0.7) release the other day. Here is what's new:
Well their you are, a new ZSNESw. For those who missed the last release TCP/IP net play support was added! This release should fix those bugs and speed things up so head on over to our SNES Emu Page and pick it up!
11/13/2000 - FreezeSMS News [Posted by DtK]
The FreezeSMS page has been updated today with some news. Here is what Jason had to say:
"Been playing a lot of FreezeSMS recently. I added a little fun thing which tells you how many times you've run FreezeSMS and how many minutes and seconds you've been using it for. Maybe I'll run some competition for the person who spends the most time using it :P. Yeah been finding a few bugs here n there which you only get from playtesting the hell out of something. Will address a few bugs today, hopefully finish noise emulation.... I Is Voodoo."
Now unless I missed something I'm not sure what the voodoo comment was about but that's ok, quite alright. Hmm sorry to see that DMD is missing some news, I'm damn busy with some homework and will update when I can, later.
Oh and you can pick up FreezeSMS Build 69 (last release) on our SMS Emu Page.
11/13/2000 - MAME WIP Update [Posted by DtK]
Hey it looks like after the WIP update 2 days ago this project has been busy. That's right the MAME WIP page has been updated with some news on what they are working on now. Here is that news:
They posted four shots of US Championship V'Ball, an arcade volleyball game, running and it looks pretty good. Head on over to the page to check it out. On my christmas wishlist this season is of course...Strikers 1945!
11/14/2000 - PCSX Updates [Posted by DarkMazda]
PCSX's website has been updated.. while it hasn't been updated for almost 2 months.. it looks like there has been quite a few improvements.. Here is the post
"People asking... Where is pcsx?? Is still alive? Well answer is yes just i had lost the cgi address and i couldn't update the site shame on me :P
Well pcsx progress is made in MDEC and GTE mostly.Pcsx can now decode and play some mdec videos thanks to Roor that helped on that part.Gte have been written from start by an anonumous for now person that works on pcsx the last 2 months.All GTE instruction set + limitations+overflow checking have been totaly rewritten.
P.S BIG THANKS TO NOW3D THAT HELPED ME WITH MY PSXDEV PROBLEMS.
HE BOUGHT+FLASH MY AR SINCE MY PREVIOUS ONE DESTROYED.A BIG THANKS TO HIM
LOG OFF
shadow"
11/14/2000 - Giri Giri Project Updates [Posted by DarkMazda]
Giri Giri Project's website has been updated by MEGADEATH with some news and a new development version release!! Here is what is new from our good old friend Vivek
Please pick them up at their website
11/14/2000 - YAGE Updates [Posted by DarkMazda]
YAGE's website has been updated with a screenshot of YOF(?) Here is the post
"Here's the first ever piece of screenshot of Yof :)
whats YOF? :P
If you have an idea what it is about, mail me... and if you're right, you'll get into the VIP list and receive a version before anyone else.
Yof is about 80% complete and will soon enter beta-testing. "
11/14/2000 - SSF version 0.05 Alpha r2 released! [Posted by DarkMazda]
SSF(Saturn Emu) version 0.05 Alpha R2 has been released! I'm not 100% whats new in this version but you could pick it up from our Saturn Emu Section
11/14/2000 - YAMWIP Update [Posted by DtK]
Ha yet another MAME WIP Update. As you all may know I love MAME. Here is what the crew has posted on the latest work they've done:
These guys have posted about a million screenshots from games like Hunch Back, Hero, Video Ball, Wall St., Superbike, and a bunch more. Check this out.
11/14/2000 - AGES News [Posted by DtK]
Looks like I've found some AGES news for ya. AGES is the Windows Genesis, 32x, and only working Sega CD emulator. It was updated with some shots of more Sega CD games running! The games, displaying very cleanly, appear to be Sonic CD, Brutal (something), Samurai (something), Ecco 2, and a Lunar game. Unfortunately it comes with the message that the Lunar games are still not playable, damn.
Look for more on AGES soon and we'll keep you updated as it develops.
11/14/2000 - Famicommunist - is it a rip of nester? [Posted by DtK]
I have received an email from Darren Ranalli, the author of nester about Famicommunist being a quote "blatant rip-off" here is a quote that came from there GPL Violation section:
"Load them up in a hex editor and have a look-see. Look for key words they have in common like "win32_windowed_NES_screen_mgr" and "iDIDevice". Then take a look in the nester source code for those words. Hmmm, why is Famicommunist so much larger than nester... what's all this extra data on the end of the executable? Gee, maybe it's that big image in the about box. Oi."
They say that their evidence is the feature list, GUI, and hex comparison. They are pissed that they have recieved no credit. Now to be impartial here is CyberBry, the author of Famicommunist's comments on this:
"I have heard the accusations of famicommunist being a NESter hack. And i must say they are complete bull. I did look at the NESter source for help, but the only actual code i used from it was Blitting (a very small routine), i have updated the docs, so they express gratitude for the blitting, and for the cores and docs i used, and will be releasing the source tommorow when i get home for proof. (i am away from home now)"
You be the judge in this one. I say the Famicommunist source will be the deciding factor.
11/14/2000 - Netscape 6 Released [Posted by DtK]
While I've never been a Netscape fan I know there are about 3 people who like it ;) To all those (seriously) who are Netscape users version 6 has been released. It looks like a big improvement from the previous versions and it took about 3 years to push out. It has recieved a new look, core rewrites, and a slew of new features. You may check out the new Netscape 6 site here. Myself personally I'll stick with MSIE.
11/15/2000 - ZSNES version 1.12(0.74) release! [Posted by DarkMazda]
ZSNES version 1.12(0.74) has been released!!! Here is what is new
Please download ZSNES from our SNES Emu Section. Thanks goes to Boba Fett for the news :D
11/15/2000 - FreezeSMS News [Posted by DtK]
That's right Jason Starr has given us yet another preview of the looks to be spectacular new version of FreezeSMS. Those not familiar with this project this is a very fast, feature full, SMS emulator for Windows using DirectX. Here is the latest:
"I took the bother of recording some wave files this morning to show off the VOICES in FreezeSMS. Mind you, it seems recording them has made them a little jittery, but it aint too bad. The first wav file is from AlexKidd The Lost Stars , the second is from After Burner, and the last is from StreetFighter2 the VOICE test. Hope you like them."
I listened to the StreetFighter 2 one and it sounds good =) Check them out!
11/15/2000 - Nester vs. Famicommunist - Round 2 [Posted by DtK]
Famicommunist has taken a breather after a swift blow to the mid section from Nester. He was unable to release his source due to an extended stay at a friend's house. Here comes round two. Here is what Nester had to say on this fabulous first bout:
"I have just finished a screen-by-screen hex comparison of the two files, and there is no longer any doubt in my mind that Famicommunist is almost entirely based on the nester source code. The similarities are unmistakeable. The only way I would be convinced otherwise would be to see source code that is significantly different from the nester source (beyond cosmetic changes) and produces exactly the same Famicommunist executable."
Sometimes a fight is too distant to speculate but fans I feel I know the outcome of this fight.
11/15/2000 - Mimic News [Posted by DtK]
Looks like Mimic, the arcade emulator has made some nice progress lately. In this update we get a nice screenshot of Hang on Jr. and the tales of WIP. Here is what Mike had to say:
"Its been a few days, so I thought I'd better check in :) Well, nothing much happening with Mimic because I have been crook, but here is what has been achieved (most today)
Looking good here we'll keep you updated on the progress and or releases.
System E
Figured out the best combination of interrupts, although, I don't really trust the results. Figured out the analogue controls (accelerator/sterring in Hang On JR and paddle in Riddle. This MAY be a bit tricky as there is a microcontroller to negotiate. I have enough info on this to emulate. It would be nice to bypass it with a reliable bodge, though.
Master System
Found out why SMS Rygar (and other carts) were strangly broken. It was due to a change I made in the HWC based on the info of an apparently erroneous document going around the net. Apparently, the bankswitches are NOT mirrored at DFFx. Working this out got quite a few carts working. New HWC on the way, stay tuned.
Also I was reminded it was a Wednesday night. My personal favorite along with the begininning of the month (MAME) and ZSNES releases. So you all know what's up tonight, a visit to rumorville with JoseQ.
11/16/2000 - FreezeSMS Updates [Posted by DarkMazda]
Jason has updated the FreezeSMS's website with some fixes he has done
"Ok so I am a wannabe YANK, whatcha gonna do ;P. Fixed a little sound bug which has made the sound, sound REALLY good. Its funny ya know. You think you've got it as good as it can be... but then you do something else and the sound just increases so much that you want to play all the games over again, but alas, then you get used to it and it aint nothing special. Did some other stuff aswell which can't remember... oh yeah, fixed up some little bugs in screenshot code and cleaned up resolution changing a bit. I also got a blanket, put it over some chairs and built a cubby house in my kitchen.... oh the good old child days eh."
11/16/2000 - Boob! Moves [Posted by DarkMazda]
Boob!, the DreamCast Research Center has moved today!! Please updated your bookmarks to http://www.boob.co.uk/
11/16/2000 - FF9 Review at IGN [Posted by DarkMazda]
It looks FF9 has been shipped in the US, I just found out since I have the japanese version hehe. Please read the review Here. They only gave it a 9.2/10.. i would give them a 10 :) DOn't let FF9 fool you :) I love it much better than FF7 or 8.
11/16/2000 - WinAmp version 2.7 is released! [Posted by DarkMazda]
WinAMP version 2.7 has been released! Here is what is new
Please download the Full/Standard/Lite editions from our MP3 Players Section
11/16/2000 - WOS Updates [Posted by DarkMazda]
World of Spectrum's website has been updated ALOT within these last 3 days!! Here are the updates
Thats a HUGE HUGE Update IMO :) Good luck WOS!
The next archive update, with over 600 updates!
11/16/2000 - SadNES Updates [Posted by DarkMazda]
SadNES's website has been updated with a new layout!! Looks a lot better than what they had before!! Good job!! Now they are looking for a logo to go with their page!! Here is the post
"Hey hey hey !! Can some kind people do a Killer Logo for SadNES ??? I will be very thankful... Well, who wants to make it, send them to our e-mail. By the way.. But be aware, don't send us a file bigger than 100k, so many of that will lag my connection...
Please visit SadNES's website to possibly make a logo for them :D
Ah... sure sure.. about the prize.. After the choose of the winner, that guy will know that he or she won... and he or she can send us a 468x60 .gif banner of 17kb. That Banner will be exposed for a month in the main page of Gameshellm, one of my other sites. Well, I wish good luck for all contestants. :) "
11/16/2000 - New OverClocked [Posted by DarkMazda]
New OverClocked Episode has been released Today! Today's episode is Super Election Emu 2K. Please go check it out :)
11/16/2000 - MAMELang32 version 0.37b9 has been released! [Posted by DarkMazda]
MAMELang32 version 0.37b9 has been released!! Here is what is new
The file isn't working on their server.. I can't download any of it.. except for the +PacMAME Binary :( Please check their Website out and see if the file will get there :)
11/16/2000 - PacMAME version 0.37b9 release! [Posted by DarkMazda]
PacMAME version 0.37b9 is released! Here is what is new
Please download PacMAME from our MAME Emu Section
11/16/2000 - PacMAME WIP Updates [Posted by DarkMazda]
PacMAME's WIP Page has been updated with screenshots of a NEW Pacman related game they found.. well its not a new game but discovered a pacman game that hasn't been emulated.. here is the post
"WIP page with pics of a newly discovered Ms. Pacman game from TQWN
Good luck on the auction :)
Amusements (Ms. Pacman Championship Edition). I am currently bidding on
one of the boards now, and, if I win the auction, you can bet it'll get
dumped and made available to all of you :)"
11/17/2000 - MAME WIP Page Updates [Posted by DarkMazda]
MAME WIP Page has been updated with some news in the past days
11/17/2000 - FreezeSMS Updates [Posted by DarkMazda]
FreezeSMS's website has been updated with some news today. Here is the post
"Normally I wouldn't even post about lamers but COOEY from EFNET is an exception. Today when I was on Efnet I continually got nuked by him. I don't want to bother with little lamer issues like this, so COOEY, if your listening, just stop being immature, haxoring people isn't some fun joke. Funny thing is, Cooey is either bot maintainer or somehow related to EMUCAMP. COOEY, I don't really have the time to like deal with your immature ways, I am developing an emulator and the people who want a release don't appreciate this behaviour neither do I. Someone from EMUCAMP, could you have a word to him. :P
Anyways, I worked on NOISE emulation today inbetween getting nuked. I think I have worked out how it works this time (my other attempts were wrong) so yeah. Once NOISE is complete, I will only have to do a few minor adjustments to the GUI and I will release the next version. The Secret feature....well.... seems it will be taking a bit longer so I doubt it will be included before I go off on my holiday. I actually now wish I hadn't even mentioned it, a lot of people might be wishing it to be something else, but I know a few people who actually do know what it is, are excited about it. What else?"
11/18/2000 - Dreamer News [Posted by DtK]
It looks like Dreamer, a Win32 Dreamcast emulator has made some progress lately. Specifically in the field of 3D. It ran it's first 3D Demo (3DTest) coded by Dan Potter and received a GUI revamp. Various screenshots can be seen on Emulatronia.
11/18/2000 - Mimic Updates [Posted by DarkMazda]
Mimic's website has been updated with some news on the emulator. It looks like the author worked on the microcontroller for SystemE : )He also worked out how the interrupts in the emulator work. :) Here is the whole post
"I worked out that microcontroller for SystemE. Actually, its more of a UART. I noticed that it uses 1 (maybe 2) bits for addressing and another 2 for timing. What this translates to is that I can now feed the separate input values to the CPU accurately and I dont need to hunt down any info on this chip (for now).
I also worked out how the interrupts work and I do trust the set up but the results are screwed for timing. Also, I adjusted the scanline timing on the SMS VDP. This fixed the bug I was having where the trees in Hang On Jr would be cut into three as they passed by.
Something scarey I noticed about the SystemE was that all running romsets use registers 11-15 on the VDP. They all put the same values here so maybe thats a clue.
Just as a general ponder: I kind of like the new design of the VDPs as it allows me to have a separate video controller per layer. This will reduce codesize and speed up development of those games that use many layers of graphics (like arcade Rygar).
Now that I know a bit more about 32-bit programming, I wouldnt mind trying to get DPMI working under Visual C as the sscanf (grrrr) is much more sane under the Microsoft compilers. Food for thought. "
11/18/2000 - _MADrigal_ Updates [Posted by DarkMazda]
_MADrigal_'s Handhelds Simulators's website has been updated with a new Simulator!!
He also updated
11/18/2000 - Myzar's New Nemu64 ini! [Posted by DarkMazda]
Myzar has released a new Nemu Ini(1.7.2) here is what is new
Please download it over at Myzar's website.
11/18/2000 - NES Updates [Posted by DarkMazda]
NES has been updated with a new game!! HEre is the post
"There is a new addition to the Java Arcade Emulator. It is another Nintendo classic: Mario Bros. This arcade game from 1983 was the starting point of the famous "Super Mario" series on the NES and on the gameboy. Go to the JAE section to play it online."
11/18/2000 - StarDust Updates [Posted by DarkMazda]
StarDust's website has been updated also.. Here is the post
"(18/11/00) I don't want to burden this specific page, so the large screenshot is here. Before you go, I want to explain, that in the process of writing memory access, I broke the testbed(and a couple of opcodes). What you see there is a simple display state of the processor, ready to run Super Mario World. The aformentioned testbed would ask you for an opcode, and then rewrite the State display with the result. In a way, I didn't broke it, it evolved into into a basic debugger.
StarDust is a Sega Saturn Emulator!! Please visit StarDust today :D
BTW, I'm _not_ making an emulator for BeOS. Read the logo, it says "A Super Nintendo emulator for Sega Saturn". Gettit? Good.
All that said, head for the TEORY section. I'll explain what a couple of more tech details of the testbed (including who's the gall at the StarDust logo)."
11/18/2000 - G-NES version 0.46 is released! [Posted by DarkMazda]
G-NES(NES Emu) version 0.46 is finally here!!! Here is what is new
Please download G-NES from our NES Emu Section
11/19/2000 - AdriPSX Release [Posted by DtK]
It looks like a new version of AdriPSX, the Playstation emulator for DOS and now Windows is out. I can't seem to find a what's new list so here is what the author said about this release:
"Today is finally the day the re-written AdriPSX version sees the light of the world. I'm releasing both, the Windows and the DOS version. You might notice that the development of the DOS version hasn't really progressed during the past two months since I've mainly been fixing the Windows port.
You can head over to our Playstation emu section to pick up version 00.11.10 for windows or version 00.09.15 for DOS. Enjoy.
The Windows port is still far away from being complete, even for a beta, since it lacks some of the most important GUI features (that's why I added support for an INI file, this will be gone in the next update). You may also notice that some things work quite better in the DOS version than they do in the WIN port; that's because while porting the emu to Windows, I found that LOTS of ASM optimisations I did for the DOS version cause Windows'98 to crash and die in a horrible way. So I had to write several new routines for sections like GTE (some MVMVA functions, RTPS, RTPR, NCLIP and some other opcodes) and MDEC decoder (YUV2RGB function and others). I hope to get more things done for the Windows version soon so it's status should become highter than the DOS version.
This release has mostly been done because lots of time passed since the last one, and I didn't wanted to let more pass without releasing something. There's still a lot of silly work that needs to be done (like finishing the GUI), this will be implemented in an update which will be released within the following weeks.
The emu has been tested in Win9x as well as in Win2k and worked fine with both.
Today is also the day my vacation starts (not really a full vacation, but I'll have to stay less than 12 hours at work =P), so I plan to dedicate much more time to AdriPSX's development ... then it may be possible to get back to the fast release rythm we had some months ago with the DOS version. Stay tuned!"
11/19/2000 - Mimic News [Posted by DtK]
Looks like we got some more progress from Mimic. Here is what Mike had to say:
"Wrote myself a Z80 disassembler/Hex dumper today, because I finally got the jack of disassembling by hand. It is already paying dividends in info gained.More timing changes, now vblank is triggered after the final scanline instead of at scanline 0. I noticed that SMS:Indiana Jones 3 now works :) but some SMS games are now broken :(
Later today I will have to recode the arcade VDPs to reap the rewards of the new design. This is because the code is to large for the 16-bit version and it is affecting the 256K SMS romsets. I will also merge the TMS9918(Colecovision) code and the SMS VDP. This will probably make the Colecovision start to do stuff, though I don't have the keypad controls done yet. SystemE comes first though."
11/19/2000 - Yape 0.24 [Posted by DtK]
To the batcave! We find hidden in the depths of solitude it's a new version of Yape. Yape is a C16-Plus/4 emulator. This is what's new for this release:
You can pick up Yape on our C16-Plus/4 Emu Page.
11/19/2000 - MAME Wip Update [Posted by DtK]
Yeah! Looks like the insane MAME guys haven't taken a break yet. Another WIP update comes along with a bucketload of screenshots from games like Syvalion (Taito), Dynamite League (Taito), Recordbreaker (Taito), and Beat Head (Atari). Here is the update:
The next beta is looking good, already it is supporting many more games and nice fixes. We'll keep you updated and mamed.
11/19/2000 - Interview with Galtor of ePSXe [Posted by DtK]
Want some ePSXe news? Well their website is down temporarily due to heavy traffic but over at PSXEmu, Bobbi has done an interview with Galtor. You can read the whole interview here.
11/19/2000 - AGES 0.23a (Borg) [Posted by DtK]
That's right. Yes it is. A new version of AGES, the Win32 Genesis, 32x, and Sega CD emulator has come out. It's important to know AGES is the only Sega CD Emu that actually plays games. Here is what's new in this release:
A nice release for AGES, any of those interested in Sega CD emulation (like myself) should get this version immediately. In the development log I found a bunch of fixes made to AGES not in this list. Such as Genesis speed up, tile viewer fix, pallete fixes, and code cleanup to support shadows and highlights.
A nice release here, you can pick it up on our 32x Emu Page.
11/19/2000 - RockNES News [Posted by DtK]
The RockNES page was updated with Fx3 saying "You won't need to wait until Christmas for an update." Take this as you will but it makes me think that a release will be soon =)
11/19/2000 - SaveState Master v5.0 [Posted by mmm]
Added Bahamut Lagoon(SNES)
Added Chrono Trigger(SNES)
Added Dragon Ball Z: Hyper Dimension(SNES)
Added Super Street Fighter 2(SNES)
Added Zelda 3: A Link to the Past(SNES)
Added Zelda 2: Adventure of Link(NES)
Added MegaMan: The Wily Wars(GENESIS)
Updated Dragon Ball Z:RPG(SNES)
Get it at MegaMan Masters(SaveState Master)
11/20/2000 - Pretendo Dead :( [Posted by DarkMazda]
It looks like Pretendo(Nes emu)'s website has been updated with a post that says Pretendo won't be updated for a long time, Please read the LONG LONG post over here
11/20/2000 - Mimic Updates [Posted by DarkMazda]
Mimic's website has been updated with some news regarding the emulator
"--------------------------------------------------------------------------------
Mapped out where each of the 10 RAM ICs are located in SystemE. These are all 8Kb RAMs, meaning 32Kb must be bankable, apparently as alternate memory for the VDPs!!! I think I have this figured out, but it would help if I had a board in front of me. Still a lot of guesswork needed to emulate.
As a change of pace, I merged the Colecovision VDP with the SMS VDP and wrote a couple of rendering routines for the different modes. FYI:Colecovision is now VERY stable and looks good. Needs keypad input.
I also found some minor speedups for the SMS renderer."
11/20/2000 - fixnes release [Posted by DarkMazda]
Fx3 of RockNES has updated the website with a program called fixnes. here is the post
"I wrote a small tool named fixnes to help RockNES users (in case). If you get an error message like "ROM image is 127 bytes larger", so I suggest you to download my tool now. Read the docs! "
Please download it over at the RockNES's website.
11/20/2000 - MacMAME version 0.37b9 French is released! [Posted by DarkMazda]
Marc Vielfaure has released MacMAME version 0.37b9 French version! Here is what is new
Please download MacMAME(French) over at our MAME Emu Section
11/20/2000 - AGES Updates [Posted by DarkMazda]
AGES's website has recieved a tiny tiny update saying that the author will be gone for a week.
"Starting tomorrow, I'll be gone for about a week. I will not be answering my email during that time"
11/20/2000 - AGES Interviewed [Posted by DarkMazda]
Emu-X has interviewed the author of AGES. Please read the interview Here
11/20/2000 - SMYNES version 1.15 is released! [Posted by DarkMazda]
SMYNES(NES Emu) version 1.15 has been released! Here is what is new from the whatsnew.txt
Please download the Chinese, English, Japanese version of SMYNES over at our NES Emu Section
11/20/2000 - Sintendo updates [Posted by DtK]
I was getting curious as to what happened Sintendo. Let me brief you. Sin, the author is this project (Snes9x on Dreamcast) had updated on Nov. 3rd saying that on the 17th we'd see a new release. The past few days had been quiet and he just updated to let us know what's up. Unfortunately it is some dissapointing (but very understandable) news. Here is what he had to say:
"It has been a couple of days since the last the very latest I should have had a page update, and for that, I apologize. I just recently reformatted my hard drive and installed Windows 2000 which I prefer a great deal to Windows ME. Besides that, my life has been quite heckic and is currently in a state of complete disarray. I will not go into any details (as some of them are unclear even to me) but suffice to say that I could not be expected to program on a regular basis even if I wanted to. I am at a point where I have to worry about myself first and all other things (including Sintendo) second. I intend on finishing the development of Sintendo as time continues, but for now, I have to take a rather lengthy break from everything.
Well there you are. For now you can use Sintendo Build 209 found on our SNES Emu Page.
For anyone who is still interested in the progress of Sintendo, please feel free to check back in a couple of weeks, I hope to have a reasonable update to this page by then.
One or two people have asked about the timeline. The checkmarks are still accurate, but the "Estimated Release Dates" have been pushed back indefinitely. I will try to make further estimations when it is again possible for such estimations to be made."
11/21/2000 - FPSE Screenshots [Posted by DtK]
Playstation emulator, FPSE has shown some new screenshots that display the work in progress the team has done. The screenshots are of game NFL Blitz 2000. Yes the game is a bit old but oh well the shots look nice! Thanks EmuSphere for this one.
11/22/2000 - Deftones and Politics [Posted by DtK]
I'm sorry this is 100% not emulation related. I just got back from the Deftones, Incubus, and Taproot show in Lowell, MA. It was great! If you ever have a chance to see the Deftones do so. If you went to that show drop me an email and let me know what you thought.
Also still not emulation related wanna political joke? Here's one my friend told me?
Q: What's the difference between an idiot and a moron?
A: A few hundred votes.
Alright well anyhow hopefully DMD can resume normal updates soon I'm gonna check for some news then sleep. Later..
11/22/2000 - FreezeSMS News [Posted by DtK]
Got some more news from Jason Starr, coder of Windows SMS emulator, FreezeSMS. Some good news and of course it's about sound =) Here is what he had to say:
" Yah, been a few days, been a lot of stress happening! But never fear you LOVERS of all things SMS, I have been working on FreezeSMS :P. I fixed a silly silly sound bug which was causing different sound channels to sometimes write data into other channels, that has been fixed now. Also NOISE is finally getting somewhere, whitenoise, like used in Sonic, etc, sounds pretty good! But it will take a lil time to make it reasonable. Anyway, things are coming good now, I can see the "release" light, its not far my fellow peons, not far."
I'm happy to say and admit that this WILL be one of the better SMS emulators =)
11/22/2000 - Hu-Go News [Posted by DtK]
Some news on the TurboGrafix 16 front. Hu-Go has been making some progress lately, especially in ports. But this update comes as a little bit of bad news, but you, yes you could help, read and see why...
"About Hu-Go!, new version is still under coding. There's a lot of work but I hope the result will worth it. With a bit of luck, we'll also have a new distribution licence...
Any coders out there? I hope so, I would love to load up Hu-Go on my Dreamcast! Mega Kung Fu that would rock! Anyhow farewell and good night to all, for it is past my bedtime. Way past. I am tired and I have school tomorrow, later.
Else I'm proud to annonce Lester Barrow as an official hu-go! coder. He already did a great job with linux pad support and such .. Unfortunately, the DC coder resigned by lack of time. But isnce DC sources are here, anyone who could resume the work would have a big piece of job already done..."
11/22/2000 - FreezeSMS News [Posted by DtK]
Whoooeeee! I gots some more news-like information for y'all. Looks like that rootin' tootin' Jason Starr has given us another tidbit on FreezeSMS. Yeeehaaww! Here is what he said:
"Even higher then that is 1600x1200 scaled fullscreen, unfortunately my monitor can't go that high.... heh. The higher resolutions are only limited by your video card, so if you got a fairly decent video card like it will run fine. Finally a reason to have a Geforce 2!!"
Along with this wild info he posted some screenshots for y'all!
11/22/2000 - U64Emu News - Sound! [Posted by DtK]
Sound is finally (as if it took long) implemented into the U64Emu/Kiame project. RCP worked mega kung fu (pm5k) fast on this one. Here is what the page said:
"RCP emailed me some great KIAME/U64Emu news! He has gotten sound to start working! The sound is slowing the emulator down a lot but after he finishes optimizing he expects that sound will impact the game speed less then 5%! KIAME/U64Emu is a Killer Instinct arcade emulator and it might possibly emulate other U64 type games in the future."
Excellent. Muchos gracias RCP. You can hear a sound clip from the sound as well.
11/22/2000 - MAME Wip Update [Posted by DtK]
Let me tell you a tale. It is a tale of Nicola. Nicola wanted to make an arcade emulator, that emulated all the games in the land. The great ones called it MAME. Nicola knew that this project would be lengthy and tough. But the brave Nicola went on. Here is there latest chapter:
Toon in next time for the other brave adventures of Nicola and the warriors. We'll let you know chapter by chapter.
11/23/2000 - Takeda interviewed by Emulation9 [Posted by DarkMazda]
Emulation9's navarone e-mailed me saying that he interviewed Nester's coder, Mr Takeda! Please read the whole interview here. Thanks goes to navarone for the E-mail.
11/23/2000 - KIAME Updates [Posted by DarkMazda]
KIAME's website has been updated with some great news about the emulator!
"RCP emailed me some great KIAME/U64Emu news! He has gotten sound to start working! The sound is slowing the emulator down a lot but after he finishes optimizing he expects that sound will impact the game speed less then 5%! KIAME/U64Emu is a Killer Instinct arcade emulator and it might possibly emulate other U64 type games in the future.
Download a sound clip RCP sent me here! The sound clip is from him selected Spinal and started the game!
For more info and if you are having any problems with the emulator visit the KIAME message board!"
11/23/2000 - New Rumor Mill @ JoseQ [Posted by DarkMazda]
JoseQ has released a new Rumor Mill today!! Today's episode is about Apollo, Hu-Go, TR64